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author | Michal Krol <michal@vmware.com> | 2009-12-17 17:00:46 +0100 |
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committer | Michal Krol <michal@vmware.com> | 2009-12-17 17:00:46 +0100 |
commit | e195eab9093d2a6cf55a42b2e7789c9a381b7782 (patch) | |
tree | 508408dbb9537f508e6831df033506da8f66b8da /src/mesa/shader/slang/library/SConscript | |
parent | 1c28073fdfb56a241424c739b57845f47fa05002 (diff) | |
parent | 75f371e973d19650a5c157a0844e43ffdea5e43e (diff) |
Merge branch 'glsl-pp-rework-2'
Diffstat (limited to 'src/mesa/shader/slang/library/SConscript')
-rw-r--r-- | src/mesa/shader/slang/library/SConscript | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/library/SConscript b/src/mesa/shader/slang/library/SConscript new file mode 100644 index 0000000000..ef131146be --- /dev/null +++ b/src/mesa/shader/slang/library/SConscript @@ -0,0 +1,52 @@ +####################################################################### +# SConscript for GLSL builtin library + +Import('*') + +env = env.Clone() + +# See also http://www.scons.org/wiki/UsingCodeGenerators + +def glsl_compile_emitter(target, source, env): + env.Depends(target, glsl_compile) + return (target, source) + +bld_frag = Builder( + action = glsl_compile[0].abspath + ' fragment $SOURCE $TARGET', + emitter = glsl_compile_emitter, + suffix = '.gc', + src_suffix = '_gc.h') + +bld_vert = Builder( + action = glsl_compile[0].abspath + ' vertex $SOURCE $TARGET', + emitter = glsl_compile_emitter, + suffix = '.gc', + src_suffix = '_gc.h') + +env['BUILDERS']['bld_frag'] = bld_frag +env['BUILDERS']['bld_vert'] = bld_vert + +# Generate GLSL builtin library binaries +env.bld_frag( + '#src/mesa/shader/slang/library/slang_core_gc.h', + '#src/mesa/shader/slang/library/slang_core.gc') +env.bld_frag( + '#src/mesa/shader/slang/library/slang_common_builtin_gc.h', + '#src/mesa/shader/slang/library/slang_common_builtin.gc') +env.bld_frag( + '#src/mesa/shader/slang/library/slang_fragment_builtin_gc.h', + '#src/mesa/shader/slang/library/slang_fragment_builtin.gc') +env.bld_vert( + '#src/mesa/shader/slang/library/slang_vertex_builtin_gc.h', + '#src/mesa/shader/slang/library/slang_vertex_builtin.gc') + +# Generate GLSL 1.20 builtin library binaries +env.bld_frag( + '#src/mesa/shader/slang/library/slang_120_core_gc.h', + '#src/mesa/shader/slang/library/slang_120_core.gc') +env.bld_frag( + '#src/mesa/shader/slang/library/slang_builtin_120_common_gc.h', + '#src/mesa/shader/slang/library/slang_builtin_120_common.gc') +env.bld_frag( + '#src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h', + '#src/mesa/shader/slang/library/slang_builtin_120_fragment.gc') |