diff options
author | Brian Paul <brianp@vmware.com> | 2009-02-28 11:49:46 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-02-28 11:49:46 -0700 |
commit | 8d475822e6e19fa79719c856a2db5b6a205db1b9 (patch) | |
tree | 1d69603aeb13da24aaba67f4b7694dc85e6dfa30 /src/mesa/shader/slang | |
parent | 7787fa10bac206f7690fc742b952df99254c4ea1 (diff) |
mesa: rename, reorder FRAG_RESULT_x tokens
s/FRAG_RESULT_DEPR/FRAG_RESULT_DEPTH/
s/FRAG_RESULT_COLR/FRAG_RESULT/COLOR/
Remove FRAG_RESULT_COLH (NV half-precision) output since we never used it.
Next, we might merge the COLOR and DATA outputs (COLOR0, COLOR1, etc).
Diffstat (limited to 'src/mesa/shader/slang')
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 4 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 5e2ce0ce3a..ee24e2e138 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -450,8 +450,8 @@ _slang_output_index(const char *name, GLenum target) { NULL, 0 } }; static const struct output_info fragOutputs[] = { - { "gl_FragColor", FRAG_RESULT_COLR }, - { "gl_FragDepth", FRAG_RESULT_DEPR }, + { "gl_FragColor", FRAG_RESULT_COLOR }, + { "gl_FragDepth", FRAG_RESULT_DEPTH }, { "gl_FragData", FRAG_RESULT_DATA0 }, { NULL, 0 } }; diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index bcabe71bfa..f98434892b 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -686,7 +686,7 @@ _slang_link(GLcontext *ctx, /* check that gl_FragColor and gl_FragData are not both written to */ if (shProg->FragmentProgram) { GLbitfield outputsWritten = shProg->FragmentProgram->Base.OutputsWritten; - if ((outputsWritten & ((1 << FRAG_RESULT_COLR))) && + if ((outputsWritten & ((1 << FRAG_RESULT_COLOR))) && (outputsWritten >= (1 << FRAG_RESULT_DATA0))) { link_error(shProg, "Fragment program cannot write both gl_FragColor" " and gl_FragData[].\n"); |