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author | Brian <brian@yutani.localnet.net> | 2007-03-26 10:13:02 -0600 |
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committer | Brian <brian@yutani.localnet.net> | 2007-03-26 10:13:02 -0600 |
commit | d619cceea47dc3070ebb7f7ea4f8b6b31a672d38 (patch) | |
tree | f8b8a9f3fdc3f17a43436af270b22754b1749d31 /src/mesa/shader/shader_api.h | |
parent | 76f3b66e0489526694d6a39b4a6ac3b1c2bee100 (diff) | |
parent | e71c34aaa173ca451fa02e526ead77758f7eeb74 (diff) |
merge of glsl-compiler-1 branch
Diffstat (limited to 'src/mesa/shader/shader_api.h')
-rw-r--r-- | src/mesa/shader/shader_api.h | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/src/mesa/shader/shader_api.h b/src/mesa/shader/shader_api.h new file mode 100644 index 0000000000..16ed1a0c10 --- /dev/null +++ b/src/mesa/shader/shader_api.h @@ -0,0 +1,172 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2004-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef SHADER_API_H +#define SHADER_API_H + + +#include "glheader.h" +#include "mtypes.h" + + +/** + * Internal functions + */ + +extern void +_mesa_init_shader_state(GLcontext * ctx); + +extern void +_mesa_free_shader_state(GLcontext *ctx); + +extern struct gl_shader_program * +_mesa_new_shader_program(GLcontext *ctx, GLuint name); + +extern void +_mesa_free_shader_program_data(GLcontext *ctx, + struct gl_shader_program *shProg); + +extern void +_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg); + +extern struct gl_shader_program * +_mesa_lookup_shader_program(GLcontext *ctx, GLuint name); + + +extern struct gl_shader * +_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type); + +extern void +_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh); + +extern struct gl_shader * +_mesa_lookup_shader(GLcontext *ctx, GLuint name); + + +/** + * API/Driver functions + */ + +extern void +_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader); + +extern void +_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, + const GLchar *name); + +extern void +_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj); + +extern GLuint +_mesa_create_shader(GLcontext *ctx, GLenum type); + +extern GLuint +_mesa_create_program(GLcontext *ctx); + +extern void +_mesa_delete_program2(GLcontext *ctx, GLuint name); + +extern void +_mesa_delete_shader(GLcontext *ctx, GLuint shader); + +extern void +_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader); + +extern void +_mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, + GLsizei maxLength, GLsizei *length, GLint *size, + GLenum *type, GLchar *name); + +extern void +_mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, + GLsizei maxLength, GLsizei *length, GLint *size, + GLenum *type, GLchar *name); + +extern void +_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount, + GLsizei *count, GLuint *obj); + +extern GLint +_mesa_get_attrib_location(GLcontext *ctx, GLuint program, + const GLchar *name); + +extern GLuint +_mesa_get_handle(GLcontext *ctx, GLenum pname); + +extern void +_mesa_get_programiv(GLcontext *ctx, GLuint program, + GLenum pname, GLint *params); + +extern void +_mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize, + GLsizei *length, GLchar *infoLog); + +extern void +_mesa_get_shaderiv(GLcontext *ctx, GLuint shader, GLenum pname, GLint *params); + +extern void +_mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize, + GLsizei *length, GLchar *infoLog); + +extern void +_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength, + GLsizei *length, GLchar *sourceOut); + +extern void +_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, + GLfloat *params); + +extern GLint +_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name); + +extern GLboolean +_mesa_is_program(GLcontext *ctx, GLuint name); + +extern GLboolean +_mesa_is_shader(GLcontext *ctx, GLuint name); + +extern void +_mesa_link_program(GLcontext *ctx, GLuint program); + +extern void +_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source); + +extern void +_mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, + const GLvoid *values, GLenum type); + +void +_mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, + GLenum matrixType, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *values); + +extern void +_mesa_use_program(GLcontext *ctx, GLuint program); + +extern void +_mesa_validate_program(GLcontext *ctx, GLuint program); + + +#endif /* SHADER_API_H */ |