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authorBrian <brian@yutani.localnet.net>2006-12-19 18:46:56 -0700
committerBrian <brian@yutani.localnet.net>2006-12-19 18:46:56 -0700
commit65a18442e5d846940714bb662f5b1bb47ab60c29 (patch)
treedb8554850401753e441a8c49b815f48f7df5a150 /src/mesa/shader/slang/slang_compile.h
parent0bf5dbe002a64e198f55724cc1542602c012490f (diff)
Clean-up and re-org of the main GLSL object types.
Use the gl_shader struct as it should be. Renamed gl_linked_program to gl_shader_program. Store both shaders and programs in the same hash table and use the Type field to distinguish them.
Diffstat (limited to 'src/mesa/shader/slang/slang_compile.h')
-rw-r--r--src/mesa/shader/slang/slang_compile.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_compile.h b/src/mesa/shader/slang/slang_compile.h
index a41c00a3f5..8a72f43486 100644
--- a/src/mesa/shader/slang/slang_compile.h
+++ b/src/mesa/shader/slang/slang_compile.h
@@ -109,7 +109,7 @@ int slang_info_log_warning (slang_info_log *, const char *, ...);
void slang_info_log_memory (slang_info_log *);
extern GLboolean
-_slang_compile (const char *, slang_code_object *, slang_unit_type, slang_info_log *, struct gl_program *program);
+_slang_compile (const char *, slang_code_object *, slang_unit_type, slang_info_log *, struct gl_shader *shader);
#ifdef __cplusplus
}