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authorBrian <brian.paul@tungstengraphics.com>2007-10-26 19:19:09 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-10-26 19:19:51 -0600
commit8fed2466e4056668a76a87cf935b5fbff8ae15ca (patch)
tree81345e5b5ee66dc2dd299f5b9ce29314f2e52735 /src/mesa/shader/slang/slang_typeinfo.h
parent789d248558061fe4d65f664d6770a12b90fa2e34 (diff)
Re-implement GLSL texture sampler variables.
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
Diffstat (limited to 'src/mesa/shader/slang/slang_typeinfo.h')
-rw-r--r--src/mesa/shader/slang/slang_typeinfo.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_typeinfo.h b/src/mesa/shader/slang/slang_typeinfo.h
index 587331e8b1..ad5aa3e195 100644
--- a/src/mesa/shader/slang/slang_typeinfo.h
+++ b/src/mesa/shader/slang/slang_typeinfo.h
@@ -65,6 +65,7 @@ typedef struct slang_assemble_ctx_
struct slang_label_ *curFuncEndLabel;
struct slang_ir_node_ *CurLoop;
struct slang_function_ *CurFunction;
+ GLuint numSamplers;
} slang_assemble_ctx;