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author | Ian Romanick <ian.d.romanick@intel.com> | 2009-01-14 10:05:40 -0800 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2009-01-14 10:09:01 -0800 |
commit | 2549c26a8b1eec21bdd8f45d3b3dd06e17ac82ae (patch) | |
tree | 9c7c2b2f7aadb58fcc150af85c7f429bc1796814 /src/mesa/shader/slang | |
parent | a98dccca36027fc0ed333075ab30176144e6c475 (diff) |
Treat image units and coordinate units differently.
Previously MaxTextureUnits was used to validate both texture image
units and texture coordinate units in fragment programs. Instead, use
MaxTextureCoordUnits for texture coordinate units and
MaxTextureImageUnits for texture image units.
Fixes bugzilla #19468.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/mesa/shader/slang')
0 files changed, 0 insertions, 0 deletions