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authorMichal Krol <mjkrol@gmail.org>2006-02-18 15:11:18 +0000
committerMichal Krol <mjkrol@gmail.org>2006-02-18 15:11:18 +0000
commit3654193a4d417560c90b4bbe47d8070919cdc348 (patch)
tree9c984f7fe482f9af08575d6b3338cd4128e5455c /src/mesa/shader/slang/slang_compile_variable.h
parente94be8d5c0b28c4eecf8492cb07ae9dff9026ada (diff)
More GLSL code.
- general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff.
Diffstat (limited to 'src/mesa/shader/slang/slang_compile_variable.h')
-rw-r--r--src/mesa/shader/slang/slang_compile_variable.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_compile_variable.h b/src/mesa/shader/slang/slang_compile_variable.h
index fc42280ae5..7ef83852f4 100644
--- a/src/mesa/shader/slang/slang_compile_variable.h
+++ b/src/mesa/shader/slang/slang_compile_variable.h
@@ -121,7 +121,7 @@ int slang_variable_construct (slang_variable *);
void slang_variable_destruct (slang_variable *);
int slang_variable_copy (slang_variable *, const slang_variable *);
-slang_variable *_slang_locate_variable (slang_variable_scope *scope, slang_atom a_name, int all);
+slang_variable *_slang_locate_variable (slang_variable_scope *, slang_atom a_name, GLboolean all);
#ifdef __cplusplus
}