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authorMichal Krol <mjkrol@gmail.org>2006-03-21 10:37:40 +0000
committerMichal Krol <mjkrol@gmail.org>2006-03-21 10:37:40 +0000
commit071357096e682e9af59ad45ea5abc444ab431837 (patch)
tree99fba2183fe97981f7c309d99b206b39e43f5bec /src/mesa/shader/slang/slang_assemble.c
parent519b23b21f9cd6945fd17cdb26e7a6f531cdeec0 (diff)
GLSL fixes:
- generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg;
Diffstat (limited to 'src/mesa/shader/slang/slang_assemble.c')
-rw-r--r--src/mesa/shader/slang/slang_assemble.c53
1 files changed, 48 insertions, 5 deletions
diff --git a/src/mesa/shader/slang/slang_assemble.c b/src/mesa/shader/slang/slang_assemble.c
index faa13b33e6..b7904b72fe 100644
--- a/src/mesa/shader/slang/slang_assemble.c
+++ b/src/mesa/shader/slang/slang_assemble.c
@@ -999,9 +999,12 @@ static GLboolean handle_field (slang_assemble_ctx *A, slang_assembly_typeinfo *t
{
GLuint i;
- /* move the selected element to the beginning of the master expression */
- for (i = 0; i < field_size; i += 4)
- if (!PLAB2 (A->file, slang_asm_float_move, struct_size - field_size + i + 4, i + 4))
+ /*
+ * Move the selected element to the end of the master expression.
+ * Do it in reverse order to avoid overwriting itself.
+ */
+ for (i = field_size; i > 0; i -= 4)
+ if (!PLAB2 (A->file, slang_asm_float_move, struct_size - field_size + i, i))
return GL_FALSE;
free_b += 4;
}
@@ -1048,12 +1051,52 @@ GLboolean _slang_assemble_operation (slang_assemble_ctx *A, slang_operation *op,
case slang_oper_variable_decl:
{
GLuint i;
+ slang_operation assign;
+ GLboolean result;
+ /* Construct assignment expression placeholder. */
+ if (!slang_operation_construct (&assign))
+ return GL_FALSE;
+ assign.type = slang_oper_assign;
+ assign.children = (slang_operation *) slang_alloc_malloc (2 * sizeof (slang_operation));
+ if (assign.children == NULL)
+ {
+ slang_operation_destruct (&assign);
+ return GL_FALSE;
+ }
+ for (assign.num_children = 0; assign.num_children < 2; assign.num_children++)
+ if (!slang_operation_construct (&assign.children[assign.num_children]))
+ {
+ slang_operation_destruct (&assign);
+ return GL_FALSE;
+ }
+
+ result = GL_TRUE;
for (i = 0; i < op->num_children; i++)
{
- /* TODO: perform initialization of op->children[i] */
- /* TODO: clean-up stack */
+ slang_variable *var;
+
+ var = _slang_locate_variable (op->children[i].locals, op->children[i].a_id, GL_TRUE);
+ if (var == NULL)
+ {
+ result = GL_FALSE;
+ break;
+ }
+ if (var->initializer == NULL)
+ continue;
+
+ if (!slang_operation_copy (&assign.children[0], &op->children[i]) ||
+ !slang_operation_copy (&assign.children[1], var->initializer) ||
+ !_slang_assemble_assign (A, &assign, "=", slang_ref_forbid) ||
+ !_slang_cleanup_stack (A, &assign))
+ {
+ result = GL_FALSE;
+ break;
+ }
}
+ slang_operation_destruct (&assign);
+ if (!result)
+ return GL_FALSE;
}
break;
case slang_oper_asm: