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author | Marek Olšák <maraeo@gmail.com> | 2010-03-09 01:55:42 +0000 |
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committer | José Fonseca <jfonseca@vmware.com> | 2010-03-12 12:00:27 +0000 |
commit | c16d04bd2939154c0360f1ac51fe61a86e5dd9e5 (patch) | |
tree | 1a26c956ccd9041ee3dd56a809e3e486ea7dcdec /src/mesa/shader/shader_api.h | |
parent | 50876ddaaff72a324ac45e255985e0f84e108594 (diff) |
gallium: fix BGRA vertex color swizzles
The mapping for vertex_array_bgra:
(gl -> st -> translate)
GL_RGBA -> PIPE_FORMAT_R8G8B8A8 (RGBA) -> no swizzle (XYZW)
GL_BGRA -> PIPE_FORMAT_A8R8G8B8 (ARGB) -> ZYXW (BGRA again??)
Iẗ́'s pretty clear that PIPE_FORMAT_A8R8G8B8 here is wrong. This commit
fixes the pipe format and removes obvious workarounds in util/translate.
Tested with: softpipe, llvmpipe, r300g.
Signed-off-by: José Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/mesa/shader/shader_api.h')
0 files changed, 0 insertions, 0 deletions