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authorBrian <brian@yutani.localnet.net>2007-01-04 14:40:02 -0700
committerBrian <brian@yutani.localnet.net>2007-01-04 14:40:02 -0700
commite64030060292cdab97096ee3924ef18b1f71111f (patch)
tree3b016885f7d2e678f8d22b54defcbf1b67c9db90 /src/mesa/shader/slang/library/slang_common_builtin.gc
parent6a92d98d1a04629c09fae59585d94203580434c4 (diff)
initial code to get texture sampling limping along
Diffstat (limited to 'src/mesa/shader/slang/library/slang_common_builtin.gc')
-rw-r--r--src/mesa/shader/slang/library/slang_common_builtin.gc7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc
index 0e94979d92..44e059f5a0 100644
--- a/src/mesa/shader/slang/library/slang_common_builtin.gc
+++ b/src/mesa/shader/slang/library/slang_common_builtin.gc
@@ -1629,10 +1629,9 @@ vec4 texture1DProj (sampler1D sampler, vec4 coord) {
return texture1D (sampler, coord.s / coord.q);
}
-vec4 texture2D (sampler2D sampler, vec2 coord) {
- vec4 texel;
- __asm vec4_tex2d texel, sampler, coord, 0.0;
- return texel;
+vec4 texture2D(const sampler2D sampler, const vec2 coord)
+{
+ __asm vec4_tex2d __retVal, coord; // XXX sampler
}
vec4 texture2DProj (sampler2D sampler, vec3 coord) {