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authorBrian Paul <brian.paul@tungstengraphics.com>2008-07-18 12:52:24 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-07-18 14:46:41 -0600
commit2b3515c5b21a417cf32c5259b93da4deb2a951c6 (patch)
tree82df5f410c2773ff47b5c5f8aa554d06d5562cd9 /src/mesa/shader/slang
parentb64882d0f8674df3e4e60f5786eb48027518c279 (diff)
mesa: fix some GLSL /= int operators
plus add a few more special constructors to improve code quality.
Diffstat (limited to 'src/mesa/shader/slang')
-rw-r--r--src/mesa/shader/slang/library/slang_core.gc28
1 files changed, 21 insertions, 7 deletions
diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc
index 0fd2b7e6b3..2c3a5a6c45 100644
--- a/src/mesa/shader/slang/library/slang_core.gc
+++ b/src/mesa/shader/slang/library/slang_core.gc
@@ -176,6 +176,11 @@ vec2 __constructor(const bool b)
__retVal.xy = b.xx;
}
+vec2 __constructor(const bvec2 b)
+{
+ __retVal = b;
+}
+
vec2 __constructor(const vec3 v)
{
__retVal.xy = v.xy;
@@ -211,6 +216,11 @@ vec3 __constructor(const bool b)
__retVal.xyz = b.xxx;
}
+vec3 __constructor(const bvec3 b)
+{
+ __retVal = b;
+}
+
vec3 __constructor(const vec4 v)
{
__retVal.xyz = v.xyz;
@@ -242,6 +252,11 @@ vec4 __constructor(const bool b)
__retVal = b.xxxx;
}
+vec4 __constructor(const bvec4 b)
+{
+ __retVal = b;
+}
+
vec4 __constructor(const vec3 v3, const float f)
{
// XXX this constructor shouldn't be needed anymore
@@ -360,8 +375,7 @@ bvec2 __constructor(const int i)
bvec2 __constructor(const vec2 v)
{
- const vec2 zero = vec2(0.0, 0.0);
- __asm vec4_sne __retVal.xy, v, zero;
+ __asm vec4_sne __retVal.xy, v, 0.0;
}
bvec2 __constructor(const ivec2 v)
@@ -1226,7 +1240,7 @@ void __operator /= (inout int a, const int b)
float invB;
__asm float_rcp invB, b;
__asm vec4_multiply a, a, invB;
- __asm float_to_int __retVal, a;
+ __asm float_to_int a, a;
}
@@ -1253,7 +1267,7 @@ void __operator /= (inout ivec2 v, const ivec2 u)
__asm float_rcp inv.x, u.x;
__asm float_rcp inv.y, u.y;
__asm vec4_multiply z, v, inv;
- __asm float_to_int __retVal, z;
+ __asm float_to_int v, z;
}
@@ -1280,7 +1294,7 @@ void __operator /= (inout ivec3 v, const ivec3 u)
__asm float_rcp inv.x, u.x;
__asm float_rcp inv.y, u.y;
__asm vec4_multiply z, v, inv;
- __asm float_to_int __retVal, z;
+ __asm float_to_int v, z;
}
@@ -1307,7 +1321,7 @@ void __operator /= (inout ivec4 v, const ivec4 u)
__asm float_rcp inv.x, u.x;
__asm float_rcp inv.y, u.y;
__asm vec4_multiply z, v, inv;
- __asm float_to_int __retVal, z;
+ __asm float_to_int v, z;
}
@@ -1315,7 +1329,7 @@ void __operator /= (inout ivec4 v, const ivec4 u)
void __operator += (inout float a, const float b)
{
- __asm vec4_add a.x, a.x, b;
+ __asm vec4_add a.x, a.x, b.x;
}
void __operator -= (inout float a, const float b)