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authorBrian <brian.paul@tungstengraphics.com>2007-10-26 19:19:09 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-10-26 19:19:51 -0600
commit8fed2466e4056668a76a87cf935b5fbff8ae15ca (patch)
tree81345e5b5ee66dc2dd299f5b9ce29314f2e52735 /src/mesa/shader/slang/slang_link.h
parent789d248558061fe4d65f664d6770a12b90fa2e34 (diff)
Re-implement GLSL texture sampler variables.
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
Diffstat (limited to 'src/mesa/shader/slang/slang_link.h')
-rw-r--r--src/mesa/shader/slang/slang_link.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/shader/slang/slang_link.h b/src/mesa/shader/slang/slang_link.h
index 606b9e46b1..8ef8a6b4b3 100644
--- a/src/mesa/shader/slang/slang_link.h
+++ b/src/mesa/shader/slang/slang_link.h
@@ -33,10 +33,6 @@ _slang_link(GLcontext *ctx, GLhandleARB h,
struct gl_shader_program *shProg);
extern void
-_slang_resolve_samplers(struct gl_shader_program *shProg,
- struct gl_program *prog);
-
-extern void
_slang_remap_attribute(struct gl_program *prog, GLuint oldAttrib,
GLuint newAttrib);