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authorBrian <brian@yutani.localnet.net>2006-12-13 14:48:36 -0700
committerBrian <brian@yutani.localnet.net>2006-12-13 14:48:36 -0700
commitaff8e204d205b5d424d2c39a5d9e004caaa1eab1 (patch)
tree91d06d422f8900af461233186bcc79351c3025f6 /src/mesa/shader/slang/slang_error.c
parent5b35132b41427798e02a66a8e39583fffbe9d232 (diff)
Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instructions.
Diffstat (limited to 'src/mesa/shader/slang/slang_error.c')
-rw-r--r--src/mesa/shader/slang/slang_error.c77
1 files changed, 77 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_error.c b/src/mesa/shader/slang/slang_error.c
new file mode 100644
index 0000000000..2767163178
--- /dev/null
+++ b/src/mesa/shader/slang/slang_error.c
@@ -0,0 +1,77 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "imports.h"
+#include "slang_error.h"
+
+
+static char ErrorText[10000];
+static char FormattedErrorText[10000];
+static int ErrorPos;
+
+
+void
+_slang_reset_error(void)
+{
+ ErrorText[0] = 0;
+ ErrorPos = -1;
+}
+
+
+/**
+ * Record an error message, if one hasn't been recorded already.
+ */
+void
+_slang_record_error(const char *msg1, const char *msg2,
+ GLint pos, const char *file, int line)
+{
+ /* don't overwrite a previously recorded error */
+ if (!ErrorText[0]) {
+ _mesa_sprintf(ErrorText, "%s %s", msg1, msg2);
+ ErrorPos = -1;
+#ifdef DEBUG
+ fprintf(stderr, "Mesa shader compile error: %s %s at %d (%s line %d)\n",
+ msg1, msg2, pos, file, line);
+#endif
+ }
+}
+
+
+/**
+ * Return formatted error text.
+ */
+const char *
+_slang_error_text(void)
+{
+ /*
+ * NVIDIA formats errors like this:
+ * (LINE_NUMBER) : error ERROR_CODE: ERROR_TEXT
+ * Example:
+ * (7) : error C1048: invalid character 'P' in swizzle "P"
+ */
+ _mesa_sprintf(FormattedErrorText,
+ "(%d) : error: %s", ErrorPos, ErrorText);
+ return FormattedErrorText;
+}
+