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author | Brian <brian@yutani.localnet.net> | 2007-02-03 17:24:24 -0700 |
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committer | Brian <brian@yutani.localnet.net> | 2007-02-03 17:24:24 -0700 |
commit | 93b975a1d9fcc4a10987676f7368809522f27d71 (patch) | |
tree | ebf408cfd8fbca10dea39eb594346e4fe03636b9 /src/mesa/shader/slang/slang_compile_operation.h | |
parent | 5ee684cba9b1f63090e184125e5890da4fc1d28c (diff) |
Add literal_size field to slang_operation.
Used to track the number of components in a float/int/bool literal.
Helps with some typechecking things.
Fixes problems with calls such as "distance(v2, vec2(1.0, 2.0))"
Diffstat (limited to 'src/mesa/shader/slang/slang_compile_operation.h')
-rw-r--r-- | src/mesa/shader/slang/slang_compile_operation.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_compile_operation.h b/src/mesa/shader/slang/slang_compile_operation.h index 121b5832ef..3f5b1bb8f3 100644 --- a/src/mesa/shader/slang/slang_compile_operation.h +++ b/src/mesa/shader/slang/slang_compile_operation.h @@ -117,6 +117,7 @@ typedef struct slang_operation_ struct slang_operation_ *children; GLuint num_children; GLfloat literal[4]; /**< Used for float, int and bool values */ + GLuint literal_size; /**< 1, 2, 3, or 4 */ slang_atom a_id; /**< type: asm, identifier, call, field */ slang_variable_scope *locals; /**< local vars for scope */ struct slang_function_ *fun; /**< If type == slang_oper_call */ |