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authorBrian Paul <brian.paul@tungstengraphics.com>2006-11-03 21:30:16 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-11-03 21:30:16 +0000
commit2659ee9dfb32f76ae2b93d0d7234053a246d400a (patch)
treef33e1319ee86067edea8340218cb2830a48cb705 /src/mesa/shader/shaderobjects.c
parentc64a06291817d8667eddc538abdbf5de2f011961 (diff)
Use inlined uniform() helper function in all the glUniform*() function to
reduce duplicated code. Finish up _program_ReadUniform() for non-float types. Implement _mesa_GetUniformivARB(). Simplify the _program_WriteUniform() function a bit.
Diffstat (limited to 'src/mesa/shader/shaderobjects.c')
-rw-r--r--src/mesa/shader/shaderobjects.c278
1 files changed, 62 insertions, 216 deletions
diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c
index b9068d4a96..9c4d8ab528 100644
--- a/src/mesa/shader/shaderobjects.c
+++ b/src/mesa/shader/shaderobjects.c
@@ -349,299 +349,146 @@ _mesa_ValidateProgramARB(GLhandleARB programObj)
}
}
-GLvoid GLAPIENTRY
-_mesa_Uniform1fARB(GLint location, GLfloat v0)
+
+/**
+ * Helper function for all the _mesa_Uniform*() functions below.
+ */
+static INLINE void
+uniform(GLint location, GLsizei count, const GLvoid *values, GLenum type,
+ const char *caller)
{
GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fARB");
+ GET_CURRENT_LINKED_PROGRAM(pro, caller);
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- if (pro != NULL) {
- if (!(**pro).WriteUniform(pro, location, 1, &v0, GL_FLOAT))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform1fARB");
- }
+ if (!pro)
+ return;
+
+ if (!(**pro).WriteUniform(pro, location, count, values, type))
+ _mesa_error(ctx, GL_INVALID_OPERATION, caller);
}
+
GLvoid GLAPIENTRY
-_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
+_mesa_Uniform1fARB(GLint location, GLfloat v0)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fARB");
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL) {
- GLfloat v[2];
- v[0] = v0;
- v[1] = v1;
+ uniform(location, 1, &v0, GL_FLOAT, "glUniform1fARB");
+}
- if (!(**pro).WriteUniform(pro, location, 1, v, GL_FLOAT_VEC2))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform2fARB");
- }
+GLvoid GLAPIENTRY
+_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
+{
+ GLfloat v[2];
+ v[0] = v0;
+ v[1] = v1;
+ uniform(location, 1, v, GL_FLOAT_VEC2, "glUniform2fARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fARB");
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL) {
- GLfloat v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
-
- if (!(**pro).WriteUniform(pro, location, 1, v, GL_FLOAT_VEC3))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform3fARB");
- }
+ GLfloat v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ uniform(location, 1, v, GL_FLOAT_VEC3, "glUniform3fARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
GLfloat v3)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fARB");
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL) {
- GLfloat v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
-
- if (!(**pro).WriteUniform(pro, location, 1, v, GL_FLOAT_VEC4))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform4fARB");
- }
+ GLfloat v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+ uniform(location, 1, v, GL_FLOAT_VEC4, "glUniform4fARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform1iARB(GLint location, GLint v0)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1iARB");
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL) {
- if (!(**pro).WriteUniform(pro, location, 1, &v0, GL_INT))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform1iARB");
- }
+ uniform(location, 1, &v0, GL_INT, "glUniform1iARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2iARB");
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL) {
- GLint v[2];
- v[0] = v0;
- v[1] = v1;
-
- if (!(**pro).WriteUniform(pro, location, 1, v, GL_INT_VEC2))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform2iARB");
- }
+ GLint v[2];
+ v[0] = v0;
+ v[1] = v1;
+ uniform(location, 1, v, GL_INT_VEC2, "glUniform2iARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3iARB");
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL) {
- GLint v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
-
- if (!(**pro).WriteUniform(pro, location, 1, v, GL_INT_VEC3))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform3iARB");
- }
+ GLint v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ uniform(location, 1, v, GL_INT_VEC3, "glUniform3iARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4iARB");
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL) {
- GLint v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
-
- if (!(**pro).WriteUniform(pro, location, 1, v, GL_INT_VEC4))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform4iARB");
- }
+ GLint v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+ uniform(location, 1, v, GL_INT_VEC4, "glUniform4iARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fvARB");
-
- if (value == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniform1fvARB");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL) {
- if (!(**pro).WriteUniform(pro, location, count, value, GL_FLOAT))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform1fvARB");
- }
+ uniform(location, count, value, GL_FLOAT, "glUniform1fvARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fvARB");
-
- if (value == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniform2fvARB");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL) {
- if (!(**pro).WriteUniform(pro, location, count, value, GL_FLOAT_VEC2))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform2fvARB");
- }
+ uniform(location, count, value, GL_FLOAT_VEC2, "glUniform2fvARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fvARB");
-
- if (value == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniform3fvARB");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL) {
- if (!(**pro).WriteUniform(pro, location, count, value, GL_FLOAT_VEC3))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform3fvARB");
- }
+ uniform(location, count, value, GL_FLOAT_VEC3, "glUniform3fvARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fvARB");
-
- if (value == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniform4fvARB");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL) {
- if (!(**pro).WriteUniform(pro, location, count, value, GL_FLOAT_VEC4))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform4fvARB");
- }
+ uniform(location, count, value, GL_FLOAT_VEC4, "glUniform4fvARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1ivARB");
-
- if (value == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniform1ivARB");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL) {
- if (!(**pro).WriteUniform(pro, location, count, value, GL_INT))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform1ivARB");
- }
+ uniform(location, count, value, GL_INT, "glUniform1ivARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2ivARB");
-
- if (value == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniform2ivARB");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL) {
- if (!(**pro).WriteUniform(pro, location, count, value, GL_INT_VEC2))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform2ivARB");
- }
+ uniform(location, count, value, GL_INT_VEC2, "glUniform2ivARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3ivARB");
-
- if (value == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniform3ivARB");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL) {
- if (!(**pro).WriteUniform(pro, location, count, value, GL_INT_VEC3))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform3ivARB");
- }
+ uniform(location, count, value, GL_INT_VEC3, "glUniform3ivARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4ivARB");
-
- if (value == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniform4ivARB");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL) {
- if (!(**pro).WriteUniform(pro, location, count, value, GL_INT_VEC4))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform4ivARB");
- }
+ uniform(location, count, value, GL_INT_VEC4, "glUniform4ivARB");
}
@@ -1015,10 +862,8 @@ _mesa_GetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params)
GET_CURRENT_CONTEXT(ctx);
GET_LINKED_PROGRAM(pro, programObj, "glGetUniformfvARB");
- /* XXX error-check location here */
-
if (pro != NULL) {
- if (!(**pro).ReadUniform(pro, location, 1, params))
+ if (!(**pro).ReadUniform(pro, location, 1, params, GL_FLOAT))
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfvARB");
RELEASE_PROGRAM(pro);
}
@@ -1031,7 +876,8 @@ _mesa_GetUniformivARB(GLhandleARB programObj, GLint location, GLint * params)
GET_LINKED_PROGRAM(pro, programObj, "glGetUniformivARB");
if (pro != NULL) {
- /* TODO */
+ if (!(**pro).ReadUniform(pro, location, 1, params, GL_INT))
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformivARB");
RELEASE_PROGRAM(pro);
}
}