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authorMichal Krol <mjkrol@gmail.org>2006-04-18 10:47:19 +0000
committerMichal Krol <mjkrol@gmail.org>2006-04-18 10:47:19 +0000
commit2f8496b5655cbd66711745fcfd87e0e528c50229 (patch)
tree8f094bff1a3bd6070af345d090435f70ad0c9cdc /src/mesa/shader/slang/slang_analyse.h
parentd55de658b559437272a88a5e8743304996044fff (diff)
Remove carriage-return chars *ONLY*.
Diffstat (limited to 'src/mesa/shader/slang/slang_analyse.h')
-rw-r--r--src/mesa/shader/slang/slang_analyse.h100
1 files changed, 50 insertions, 50 deletions
diff --git a/src/mesa/shader/slang/slang_analyse.h b/src/mesa/shader/slang/slang_analyse.h
index 89814b3cc3..d7e39ae7ce 100644
--- a/src/mesa/shader/slang/slang_analyse.h
+++ b/src/mesa/shader/slang/slang_analyse.h
@@ -1,50 +1,50 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_ANALYSE_H
-#define SLANG_ANALYSE_H
-
-#include "slang_link.h"
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-/*
- * Texture usage analysis is a bit more difficult than for fragment programs. While fragment
- * programs statically link to texture targets and texture units, shaders statically link
- * only to texture targets. The texture unit linkage is determined just before the execution
- * of a given primitive by reading active uniform samplers.
- *
- * This procedure retrieves a list of uniforms that reach texture sample instructions.
- */
-
-GLboolean _slang_analyse_texture_usage (slang_program *);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#if !defined SLANG_ANALYSE_H
+#define SLANG_ANALYSE_H
+
+#include "slang_link.h"
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+/*
+ * Texture usage analysis is a bit more difficult than for fragment programs. While fragment
+ * programs statically link to texture targets and texture units, shaders statically link
+ * only to texture targets. The texture unit linkage is determined just before the execution
+ * of a given primitive by reading active uniform samplers.
+ *
+ * This procedure retrieves a list of uniforms that reach texture sample instructions.
+ */
+
+GLboolean _slang_analyse_texture_usage (slang_program *);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+