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authorBrian <brian@yutani.localnet.net>2007-01-13 14:49:52 -0700
committerBrian <brian@yutani.localnet.net>2007-01-13 14:49:52 -0700
commit691ed5e54b0dc305c9a117a6a9804435041a86f0 (patch)
treef43dcd52cfd382c4d1f0c3c90fb28140d55e44dc /src/mesa/shader/slang/slang_print.h
parent5daa99d2a40fa12d51043c4e326bf62f66ef727d (diff)
Rework code related to temp register allocation, both for user variables
and expression temporarires. Much better register utilization now. Lots of other fixes. The OpenGL GLSL "orange book" brick shader demo works now.
Diffstat (limited to 'src/mesa/shader/slang/slang_print.h')
-rw-r--r--src/mesa/shader/slang/slang_print.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/shader/slang/slang_print.h b/src/mesa/shader/slang/slang_print.h
index a98607a540..ae39be6806 100644
--- a/src/mesa/shader/slang/slang_print.h
+++ b/src/mesa/shader/slang/slang_print.h
@@ -10,10 +10,6 @@ extern void
slang_print_tree(const slang_operation *op, int indent);
-extern void
-slang_print_opcode(unsigned int opcode);
-
-
extern const char *
slang_asm_string(slang_assembly_type t);