diff options
author | Dave Airlie <airlied@redhat.com> | 2009-02-13 01:11:25 +1000 |
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committer | Dave Airlie <airlied@redhat.com> | 2009-02-13 01:11:25 +1000 |
commit | 53116910b10e3b8a05f42970eff311c21808699f (patch) | |
tree | 6831e50a56a02fed324f8cb119e05d837e00d7cf /src/mesa/shader/slang/slang_builtin.c | |
parent | 7e104f9cde94279a902b408e8d1cf21779b393a8 (diff) | |
parent | 0ccbc3c905f0594a35d72887a1f115e148aaa596 (diff) |
Merge remote branch 'origin/master' into radeon-rewrite
Conflicts:
configure.ac
src/mesa/drivers/dri/r200/r200_context.c
src/mesa/drivers/dri/r300/r300_render.c
Diffstat (limited to 'src/mesa/shader/slang/slang_builtin.c')
-rw-r--r-- | src/mesa/shader/slang/slang_builtin.c | 299 |
1 files changed, 275 insertions, 24 deletions
diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c index db00c54b8a..c0f4c79e13 100644 --- a/src/mesa/shader/slang/slang_builtin.c +++ b/src/mesa/shader/slang/slang_builtin.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.3 * * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -39,6 +40,10 @@ #include "shader/slang/slang_builtin.h" +/** special state token (see below) */ +#define STATE_ARRAY ((gl_state_index) 0xfffff) + + /** * Lookup GL state given a variable name, 0, 1 or 2 indexes and a field. * Allocate room for the state in the given param list and return position @@ -132,6 +137,8 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } } else if (strcmp(var, "gl_ClipPlane") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_CLIPPLANE; tokens[1] = index1; } @@ -196,8 +203,12 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } } else if (strcmp(var, "gl_LightSource") == 0) { + if (!field || index1 < 0) + return -1; + tokens[0] = STATE_LIGHT; tokens[1] = index1; + if (strcmp(field, "ambient") == 0) { tokens[2] = STATE_AMBIENT; } @@ -272,6 +283,9 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } else if (strcmp(var, "gl_FrontLightProduct") == 0 || strcmp(var, "gl_BackLightProduct") == 0) { + if (index1 < 0 || !field) + return -1; + tokens[0] = STATE_LIGHTPROD; tokens[1] = index1; /* light number */ if (strcmp(var, "gl_FrontLightProduct") == 0) { @@ -294,45 +308,63 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } } else if (strcmp(var, "gl_TextureEnvColor") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXENV_COLOR; tokens[1] = index1; } else if (strcmp(var, "gl_EyePlaneS") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_EYE_S; } else if (strcmp(var, "gl_EyePlaneT") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_EYE_T; } else if (strcmp(var, "gl_EyePlaneR") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_EYE_R; } else if (strcmp(var, "gl_EyePlaneQ") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_EYE_Q; } else if (strcmp(var, "gl_ObjectPlaneS") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_OBJECT_S; } else if (strcmp(var, "gl_ObjectPlaneT") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_OBJECT_T; } else if (strcmp(var, "gl_ObjectPlaneR") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_OBJECT_R; } else if (strcmp(var, "gl_ObjectPlaneQ") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_OBJECT_Q; @@ -386,13 +418,222 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } + +/** + * Given a variable name and datatype, emit uniform/constant buffer + * entries which will store that state variable. + * For example, if name="gl_LightSource" we'll emit 64 state variable + * vectors/references and return position where that data starts. This will + * allow run-time array indexing into the light source array. + * + * Note that this is a recursive function. + * + * \return -1 if error, else index of start of data in the program parameter list + */ +static GLint +emit_statevars(const char *name, int array_len, + const slang_type_specifier *type, + gl_state_index tokens[STATE_LENGTH], + struct gl_program_parameter_list *paramList) +{ + if (type->type == SLANG_SPEC_ARRAY) { + GLint i, pos; + assert(array_len > 0); + if (strcmp(name, "gl_ClipPlane") == 0) { + tokens[0] = STATE_CLIPPLANE; + } + else if (strcmp(name, "gl_LightSource") == 0) { + tokens[0] = STATE_LIGHT; + } + else if (strcmp(name, "gl_FrontLightProduct") == 0) { + tokens[0] = STATE_LIGHTPROD; + tokens[2] = 0; /* front */ + } + else if (strcmp(name, "gl_BackLightProduct") == 0) { + tokens[0] = STATE_LIGHTPROD; + tokens[2] = 1; /* back */ + } + else if (strcmp(name, "gl_TextureEnvColor") == 0) { + tokens[0] = STATE_TEXENV_COLOR; + } + else if (strcmp(name, "gl_EyePlaneS") == 0) { + tokens[0] = STATE_TEXGEN_EYE_S; + } + else if (strcmp(name, "gl_EyePlaneT") == 0) { + tokens[0] = STATE_TEXGEN_EYE_T; + } + else if (strcmp(name, "gl_EyePlaneR") == 0) { + tokens[0] = STATE_TEXGEN_EYE_R; + } + else if (strcmp(name, "gl_EyePlaneQ") == 0) { + tokens[0] = STATE_TEXGEN_EYE_Q; + } + else if (strcmp(name, "gl_ObjectPlaneS") == 0) { + tokens[0] = STATE_TEXGEN_OBJECT_S; + } + else if (strcmp(name, "gl_ObjectPlaneT") == 0) { + tokens[0] = STATE_TEXGEN_OBJECT_T; + } + else if (strcmp(name, "gl_ObjectPlaneR") == 0) { + tokens[0] = STATE_TEXGEN_OBJECT_R; + } + else if (strcmp(name, "gl_ObjectPlaneQ") == 0) { + tokens[0] = STATE_TEXGEN_OBJECT_Q; + } + else { + return -1; /* invalid array name */ + } + for (i = 0; i < array_len; i++) { + GLint p; + tokens[1] = i; + p = emit_statevars(NULL, 0, type->_array, tokens, paramList); + if (i == 0) + pos = p; + } + return pos; + } + else if (type->type == SLANG_SPEC_STRUCT) { + const slang_variable_scope *fields = type->_struct->fields; + GLuint i, pos; + for (i = 0; i < fields->num_variables; i++) { + const slang_variable *var = fields->variables[i]; + GLint p = emit_statevars(var->a_name, 0, &var->type.specifier, + tokens, paramList); + if (i == 0) + pos = p; + } + return pos; + } + else { + GLint pos; + assert(type->type == SLANG_SPEC_VEC4 || + type->type == SLANG_SPEC_VEC3 || + type->type == SLANG_SPEC_VEC2 || + type->type == SLANG_SPEC_FLOAT || + type->type == SLANG_SPEC_IVEC4 || + type->type == SLANG_SPEC_IVEC3 || + type->type == SLANG_SPEC_IVEC2 || + type->type == SLANG_SPEC_INT); + if (name) { + GLint t; + + if (tokens[0] == STATE_LIGHT) + t = 2; + else if (tokens[0] == STATE_LIGHTPROD) + t = 3; + else + return -1; /* invalid array name */ + + if (strcmp(name, "ambient") == 0) { + tokens[t] = STATE_AMBIENT; + } + else if (strcmp(name, "diffuse") == 0) { + tokens[t] = STATE_DIFFUSE; + } + else if (strcmp(name, "specular") == 0) { + tokens[t] = STATE_SPECULAR; + } + else if (strcmp(name, "position") == 0) { + tokens[t] = STATE_POSITION; + } + else if (strcmp(name, "halfVector") == 0) { + tokens[t] = STATE_HALF_VECTOR; + } + else if (strcmp(name, "spotDirection") == 0) { + tokens[t] = STATE_SPOT_DIRECTION; /* xyz components */ + } + else if (strcmp(name, "spotCosCutoff") == 0) { + tokens[t] = STATE_SPOT_DIRECTION; /* w component */ + } + + else if (strcmp(name, "constantAttenuation") == 0) { + tokens[t] = STATE_ATTENUATION; /* x component */ + } + else if (strcmp(name, "linearAttenuation") == 0) { + tokens[t] = STATE_ATTENUATION; /* y component */ + } + else if (strcmp(name, "quadraticAttenuation") == 0) { + tokens[t] = STATE_ATTENUATION; /* z component */ + } + else if (strcmp(name, "spotExponent") == 0) { + tokens[t] = STATE_ATTENUATION; /* w = spot exponent */ + } + + else if (strcmp(name, "spotCutoff") == 0) { + tokens[t] = STATE_SPOT_CUTOFF; /* x component */ + } + + else { + return -1; /* invalid field name */ + } + } + + pos = _mesa_add_state_reference(paramList, tokens); + return pos; + } + + return 1; +} + + +/** + * Unroll the named built-in uniform variable into a sequence of state + * vars in the given parameter list. + */ +static GLint +alloc_state_var_array(const slang_variable *var, + struct gl_program_parameter_list *paramList) +{ + gl_state_index tokens[STATE_LENGTH]; + GLuint i; + GLint pos; + + /* Initialize the state tokens array. This is very important. + * When we call _mesa_add_state_reference() it'll searches the parameter + * list to see if the given statevar token sequence is already present. + * This is normally a good thing since it prevents redundant values in the + * constant buffer. + * + * But when we're building arrays of state this can be bad. For example, + * consider this fragment of GLSL code: + * foo = gl_LightSource[3].diffuse; + * ... + * bar = gl_LightSource[i].diffuse; + * + * When we unroll the gl_LightSource array (for "bar") we want to re-emit + * gl_LightSource[3].diffuse and not re-use the first instance (from "foo") + * since that would upset the array layout. We handle this situation by + * setting the last token in the state var token array to the special + * value STATE_ARRAY. + * This token will only be set for array state. We can hijack the last + * element in the array for this since it's never used for light, clipplane + * or texture env array state. + */ + for (i = 0; i < STATE_LENGTH; i++) + tokens[i] = 0; + tokens[STATE_LENGTH - 1] = STATE_ARRAY; + + pos = emit_statevars(var->a_name, var->array_len, &var->type.specifier, + tokens, paramList); + + return pos; +} + + + /** * Allocate storage for a pre-defined uniform (a GL state variable). * As a memory-saving optimization, we try to only allocate storage for * state vars that are actually used. - * For example, the "gl_LightSource" uniform is huge. If we only use - * a handful of gl_LightSource fields, we don't want to allocate storage - * for all of gl_LightSource. + * + * Arrays such as gl_LightSource are handled specially. For an expression + * like "gl_LightSource[2].diffuse", we can allocate a single uniform/constant + * slot and return the index. In this case, we return direct=TRUE. + * + * Buf for something like "gl_LightSource[i].diffuse" we don't know the value + * of 'i' at compile time so we need to "unroll" the gl_LightSource array + * into a consecutive sequence of uniform/constant slots so it can be indexed + * at runtime. In this case, we return direct=FALSE. * * Currently, all pre-defined uniforms are in one of these forms: * var @@ -401,52 +642,62 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, * var[i].field * var[i][j] * - * \return -1 upon error, else position in paramList of the state var/data + * \return -1 upon error, else position in paramList of the state variable/data */ GLint _slang_alloc_statevar(slang_ir_node *n, - struct gl_program_parameter_list *paramList) + struct gl_program_parameter_list *paramList, + GLboolean *direct) { slang_ir_node *n0 = n; - const char *field = NULL, *var; - GLint index1 = -1, index2 = -1, pos; + const char *field = NULL; + GLint index1 = -1, index2 = -1; GLuint swizzle; + *direct = GL_TRUE; + if (n->Opcode == IR_FIELD) { field = n->Field; n = n->Children[0]; } if (n->Opcode == IR_ELEMENT) { - /* XXX can only handle constant indexes for now */ if (n->Children[1]->Opcode == IR_FLOAT) { index1 = (GLint) n->Children[1]->Value[0]; - n = n->Children[0]; } else { - return -1; + *direct = GL_FALSE; } + n = n->Children[0]; } if (n->Opcode == IR_ELEMENT) { /* XXX can only handle constant indexes for now */ - assert(n->Children[1]->Opcode == IR_FLOAT); - index2 = (GLint) n->Children[1]->Value[0]; + if (n->Children[1]->Opcode == IR_FLOAT) { + index2 = (GLint) n->Children[1]->Value[0]; + } + else { + *direct = GL_FALSE; + } n = n->Children[0]; } assert(n->Opcode == IR_VAR); - var = (char *) n->Var->a_name; - pos = lookup_statevar(var, index1, index2, field, &swizzle, paramList); - assert(pos >= 0); - if (pos >= 0) { - /* newly resolved storage for the statevar/constant/uniform */ - n0->Store->File = PROGRAM_STATE_VAR; - n0->Store->Index = pos; - n0->Store->Swizzle = swizzle; - n0->Store->Parent = NULL; + if (*direct) { + const char *var = (const char *) n->Var->a_name; + GLint pos = + lookup_statevar(var, index1, index2, field, &swizzle, paramList); + if (pos >= 0) { + /* newly resolved storage for the statevar/constant/uniform */ + n0->Store->File = PROGRAM_STATE_VAR; + n0->Store->Index = pos; + n0->Store->Swizzle = swizzle; + n0->Store->Parent = NULL; + return pos; + } } - return pos; -} + *direct = GL_FALSE; + return alloc_state_var_array(n->Var, paramList); +} |