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authorMichal Krol <mjkrol@gmail.org>2006-08-09 21:22:59 +0000
committerMichal Krol <mjkrol@gmail.org>2006-08-09 21:22:59 +0000
commit7ba08ac45a90ab1e34eec7dfa7cfae629eb37478 (patch)
tree5c923f1551d2770edff0a814a529b2d6557ee64d /src/mesa/shader/slang/library/slang_builtin_120_fragment.gc
parentedefc658e4374fea96404715ce176b24942322d3 (diff)
GLSL 1.20 built-in library.
Diffstat (limited to 'src/mesa/shader/slang/library/slang_builtin_120_fragment.gc')
-rwxr-xr-xsrc/mesa/shader/slang/library/slang_builtin_120_fragment.gc30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/library/slang_builtin_120_fragment.gc b/src/mesa/shader/slang/library/slang_builtin_120_fragment.gc
new file mode 100755
index 0000000000..7d516046a1
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+++ b/src/mesa/shader/slang/library/slang_builtin_120_fragment.gc
@@ -0,0 +1,30 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+//
+// From Shader Spec, ver. 1.20, rev. 6
+//
+
+varying vec2 gl_PointCoord;
+