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authorMichal Krol <mjkrol@gmail.org>2006-10-13 08:44:32 +0000
committerMichal Krol <mjkrol@gmail.org>2006-10-13 08:44:32 +0000
commit201e6b9b753ea9cc5432c1d577231223ded7951c (patch)
tree3ff45adc2287f1e5d406ce23a5ecbf45db18e0d8 /src/mesa/shader/shaderobjects_3dlabs.c
parente5a6fcc345867b550a159a7d94912a81e618279c (diff)
Indent and cosmetic changes.
Diffstat (limited to 'src/mesa/shader/shaderobjects_3dlabs.c')
-rwxr-xr-xsrc/mesa/shader/shaderobjects_3dlabs.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/shader/shaderobjects_3dlabs.c b/src/mesa/shader/shaderobjects_3dlabs.c
index 020af6bb17..96680f2140 100755
--- a/src/mesa/shader/shaderobjects_3dlabs.c
+++ b/src/mesa/shader/shaderobjects_3dlabs.c
@@ -758,7 +758,7 @@ _program_destructor (struct gl2_unknown_intf **intf)
ShDestruct (impl->_obj.uniforms);
#endif
_container_destructor (intf);
- slang_program_dtr (&impl->_obj.prog);
+ _slang_program_dtr (&impl->_obj.prog);
}
static struct gl2_unknown_intf **
@@ -825,7 +825,7 @@ _program_Link (struct gl2_program_intf **intf)
impl->_obj.link_status = GL_FALSE;
_mesa_free ((void *) impl->_obj._container._generic.info_log);
impl->_obj._container._generic.info_log = NULL;
- slang_program_rst (&impl->_obj.prog);
+ _slang_program_rst (&impl->_obj.prog);
#if USE_3DLABS_FRONTEND
handles = (ShHandle *) _mesa_malloc (impl->_obj._container.attached_count * sizeof (ShHandle));
@@ -1538,7 +1538,7 @@ _program_OverrideAttribBinding (struct gl2_program_intf **intf, GLuint index, co
struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
slang_program *pro = &impl->_obj.prog;
- if (!slang_attrib_overrides_add (&pro->attrib_overrides, index, name))
+ if (!_slang_attrib_overrides_add (&pro->attrib_overrides, index, name))
_mesa_error (ctx, GL_OUT_OF_MEMORY, "_program_OverrideAttribBinding");
}
@@ -1641,7 +1641,7 @@ _program_constructor (struct gl2_program_impl *impl)
impl->_obj.linker = ShConstructLinker (EShExVertexFragment, 0);
impl->_obj.uniforms = ShConstructUniformMap ();
#endif
- slang_program_ctr (&impl->_obj.prog);
+ _slang_program_ctr (&impl->_obj.prog);
}
struct gl2_fragment_shader_obj