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authorBrian Paul <brian.paul@tungstengraphics.com>2008-08-19 10:27:06 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-08-19 10:27:06 -0600
commit3e1706f720b211f27a4aa88af2141db0c793adbb (patch)
treeed60e31df217ec796fa024c3327e4b40982f1c09 /src/mesa/shader/slang/slang_link.c
parentdf9bd01ea0c8a4d5b5ffecad4482ca6b4f2db33d (diff)
mesa: glsl: add usage tracking for uniform vars
Unused uniforms are no longer included in the active uniforms list.
Diffstat (limited to 'src/mesa/shader/slang/slang_link.c')
-rw-r--r--src/mesa/shader/slang/slang_link.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index e33272eff2..57dbfc2388 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -173,7 +173,7 @@ link_uniform_vars(struct gl_shader_program *shProg,
* Furthermore, we'll need to fix the state-var's size/datatype info.
*/
- if (p->Type == PROGRAM_UNIFORM ||
+ if ((p->Type == PROGRAM_UNIFORM && p->Used) ||
p->Type == PROGRAM_SAMPLER) {
_mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i);
}