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authorBrian Paul <brian.paul@tungstengraphics.com>2008-07-24 14:56:54 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-07-24 15:11:38 -0600
commit90a3af7d9d0849afcee0d35ed0621fe24e1008a9 (patch)
tree309a8fe2f661afc1e878bc44ac347d754443d010 /src/mesa/shader/slang
parent4ec4ea14a587300041799c5269295ba7e160ab65 (diff)
mesa: glsl: only try to link shaders defining main()
Diffstat (limited to 'src/mesa/shader/slang')
-rw-r--r--src/mesa/shader/slang/slang_compile.c47
-rw-r--r--src/mesa/shader/slang/slang_link.c11
2 files changed, 28 insertions, 30 deletions
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index fd5d4afacb..862d0741ff 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -1930,7 +1930,7 @@ parse_invariant(slang_parse_ctx * C, slang_output_ctx * O)
static GLboolean
parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit,
- struct gl_program *program)
+ struct gl_shader *shader)
{
GET_CURRENT_CONTEXT(ctx);
slang_output_ctx o;
@@ -1954,7 +1954,7 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit,
o.structs = &unit->structs;
o.vars = &unit->vars;
o.global_pool = &unit->object->varpool;
- o.program = program;
+ o.program = shader ? shader->Program : NULL;
o.vartable = _slang_new_var_table(maxRegs);
_slang_push_var_table(o.vartable);
@@ -2007,6 +2007,7 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit,
_slang_codegen_function(&A, mainFunc);
+ shader->Main = GL_TRUE; /* this shader defines main() */
}
_slang_pop_var_table(o.vartable);
@@ -2020,7 +2021,7 @@ compile_binary(const byte * prod, slang_code_unit * unit,
GLuint version,
slang_unit_type type, slang_info_log * infolog,
slang_code_unit * builtin, slang_code_unit * downlink,
- struct gl_program *program)
+ struct gl_shader *shader)
{
slang_parse_ctx C;
@@ -2045,14 +2046,14 @@ compile_binary(const byte * prod, slang_code_unit * unit,
}
/* parse translation unit */
- return parse_code_unit(&C, unit, program);
+ return parse_code_unit(&C, unit, shader);
}
static GLboolean
compile_with_grammar(grammar id, const char *source, slang_code_unit * unit,
slang_unit_type type, slang_info_log * infolog,
slang_code_unit * builtin,
- struct gl_program *program)
+ struct gl_shader *shader)
{
byte *prod;
GLuint size, start, version;
@@ -2114,7 +2115,7 @@ compile_with_grammar(grammar id, const char *source, slang_code_unit * unit,
/* Syntax is okay - translate it to internal representation. */
if (!compile_binary(prod, unit, version, type, infolog, builtin,
&builtin[SLANG_BUILTIN_TOTAL - 1],
- program)) {
+ shader)) {
grammar_alloc_free(prod);
return GL_FALSE;
}
@@ -2153,7 +2154,7 @@ static const byte slang_vertex_builtin_gc[] = {
static GLboolean
compile_object(grammar * id, const char *source, slang_code_object * object,
slang_unit_type type, slang_info_log * infolog,
- struct gl_program *program)
+ struct gl_shader *shader)
{
slang_code_unit *builtins = NULL;
GLuint base_version = 110;
@@ -2252,7 +2253,7 @@ compile_object(grammar * id, const char *source, slang_code_object * object,
/* compile the actual shader - pass-in built-in library for external shader */
return compile_with_grammar(*id, source, &object->unit, type, infolog,
- builtins, program);
+ builtins, shader);
}
@@ -2261,7 +2262,6 @@ compile_shader(GLcontext *ctx, slang_code_object * object,
slang_unit_type type, slang_info_log * infolog,
struct gl_shader *shader)
{
- struct gl_program *program = shader->Programs[0];
GLboolean success;
grammar id = 0;
@@ -2271,12 +2271,12 @@ compile_shader(GLcontext *ctx, slang_code_object * object,
_mesa_printf("************************************\n");
#endif
- assert(program);
+ assert(shader->Program);
_slang_code_object_dtr(object);
_slang_code_object_ctr(object);
- success = compile_object(&id, shader->Source, object, type, infolog, program);
+ success = compile_object(&id, shader->Source, object, type, infolog, shader);
if (id != 0)
grammar_destroy(id);
if (!success)
@@ -2308,21 +2308,18 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
ctx->Shader.MemPool = _slang_new_mempool(1024*1024);
- /* XXX temporary hack */
- if (!shader->Programs) {
+ shader->Main = GL_FALSE;
+
+ if (!shader->Program) {
GLenum progTarget;
if (shader->Type == GL_VERTEX_SHADER)
progTarget = GL_VERTEX_PROGRAM_ARB;
else
progTarget = GL_FRAGMENT_PROGRAM_ARB;
- shader->Programs
- = (struct gl_program **) malloc(sizeof(struct gl_program*));
- shader->Programs[0] = ctx->Driver.NewProgram(ctx, progTarget, 1);
- shader->NumPrograms = 1;
-
- shader->Programs[0]->Parameters = _mesa_new_parameter_list();
- shader->Programs[0]->Varying = _mesa_new_parameter_list();
- shader->Programs[0]->Attributes = _mesa_new_parameter_list();
+ shader->Program = ctx->Driver.NewProgram(ctx, progTarget, 1);
+ shader->Program->Parameters = _mesa_new_parameter_list();
+ shader->Program->Varying = _mesa_new_parameter_list();
+ shader->Program->Attributes = _mesa_new_parameter_list();
}
slang_info_log_construct(&info_log);
@@ -2355,13 +2352,13 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
/* remove any reads of varying (output) registers */
#if 0
printf("Pre-remove output reads:\n");
- _mesa_print_program(shader->Programs[0]);
+ _mesa_print_program(shader->Programs);
#endif
- _mesa_remove_output_reads(shader->Programs[0], PROGRAM_VARYING);
- _mesa_remove_output_reads(shader->Programs[0], PROGRAM_OUTPUT);
+ _mesa_remove_output_reads(shader->Program, PROGRAM_VARYING);
+ _mesa_remove_output_reads(shader->Program, PROGRAM_OUTPUT);
#if 0
printf("Post-remove output reads:\n");
- _mesa_print_program(shader->Programs[0]);
+ _mesa_print_program(shader->Programs);
#endif
}
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index e9b9bbc43f..1de561930a 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -401,15 +401,16 @@ _slang_link(GLcontext *ctx,
shProg->Varying = _mesa_new_parameter_list();
/**
- * Find attached vertex shader, fragment shader
+ * Find attached vertex, fragment shaders defining main()
*/
vertProg = NULL;
fragProg = NULL;
for (i = 0; i < shProg->NumShaders; i++) {
- if (shProg->Shaders[i]->Type == GL_VERTEX_SHADER)
- vertProg = vertex_program(shProg->Shaders[i]->Programs[0]);
- else if (shProg->Shaders[i]->Type == GL_FRAGMENT_SHADER)
- fragProg = fragment_program(shProg->Shaders[i]->Programs[0]);
+ struct gl_shader *shader = shProg->Shaders[i];
+ if (shader->Type == GL_VERTEX_SHADER && shader->Main)
+ vertProg = vertex_program(shader->Program);
+ else if (shader->Type == GL_FRAGMENT_SHADER && shader->Main)
+ fragProg = fragment_program(shader->Program);
else
_mesa_problem(ctx, "unexpected shader target in slang_link()");
}