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authorMichal Krol <mjkrol@gmail.org>2006-04-25 10:11:59 +0000
committerMichal Krol <mjkrol@gmail.org>2006-04-25 10:11:59 +0000
commit6acf1e93a291511cfb20b0e2aeda6e71ceb62a62 (patch)
tree9c959b0fc2c5e6f49f5625813294d2048d48959c /src/mesa/shader/slang
parentcb0ae25a4efd85128f47aa30b772abb7245d53f6 (diff)
Remove carriage returns.
Diffstat (limited to 'src/mesa/shader/slang')
-rw-r--r--src/mesa/shader/slang/slang_export.c772
-rw-r--r--src/mesa/shader/slang/slang_export.h366
-rw-r--r--src/mesa/shader/slang/slang_link.c1572
-rw-r--r--src/mesa/shader/slang/slang_link.h626
4 files changed, 1668 insertions, 1668 deletions
diff --git a/src/mesa/shader/slang/slang_export.c b/src/mesa/shader/slang/slang_export.c
index dcf64244b7..9620ef0790 100644
--- a/src/mesa/shader/slang/slang_export.c
+++ b/src/mesa/shader/slang/slang_export.c
@@ -1,386 +1,386 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_export.c
- * interface between assembly code and the application
- * \author Michal Krol
- */
-
-#include "imports.h"
-#include "slang_export.h"
-
-/*
- * slang_export_data_quant
- */
-
-GLvoid slang_export_data_quant_ctr (slang_export_data_quant *self)
-{
- self->name = SLANG_ATOM_NULL;
- self->size = 0;
- self->array_len = 0;
- self->structure = NULL;
- self->u.basic_type = GL_FLOAT;
-}
-
-GLvoid slang_export_data_quant_dtr (slang_export_data_quant *self)
-{
- if (self->structure != NULL)
- {
- GLuint i;
-
- for (i = 0; i < self->u.field_count; i++)
- slang_export_data_quant_dtr (&self->structure[i]);
- slang_alloc_free (self->structure);
- }
-}
-
-slang_export_data_quant *slang_export_data_quant_add_field (slang_export_data_quant *self)
-{
- const GLuint n = self->u.field_count;
-
- self->structure = (slang_export_data_quant *) slang_alloc_realloc (self->structure,
- n * sizeof (slang_export_data_quant), (n + 1) * sizeof (slang_export_data_quant));
- if (self->structure == NULL)
- return NULL;
- slang_export_data_quant_ctr (&self->structure[n]);
- self->u.field_count++;
- return &self->structure[n];
-}
-
-GLboolean slang_export_data_quant_array (slang_export_data_quant *self)
-{
- return self->array_len != 0;
-}
-
-GLboolean slang_export_data_quant_struct (slang_export_data_quant *self)
-{
- return self->structure != NULL;
-}
-
-GLboolean slang_export_data_quant_simple (slang_export_data_quant *self)
-{
- return self->array_len == 0 && self->structure == NULL;
-}
-
-GLenum slang_export_data_quant_type (slang_export_data_quant *self)
-{
- assert (self->structure == NULL);
- return self->u.basic_type;
-}
-
-GLuint slang_export_data_quant_fields (slang_export_data_quant *self)
-{
- assert (self->structure != NULL);
- return self->u.field_count;
-}
-
-GLuint slang_export_data_quant_elements (slang_export_data_quant *self)
-{
- if (self->array_len == 0)
- return 1;
- return self->array_len;
-}
-
-GLuint slang_export_data_quant_components (slang_export_data_quant *self)
-{
- return self->size / 4;
-}
-
-GLuint slang_export_data_quant_size (slang_export_data_quant *self)
-{
- return self->size;
-}
-
-/*
- * slang_export_data_entry
- */
-
-GLvoid slang_export_data_entry_ctr (slang_export_data_entry *self)
-{
- slang_export_data_quant_ctr (&self->quant);
- self->access = slang_exp_uniform;
- self->address = ~0;
-}
-
-GLvoid slang_export_data_entry_dtr (slang_export_data_entry *self)
-{
- slang_export_data_quant_dtr (&self->quant);
-}
-
-/*
- * slang_export_data_table
- */
-
-GLvoid slang_export_data_table_ctr (slang_export_data_table *self)
-{
- self->entries = NULL;
- self->count = 0;
- self->atoms = NULL;
-}
-
-GLvoid slang_export_data_table_dtr (slang_export_data_table *self)
-{
- if (self->entries != NULL)
- {
- GLuint i;
-
- for (i = 0; i < self->count; i++)
- slang_export_data_entry_dtr (&self->entries[i]);
- slang_alloc_free (self->entries);
- }
-}
-
-slang_export_data_entry *slang_export_data_table_add (slang_export_data_table *self)
-{
- const GLuint n = self->count;
-
- self->entries = (slang_export_data_entry *) slang_alloc_realloc (self->entries,
- n * sizeof (slang_export_data_entry), (n + 1) * sizeof (slang_export_data_entry));
- if (self->entries == NULL)
- return NULL;
- slang_export_data_entry_ctr (&self->entries[n]);
- self->count++;
- return &self->entries[n];
-}
-
-/*
- * slang_export_code_entry
- */
-
-static GLvoid slang_export_code_entry_ctr (slang_export_code_entry *self)
-{
- self->name = SLANG_ATOM_NULL;
- self->address = ~0;
-}
-
-static GLvoid slang_export_code_entry_dtr (slang_export_code_entry *self)
-{
-}
-
-/*
- * slang_export_code_table
- */
-
-GLvoid slang_export_code_table_ctr (slang_export_code_table *self)
-{
- self->entries = NULL;
- self->count = 0;
- self->atoms = NULL;
-}
-
-GLvoid slang_export_code_table_dtr (slang_export_code_table *self)
-{
- if (self->entries != NULL)
- {
- GLuint i;
-
- for (i = 0; i < self->count; i++)
- slang_export_code_entry_dtr (&self->entries[i]);
- slang_alloc_free (self->entries);
- }
-}
-
-slang_export_code_entry *slang_export_code_table_add (slang_export_code_table *self)
-{
- const GLuint n = self->count;
-
- self->entries = (slang_export_code_entry *) slang_alloc_realloc (self->entries,
- n * sizeof (slang_export_code_entry), (n + 1) * sizeof (slang_export_code_entry));
- if (self->entries == NULL)
- return NULL;
- slang_export_code_entry_ctr (&self->entries[n]);
- self->count++;
- return &self->entries[n];
-}
-
-/*
- * _slang_find_exported_data()
- */
-
-#define EXTRACT_ERROR 0
-#define EXTRACT_BASIC 1
-#define EXTRACT_ARRAY 2
-#define EXTRACT_STRUCT 3
-#define EXTRACT_STRUCT_ARRAY 4
-
-#define EXTRACT_MAXLEN 255
-
-static GLuint extract_name (const char *name, char *parsed, GLuint *element, const char **end)
-{
- GLuint i;
-
- if ((name[0] >= 'a' && name[0] <= 'z') || (name[0] >= 'A' && name[0] <= 'Z') || name[0] == '_')
- {
- parsed[0] = name[0];
-
- for (i = 1; i < EXTRACT_MAXLEN; i++)
- {
- if ((name[i] >= 'a' && name[i] <= 'z') || (name[i] >= 'A' && name[i] <= 'Z') ||
- (name[i] >= '0' && name[i] <= '9') || name[0] == '_')
- {
- parsed[i] = name[i];
- }
- else
- {
- if (name[i] == '\0')
- {
- parsed[i] = '\0';
- return EXTRACT_BASIC;
- }
- if (name[i] == '.')
- {
- parsed[i] = '\0';
- *end = &name[i + 1];
- return EXTRACT_STRUCT;
- }
- if (name[i] == '[')
- {
- parsed[i] = '\0';
- i++;
- if (name[i] >= '0' && name[i] <= '9')
- {
- *element = name[i] - '0';
- for (i++; ; i++)
- {
- if (name[i] >= '0' && name[i] <= '9')
- *element = *element * 10 + (name[i] - '0');
- else
- {
- if (name[i] == ']')
- {
- i++;
- if (name[i] == '.')
- {
- *end = &name[i + 1];
- return EXTRACT_STRUCT_ARRAY;
- }
- *end = &name[i];
- return EXTRACT_ARRAY;
- }
- break;
- }
- }
- }
- }
- break;
- }
- }
- }
- return EXTRACT_ERROR;
-}
-
-static GLboolean validate_extracted (slang_export_data_quant *q, GLuint element, GLuint extr)
-{
- switch (extr)
- {
- case EXTRACT_BASIC:
- return GL_TRUE;
- case EXTRACT_ARRAY:
- return element < slang_export_data_quant_elements (q);
- case EXTRACT_STRUCT:
- return slang_export_data_quant_struct (q);
- case EXTRACT_STRUCT_ARRAY:
- return slang_export_data_quant_struct (q) && element < slang_export_data_quant_elements (q);
- }
- return GL_FALSE;
-}
-
-static GLuint calculate_offset (slang_export_data_quant *q, GLuint element)
-{
- if (slang_export_data_quant_array (q))
- return element * slang_export_data_quant_size (q);
- return 0;
-}
-
-static GLboolean find_exported_data (slang_export_data_quant *q, const char *name,
- slang_export_data_quant **quant, GLuint *offset, slang_atom_pool *atoms)
-{
- char parsed[EXTRACT_MAXLEN];
- GLuint result, element, i;
- const char *end;
- slang_atom atom;
- const GLuint fields = slang_export_data_quant_fields (q);
-
- result = extract_name (name, parsed, &element, &end);
- if (result == EXTRACT_ERROR)
- return GL_FALSE;
-
- atom = slang_atom_pool_atom (atoms, parsed);
- if (atom == SLANG_ATOM_NULL)
- return GL_FALSE;
-
- for (i = 0; i < fields; i++)
- if (q->structure[i].name == atom)
- {
- if (!validate_extracted (&q->structure[i], element, result))
- return GL_FALSE;
- *offset += calculate_offset (&q->structure[i], element);
- if (result == EXTRACT_BASIC || result == EXTRACT_ARRAY)
- {
- if (*end != '\0')
- return GL_FALSE;
- *quant = &q->structure[i];
- return GL_TRUE;
- }
- return find_exported_data (&q->structure[i], end, quant, offset, atoms);
- }
- return GL_FALSE;
-}
-
-GLboolean _slang_find_exported_data (slang_export_data_table *table, const char *name,
- slang_export_data_entry **entry, slang_export_data_quant **quant, GLuint *offset)
-{
- char parsed[EXTRACT_MAXLEN];
- GLuint result, element, i;
- const char *end;
- slang_atom atom;
-
- result = extract_name (name, parsed, &element, &end);
- if (result == EXTRACT_ERROR)
- return GL_FALSE;
-
- atom = slang_atom_pool_atom (table->atoms, parsed);
- if (atom == SLANG_ATOM_NULL)
- return GL_FALSE;
-
- for (i = 0; i < table->count; i++)
- if (table->entries[i].quant.name == atom)
- {
- if (!validate_extracted (&table->entries[i].quant, element, result))
- return GL_FALSE;
- *entry = &table->entries[i];
- *offset = calculate_offset (&table->entries[i].quant, element);
- if (result == EXTRACT_BASIC || result == EXTRACT_ARRAY)
- {
- if (*end != '\0')
- return GL_FALSE;
- *quant = &table->entries[i].quant;
- return GL_TRUE;
- }
- return find_exported_data (&table->entries[i].quant, end, quant, offset, table->atoms);
- }
- return GL_FALSE;
-}
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file slang_export.c
+ * interface between assembly code and the application
+ * \author Michal Krol
+ */
+
+#include "imports.h"
+#include "slang_export.h"
+
+/*
+ * slang_export_data_quant
+ */
+
+GLvoid slang_export_data_quant_ctr (slang_export_data_quant *self)
+{
+ self->name = SLANG_ATOM_NULL;
+ self->size = 0;
+ self->array_len = 0;
+ self->structure = NULL;
+ self->u.basic_type = GL_FLOAT;
+}
+
+GLvoid slang_export_data_quant_dtr (slang_export_data_quant *self)
+{
+ if (self->structure != NULL)
+ {
+ GLuint i;
+
+ for (i = 0; i < self->u.field_count; i++)
+ slang_export_data_quant_dtr (&self->structure[i]);
+ slang_alloc_free (self->structure);
+ }
+}
+
+slang_export_data_quant *slang_export_data_quant_add_field (slang_export_data_quant *self)
+{
+ const GLuint n = self->u.field_count;
+
+ self->structure = (slang_export_data_quant *) slang_alloc_realloc (self->structure,
+ n * sizeof (slang_export_data_quant), (n + 1) * sizeof (slang_export_data_quant));
+ if (self->structure == NULL)
+ return NULL;
+ slang_export_data_quant_ctr (&self->structure[n]);
+ self->u.field_count++;
+ return &self->structure[n];
+}
+
+GLboolean slang_export_data_quant_array (slang_export_data_quant *self)
+{
+ return self->array_len != 0;
+}
+
+GLboolean slang_export_data_quant_struct (slang_export_data_quant *self)
+{
+ return self->structure != NULL;
+}
+
+GLboolean slang_export_data_quant_simple (slang_export_data_quant *self)
+{
+ return self->array_len == 0 && self->structure == NULL;
+}
+
+GLenum slang_export_data_quant_type (slang_export_data_quant *self)
+{
+ assert (self->structure == NULL);
+ return self->u.basic_type;
+}
+
+GLuint slang_export_data_quant_fields (slang_export_data_quant *self)
+{
+ assert (self->structure != NULL);
+ return self->u.field_count;
+}
+
+GLuint slang_export_data_quant_elements (slang_export_data_quant *self)
+{
+ if (self->array_len == 0)
+ return 1;
+ return self->array_len;
+}
+
+GLuint slang_export_data_quant_components (slang_export_data_quant *self)
+{
+ return self->size / 4;
+}
+
+GLuint slang_export_data_quant_size (slang_export_data_quant *self)
+{
+ return self->size;
+}
+
+/*
+ * slang_export_data_entry
+ */
+
+GLvoid slang_export_data_entry_ctr (slang_export_data_entry *self)
+{
+ slang_export_data_quant_ctr (&self->quant);
+ self->access = slang_exp_uniform;
+ self->address = ~0;
+}
+
+GLvoid slang_export_data_entry_dtr (slang_export_data_entry *self)
+{
+ slang_export_data_quant_dtr (&self->quant);
+}
+
+/*
+ * slang_export_data_table
+ */
+
+GLvoid slang_export_data_table_ctr (slang_export_data_table *self)
+{
+ self->entries = NULL;
+ self->count = 0;
+ self->atoms = NULL;
+}
+
+GLvoid slang_export_data_table_dtr (slang_export_data_table *self)
+{
+ if (self->entries != NULL)
+ {
+ GLuint i;
+
+ for (i = 0; i < self->count; i++)
+ slang_export_data_entry_dtr (&self->entries[i]);
+ slang_alloc_free (self->entries);
+ }
+}
+
+slang_export_data_entry *slang_export_data_table_add (slang_export_data_table *self)
+{
+ const GLuint n = self->count;
+
+ self->entries = (slang_export_data_entry *) slang_alloc_realloc (self->entries,
+ n * sizeof (slang_export_data_entry), (n + 1) * sizeof (slang_export_data_entry));
+ if (self->entries == NULL)
+ return NULL;
+ slang_export_data_entry_ctr (&self->entries[n]);
+ self->count++;
+ return &self->entries[n];
+}
+
+/*
+ * slang_export_code_entry
+ */
+
+static GLvoid slang_export_code_entry_ctr (slang_export_code_entry *self)
+{
+ self->name = SLANG_ATOM_NULL;
+ self->address = ~0;
+}
+
+static GLvoid slang_export_code_entry_dtr (slang_export_code_entry *self)
+{
+}
+
+/*
+ * slang_export_code_table
+ */
+
+GLvoid slang_export_code_table_ctr (slang_export_code_table *self)
+{
+ self->entries = NULL;
+ self->count = 0;
+ self->atoms = NULL;
+}
+
+GLvoid slang_export_code_table_dtr (slang_export_code_table *self)
+{
+ if (self->entries != NULL)
+ {
+ GLuint i;
+
+ for (i = 0; i < self->count; i++)
+ slang_export_code_entry_dtr (&self->entries[i]);
+ slang_alloc_free (self->entries);
+ }
+}
+
+slang_export_code_entry *slang_export_code_table_add (slang_export_code_table *self)
+{
+ const GLuint n = self->count;
+
+ self->entries = (slang_export_code_entry *) slang_alloc_realloc (self->entries,
+ n * sizeof (slang_export_code_entry), (n + 1) * sizeof (slang_export_code_entry));
+ if (self->entries == NULL)
+ return NULL;
+ slang_export_code_entry_ctr (&self->entries[n]);
+ self->count++;
+ return &self->entries[n];
+}
+
+/*
+ * _slang_find_exported_data()
+ */
+
+#define EXTRACT_ERROR 0
+#define EXTRACT_BASIC 1
+#define EXTRACT_ARRAY 2
+#define EXTRACT_STRUCT 3
+#define EXTRACT_STRUCT_ARRAY 4
+
+#define EXTRACT_MAXLEN 255
+
+static GLuint extract_name (const char *name, char *parsed, GLuint *element, const char **end)
+{
+ GLuint i;
+
+ if ((name[0] >= 'a' && name[0] <= 'z') || (name[0] >= 'A' && name[0] <= 'Z') || name[0] == '_')
+ {
+ parsed[0] = name[0];
+
+ for (i = 1; i < EXTRACT_MAXLEN; i++)
+ {
+ if ((name[i] >= 'a' && name[i] <= 'z') || (name[i] >= 'A' && name[i] <= 'Z') ||
+ (name[i] >= '0' && name[i] <= '9') || name[0] == '_')
+ {
+ parsed[i] = name[i];
+ }
+ else
+ {
+ if (name[i] == '\0')
+ {
+ parsed[i] = '\0';
+ return EXTRACT_BASIC;
+ }
+ if (name[i] == '.')
+ {
+ parsed[i] = '\0';
+ *end = &name[i + 1];
+ return EXTRACT_STRUCT;
+ }
+ if (name[i] == '[')
+ {
+ parsed[i] = '\0';
+ i++;
+ if (name[i] >= '0' && name[i] <= '9')
+ {
+ *element = name[i] - '0';
+ for (i++; ; i++)
+ {
+ if (name[i] >= '0' && name[i] <= '9')
+ *element = *element * 10 + (name[i] - '0');
+ else
+ {
+ if (name[i] == ']')
+ {
+ i++;
+ if (name[i] == '.')
+ {
+ *end = &name[i + 1];
+ return EXTRACT_STRUCT_ARRAY;
+ }
+ *end = &name[i];
+ return EXTRACT_ARRAY;
+ }
+ break;
+ }
+ }
+ }
+ }
+ break;
+ }
+ }
+ }
+ return EXTRACT_ERROR;
+}
+
+static GLboolean validate_extracted (slang_export_data_quant *q, GLuint element, GLuint extr)
+{
+ switch (extr)
+ {
+ case EXTRACT_BASIC:
+ return GL_TRUE;
+ case EXTRACT_ARRAY:
+ return element < slang_export_data_quant_elements (q);
+ case EXTRACT_STRUCT:
+ return slang_export_data_quant_struct (q);
+ case EXTRACT_STRUCT_ARRAY:
+ return slang_export_data_quant_struct (q) && element < slang_export_data_quant_elements (q);
+ }
+ return GL_FALSE;
+}
+
+static GLuint calculate_offset (slang_export_data_quant *q, GLuint element)
+{
+ if (slang_export_data_quant_array (q))
+ return element * slang_export_data_quant_size (q);
+ return 0;
+}
+
+static GLboolean find_exported_data (slang_export_data_quant *q, const char *name,
+ slang_export_data_quant **quant, GLuint *offset, slang_atom_pool *atoms)
+{
+ char parsed[EXTRACT_MAXLEN];
+ GLuint result, element, i;
+ const char *end;
+ slang_atom atom;
+ const GLuint fields = slang_export_data_quant_fields (q);
+
+ result = extract_name (name, parsed, &element, &end);
+ if (result == EXTRACT_ERROR)
+ return GL_FALSE;
+
+ atom = slang_atom_pool_atom (atoms, parsed);
+ if (atom == SLANG_ATOM_NULL)
+ return GL_FALSE;
+
+ for (i = 0; i < fields; i++)
+ if (q->structure[i].name == atom)
+ {
+ if (!validate_extracted (&q->structure[i], element, result))
+ return GL_FALSE;
+ *offset += calculate_offset (&q->structure[i], element);
+ if (result == EXTRACT_BASIC || result == EXTRACT_ARRAY)
+ {
+ if (*end != '\0')
+ return GL_FALSE;
+ *quant = &q->structure[i];
+ return GL_TRUE;
+ }
+ return find_exported_data (&q->structure[i], end, quant, offset, atoms);
+ }
+ return GL_FALSE;
+}
+
+GLboolean _slang_find_exported_data (slang_export_data_table *table, const char *name,
+ slang_export_data_entry **entry, slang_export_data_quant **quant, GLuint *offset)
+{
+ char parsed[EXTRACT_MAXLEN];
+ GLuint result, element, i;
+ const char *end;
+ slang_atom atom;
+
+ result = extract_name (name, parsed, &element, &end);
+ if (result == EXTRACT_ERROR)
+ return GL_FALSE;
+
+ atom = slang_atom_pool_atom (table->atoms, parsed);
+ if (atom == SLANG_ATOM_NULL)
+ return GL_FALSE;
+
+ for (i = 0; i < table->count; i++)
+ if (table->entries[i].quant.name == atom)
+ {
+ if (!validate_extracted (&table->entries[i].quant, element, result))
+ return GL_FALSE;
+ *entry = &table->entries[i];
+ *offset = calculate_offset (&table->entries[i].quant, element);
+ if (result == EXTRACT_BASIC || result == EXTRACT_ARRAY)
+ {
+ if (*end != '\0')
+ return GL_FALSE;
+ *quant = &table->entries[i].quant;
+ return GL_TRUE;
+ }
+ return find_exported_data (&table->entries[i].quant, end, quant, offset, table->atoms);
+ }
+ return GL_FALSE;
+}
+
diff --git a/src/mesa/shader/slang/slang_export.h b/src/mesa/shader/slang/slang_export.h
index aaf00773c1..40ceac19e1 100644
--- a/src/mesa/shader/slang/slang_export.h
+++ b/src/mesa/shader/slang/slang_export.h
@@ -1,183 +1,183 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_EXPORT_H
-#define SLANG_EXPORT_H
-
-#include "slang_utility.h"
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-/*
- * Basic data quantity to transfer between application and assembly.
- * The <size> is the actual size of the data quantity including padding, if any. It is
- * used to calculate offsets from the beginning of the data.
- * If the <array_len> is not 0, the data quantity is an array of <array_len> size.
- * If the <structure> is not NULL, the data quantity is a struct. The <basic_type> is
- * invalid and the <field_count> holds the size of the <structure> array.
- * The <basic_type> values match those of <type> parameter for glGetActiveUniformARB.
- */
-
-typedef struct slang_export_data_quant_
-{
- slang_atom name;
- GLuint size;
- GLuint array_len;
- struct slang_export_data_quant_ *structure;
- union
- {
- GLenum basic_type;
- GLuint field_count;
- } u;
-} slang_export_data_quant;
-
-GLvoid slang_export_data_quant_ctr (slang_export_data_quant *);
-GLvoid slang_export_data_quant_dtr (slang_export_data_quant *);
-slang_export_data_quant *slang_export_data_quant_add_field (slang_export_data_quant *);
-
-/*
- * Returns GL_FALSE if the quant is not an array.
- */
-GLboolean slang_export_data_quant_array (slang_export_data_quant *);
-
-/*
- * Returns GL_FALSE if the quant is not a structure.
- */
-GLboolean slang_export_data_quant_struct (slang_export_data_quant *);
-
-/*
- * Returns GL_TRUE if the quant is neither an array nor a structure.
- */
-GLboolean slang_export_data_quant_simple (slang_export_data_quant *);
-
-/*
- * Returns basic type of the quant. It must not be a structure.
- */
-GLenum slang_export_data_quant_type (slang_export_data_quant *);
-
-/*
- * Returns number of fields in the quant that is a structure.
- */
-GLuint slang_export_data_quant_fields (slang_export_data_quant *);
-
-/*
- * Return number of elements in the quant.
- * For arrays, return the size of the array.
- * Otherwise, return 1.
- */
-GLuint slang_export_data_quant_elements (slang_export_data_quant *);
-
-/*
- * Returns total number of components withing the quant element.
- */
-GLuint slang_export_data_quant_components (slang_export_data_quant *);
-
-/*
- * Returns size of the quant element.
- */
-GLuint slang_export_data_quant_size (slang_export_data_quant *);
-
-/*
- * Data access pattern. Specifies how data is accessed at what frequency.
- */
-
-typedef enum
-{
- slang_exp_uniform,
- slang_exp_varying,
- slang_exp_attribute
-} slang_export_data_access;
-
-/*
- * Data export entry. Holds the data type information, access pattern and base address.
- */
-
-typedef struct
-{
- slang_export_data_quant quant;
- slang_export_data_access access;
- GLuint address;
-} slang_export_data_entry;
-
-GLvoid slang_export_data_entry_ctr (slang_export_data_entry *);
-GLvoid slang_export_data_entry_dtr (slang_export_data_entry *);
-
-/*
- * Data export table.
- */
-
-typedef struct
-{
- slang_export_data_entry *entries;
- GLuint count;
- slang_atom_pool *atoms;
-} slang_export_data_table;
-
-GLvoid slang_export_data_table_ctr (slang_export_data_table *);
-GLvoid slang_export_data_table_dtr (slang_export_data_table *);
-slang_export_data_entry *slang_export_data_table_add (slang_export_data_table *);
-
-/*
- * Code export entry. Contains label name and its entry point (label, address).
- */
-
-typedef struct
-{
- slang_atom name;
- GLuint address;
-} slang_export_code_entry;
-
-/*
- * Code export table.
- */
-
-typedef struct
-{
- slang_export_code_entry *entries;
- GLuint count;
- slang_atom_pool *atoms;
-} slang_export_code_table;
-
-GLvoid slang_export_code_table_ctr (slang_export_code_table *);
-GLvoid slang_export_code_table_dtr (slang_export_code_table *);
-slang_export_code_entry *slang_export_code_table_add (slang_export_code_table *);
-
-/*
- * _slang_find_exported_data()
- *
- * Parses the name string and returns corresponding data entry, data quantity and offset.
- * Returns GL_TRUE if the data is found, returns GL_FALSE otherwise.
- */
-
-GLboolean _slang_find_exported_data (slang_export_data_table *, const char *,
- slang_export_data_entry **, slang_export_data_quant **, GLuint *);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#if !defined SLANG_EXPORT_H
+#define SLANG_EXPORT_H
+
+#include "slang_utility.h"
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+/*
+ * Basic data quantity to transfer between application and assembly.
+ * The <size> is the actual size of the data quantity including padding, if any. It is
+ * used to calculate offsets from the beginning of the data.
+ * If the <array_len> is not 0, the data quantity is an array of <array_len> size.
+ * If the <structure> is not NULL, the data quantity is a struct. The <basic_type> is
+ * invalid and the <field_count> holds the size of the <structure> array.
+ * The <basic_type> values match those of <type> parameter for glGetActiveUniformARB.
+ */
+
+typedef struct slang_export_data_quant_
+{
+ slang_atom name;
+ GLuint size;
+ GLuint array_len;
+ struct slang_export_data_quant_ *structure;
+ union
+ {
+ GLenum basic_type;
+ GLuint field_count;
+ } u;
+} slang_export_data_quant;
+
+GLvoid slang_export_data_quant_ctr (slang_export_data_quant *);
+GLvoid slang_export_data_quant_dtr (slang_export_data_quant *);
+slang_export_data_quant *slang_export_data_quant_add_field (slang_export_data_quant *);
+
+/*
+ * Returns GL_FALSE if the quant is not an array.
+ */
+GLboolean slang_export_data_quant_array (slang_export_data_quant *);
+
+/*
+ * Returns GL_FALSE if the quant is not a structure.
+ */
+GLboolean slang_export_data_quant_struct (slang_export_data_quant *);
+
+/*
+ * Returns GL_TRUE if the quant is neither an array nor a structure.
+ */
+GLboolean slang_export_data_quant_simple (slang_export_data_quant *);
+
+/*
+ * Returns basic type of the quant. It must not be a structure.
+ */
+GLenum slang_export_data_quant_type (slang_export_data_quant *);
+
+/*
+ * Returns number of fields in the quant that is a structure.
+ */
+GLuint slang_export_data_quant_fields (slang_export_data_quant *);
+
+/*
+ * Return number of elements in the quant.
+ * For arrays, return the size of the array.
+ * Otherwise, return 1.
+ */
+GLuint slang_export_data_quant_elements (slang_export_data_quant *);
+
+/*
+ * Returns total number of components withing the quant element.
+ */
+GLuint slang_export_data_quant_components (slang_export_data_quant *);
+
+/*
+ * Returns size of the quant element.
+ */
+GLuint slang_export_data_quant_size (slang_export_data_quant *);
+
+/*
+ * Data access pattern. Specifies how data is accessed at what frequency.
+ */
+
+typedef enum
+{
+ slang_exp_uniform,
+ slang_exp_varying,
+ slang_exp_attribute
+} slang_export_data_access;
+
+/*
+ * Data export entry. Holds the data type information, access pattern and base address.
+ */
+
+typedef struct
+{
+ slang_export_data_quant quant;
+ slang_export_data_access access;
+ GLuint address;
+} slang_export_data_entry;
+
+GLvoid slang_export_data_entry_ctr (slang_export_data_entry *);
+GLvoid slang_export_data_entry_dtr (slang_export_data_entry *);
+
+/*
+ * Data export table.
+ */
+
+typedef struct
+{
+ slang_export_data_entry *entries;
+ GLuint count;
+ slang_atom_pool *atoms;
+} slang_export_data_table;
+
+GLvoid slang_export_data_table_ctr (slang_export_data_table *);
+GLvoid slang_export_data_table_dtr (slang_export_data_table *);
+slang_export_data_entry *slang_export_data_table_add (slang_export_data_table *);
+
+/*
+ * Code export entry. Contains label name and its entry point (label, address).
+ */
+
+typedef struct
+{
+ slang_atom name;
+ GLuint address;
+} slang_export_code_entry;
+
+/*
+ * Code export table.
+ */
+
+typedef struct
+{
+ slang_export_code_entry *entries;
+ GLuint count;
+ slang_atom_pool *atoms;
+} slang_export_code_table;
+
+GLvoid slang_export_code_table_ctr (slang_export_code_table *);
+GLvoid slang_export_code_table_dtr (slang_export_code_table *);
+slang_export_code_entry *slang_export_code_table_add (slang_export_code_table *);
+
+/*
+ * _slang_find_exported_data()
+ *
+ * Parses the name string and returns corresponding data entry, data quantity and offset.
+ * Returns GL_TRUE if the data is found, returns GL_FALSE otherwise.
+ */
+
+GLboolean _slang_find_exported_data (slang_export_data_table *, const char *,
+ slang_export_data_entry **, slang_export_data_quant **, GLuint *);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 9d61a29e91..95e390020e 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -1,786 +1,786 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_link.c
- * slang linker
- * \author Michal Krol
- */
-
-#include "imports.h"
-#include "slang_link.h"
-#include "slang_analyse.h"
-
-static GLboolean entry_has_gl_prefix (slang_atom name, slang_atom_pool *atoms)
-{
- const char *str = slang_atom_pool_id (atoms, name);
- return str[0] == 'g' && str[1] == 'l' && str[2] == '_';
-}
-
-/*
- * slang_active_variables
- */
-
-static GLvoid slang_active_variables_ctr (slang_active_variables *self)
-{
- self->table = NULL;
- self->count = 0;
-}
-
-static GLvoid slang_active_variables_dtr (slang_active_variables *self)
-{
- GLuint i;
-
- for (i = 0; i < self->count; i++)
- slang_alloc_free (self->table[i].name);
- slang_alloc_free (self->table);
-}
-
-static GLboolean add_simple_variable (slang_active_variables *self, slang_export_data_quant *q,
- const char *name)
-{
- const GLuint n = self->count;
-
- self->table = (slang_active_variable *) slang_alloc_realloc (self->table,
- n * sizeof (slang_active_variable), (n + 1) * sizeof (slang_active_variable));
- if (self->table == NULL)
- return GL_FALSE;
-
- self->table[n].quant = q;
- self->table[n].name = slang_string_duplicate (name);
- if (self->table[n].name == NULL)
- return GL_FALSE;
- self->count++;
-
- return GL_TRUE;
-}
-
-static GLboolean add_complex_variable (slang_active_variables *self, slang_export_data_quant *q,
- char *name, slang_atom_pool *atoms)
-{
- slang_string_concat (name, slang_atom_pool_id (atoms, q->name));
- if (slang_export_data_quant_array (q))
- slang_string_concat (name, "[0]");
-
- if (slang_export_data_quant_struct (q))
- {
- GLuint dot_pos, i;
- const GLuint fields = slang_export_data_quant_fields (q);
-
- slang_string_concat (name, ".");
- dot_pos = slang_string_length (name);
-
- for (i = 0; i < fields; i++)
- {
- if (!add_complex_variable (self, &q->structure[i], name, atoms))
- return GL_FALSE;
-
- name[dot_pos] = '\0';
- }
-
- return GL_TRUE;
- }
-
- return add_simple_variable (self, q, name);
-}
-
-static GLboolean gather_active_variables (slang_active_variables *self,
- slang_export_data_table *tbl, slang_export_data_access access)
-{
- GLuint i;
-
- for (i = 0; i < tbl->count; i++)
- if (tbl->entries[i].access == access)
- {
- char name[1024] = "";
-
- if (!add_complex_variable (self, &tbl->entries[i].quant, name, tbl->atoms))
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-/*
- * slang_attrib_overrides
- */
-
-static GLvoid slang_attrib_overrides_ctr (slang_attrib_overrides *self)
-{
- self->table = NULL;
- self->count = 0;
-}
-
-static GLvoid slang_attrib_overrides_dtr (slang_attrib_overrides *self)
-{
- GLuint i;
-
- for (i = 0; i < self->count; i++)
- slang_alloc_free (self->table[i].name);
- slang_alloc_free (self->table);
-}
-
-GLboolean slang_attrib_overrides_add (slang_attrib_overrides *self, GLuint index, const GLchar *name)
-{
- const GLuint n = self->count;
- GLuint i;
-
- for (i = 0; i < n; i++)
- if (slang_string_compare (name, self->table[i].name) == 0)
- {
- self->table[i].index = index;
- return GL_TRUE;
- }
-
- self->table = (slang_attrib_override *) slang_alloc_realloc (self->table,
- n * sizeof (slang_attrib_override), (n + 1) * sizeof (slang_attrib_override));
- if (self->table == NULL)
- return GL_FALSE;
-
- self->table[n].index = index;
- self->table[n].name = slang_string_duplicate (name);
- if (self->table[n].name == NULL)
- return GL_FALSE;
- self->count++;
-
- return GL_TRUE;
-}
-
-static GLuint lookup_attrib_override (slang_attrib_overrides *self, const GLchar *name)
-{
- GLuint i;
-
- for (i = 0; self->count; i++)
- if (slang_string_compare (name, self->table[i].name) == 0)
- return self->table[i].index;
- return MAX_VERTEX_ATTRIBS;
-}
-
-/*
- * slang_uniform_bindings
- */
-
-static GLvoid slang_uniform_bindings_ctr (slang_uniform_bindings *self)
-{
- self->table = NULL;
- self->count = 0;
-}
-
-static GLvoid slang_uniform_bindings_dtr (slang_uniform_bindings *self)
-{
- GLuint i;
-
- for (i = 0; i < self->count; i++)
- slang_alloc_free (self->table[i].name);
- slang_alloc_free (self->table);
-}
-
-static GLboolean add_simple_uniform_binding (slang_uniform_bindings *self,
- slang_export_data_quant *q, const char *name, GLuint index, GLuint addr)
-{
- const GLuint n = self->count;
- GLuint i;
-
- for (i = 0; i < n; i++)
- if (slang_string_compare (self->table[i].name, name) == 0)
- {
- self->table[i].address[index] = addr;
- return GL_TRUE;
- }
-
- self->table = (slang_uniform_binding *) slang_alloc_realloc (self->table,
- n * sizeof (slang_uniform_binding), (n + 1) * sizeof (slang_uniform_binding));
- if (self->table == NULL)
- return GL_FALSE;
-
- self->table[n].quant = q;
- self->table[n].name = slang_string_duplicate (name);
- if (self->table[n].name == NULL)
- return GL_FALSE;
- for (i = 0; i < SLANG_SHADER_MAX; i++)
- self->table[n].address[i] = ~0;
- self->table[n].address[index] = addr;
- self->count++;
-
- return GL_TRUE;
-}
-
-static GLboolean add_complex_uniform_binding (slang_uniform_bindings *self,
- slang_export_data_quant *q, char *name, slang_atom_pool *atoms, GLuint index, GLuint addr)
-{
- GLuint count, i;
-
- slang_string_concat (name, slang_atom_pool_id (atoms, q->name));
- count = slang_export_data_quant_elements (q);
- for (i = 0; i < count; i++)
- {
- GLuint bracket_pos;
-
- bracket_pos = slang_string_length (name);
- if (slang_export_data_quant_array (q))
- _mesa_sprintf (name + slang_string_length (name), "[%d]", i);
-
- if (slang_export_data_quant_struct (q))
- {
- GLuint dot_pos, i;
- const GLuint fields = slang_export_data_quant_fields (q);
-
- slang_string_concat (name, ".");
- dot_pos = slang_string_length (name);
-
- for (i = 0; i < fields; i++)
- {
- if (!add_complex_uniform_binding (self, &q->structure[i], name, atoms, index, addr))
- return GL_FALSE;
-
- name[dot_pos] = '\0';
- addr += slang_export_data_quant_size (&q->structure[i]);
- }
- }
- else
- {
- if (!add_simple_uniform_binding (self, q, name, index, addr))
- return GL_FALSE;
-
- addr += slang_export_data_quant_size (q);
- }
-
- name[bracket_pos] = '\0';
- }
-
- return GL_TRUE;
-}
-
-static GLboolean gather_uniform_bindings (slang_uniform_bindings *self,
- slang_export_data_table *tbl, GLuint index)
-{
- GLuint i;
-
- for (i = 0; i < tbl->count; i++)
- if (tbl->entries[i].access == slang_exp_uniform)
- {
- char name[1024] = "";
-
- if (!add_complex_uniform_binding (self, &tbl->entries[i].quant, name, tbl->atoms, index,
- tbl->entries[i].address))
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-/*
- * slang_attrib_bindings
- */
-
-static GLvoid slang_attrib_bindings_ctr (slang_attrib_bindings *self)
-{
- GLuint i;
-
- self->binding_count = 0;
- for (i = 0; i < MAX_VERTEX_ATTRIBS; i++)
- self->slots[i].addr = ~0;
-}
-
-static GLvoid slang_attrib_bindings_dtr (slang_attrib_bindings *self)
-{
- GLuint i;
-
- for (i = 0; i < self->binding_count; i++)
- slang_alloc_free (self->bindings[i].name);
-}
-
-static GLuint can_allocate_attrib_slots (slang_attrib_bindings *self, GLuint index, GLuint count)
-{
- GLuint i;
-
- for (i = 0; i < count; i++)
- if (self->slots[index + i].addr != ~0)
- break;
- return i;
-}
-
-static GLuint allocate_attrib_slots (slang_attrib_bindings *self, GLuint count)
-{
- GLuint i;
-
- for (i = 0; i <= MAX_VERTEX_ATTRIBS - count; i++)
- {
- GLuint size;
-
- size = can_allocate_attrib_slots (self, i, count);
- if (size == count)
- return i;
-
- /* speed-up the search a bit */
- i += count;
- }
- return MAX_VERTEX_ATTRIBS;
-}
-
-static GLboolean add_attrib_binding (slang_attrib_bindings *self, slang_export_data_quant *q,
- const char *name, GLuint addr, GLuint index_override)
-{
- const GLuint n = self->binding_count;
- GLuint slot_span, slot_index;
- GLuint i;
-
- assert (slang_export_data_quant_simple (q));
-
- switch (slang_export_data_quant_type (q))
- {
- case GL_FLOAT:
- case GL_FLOAT_VEC2:
- case GL_FLOAT_VEC3:
- case GL_FLOAT_VEC4:
- slot_span = 1;
- break;
- case GL_FLOAT_MAT2:
- slot_span = 2;
- break;
- case GL_FLOAT_MAT3:
- slot_span = 3;
- break;
- case GL_FLOAT_MAT4:
- slot_span = 4;
- break;
- default:
- assert (0);
- }
-
- if (index_override == MAX_VERTEX_ATTRIBS)
- slot_index = allocate_attrib_slots (self, slot_span);
- else if (can_allocate_attrib_slots (self, index_override, slot_span) == slot_span)
- slot_index = index_override;
- else
- slot_index = MAX_VERTEX_ATTRIBS;
-
- if (slot_index == MAX_VERTEX_ATTRIBS)
- {
- /* TODO: info log: error: MAX_VERTEX_ATTRIBS exceeded */
- return GL_FALSE;
- }
-
- self->bindings[n].quant = q;
- self->bindings[n].name = slang_string_duplicate (name);
- if (self->bindings[n].name == NULL)
- return GL_FALSE;
- self->bindings[n].first_slot_index = slot_index;
- self->binding_count++;
-
- for (i = 0; i < slot_span; i++)
- self->slots[self->bindings[n].first_slot_index + i].addr = addr + i * 4;
-
- return GL_TRUE;
-}
-
-static GLboolean gather_attrib_bindings (slang_attrib_bindings *self, slang_export_data_table *tbl,
- slang_attrib_overrides *ovr)
-{
- GLuint i;
-
- /* First pass. Gather attribs that have overriden index slots. */
- for (i = 0; i < tbl->count; i++)
- if (tbl->entries[i].access == slang_exp_attribute &&
- !entry_has_gl_prefix (tbl->entries[i].quant.name, tbl->atoms))
- {
- slang_export_data_quant *quant = &tbl->entries[i].quant;
- const GLchar *id = slang_atom_pool_id (tbl->atoms, quant->name);
- GLuint index = lookup_attrib_override (ovr, id);
-
- if (index != MAX_VERTEX_ATTRIBS)
- {
- if (!add_attrib_binding (self, quant, id, tbl->entries[i].address, index))
- return GL_FALSE;
- }
- }
-
- /* Second pass. Gather attribs that have *NOT* overriden index slots. */
- for (i = 0; i < tbl->count; i++)
- if (tbl->entries[i].access == slang_exp_attribute &&
- !entry_has_gl_prefix (tbl->entries[i].quant.name, tbl->atoms))
- {
- slang_export_data_quant *quant = &tbl->entries[i].quant;
- const GLchar *id = slang_atom_pool_id (tbl->atoms, quant->name);
- GLuint index = lookup_attrib_override (ovr, id);
-
- if (index == MAX_VERTEX_ATTRIBS)
- {
- if (!add_attrib_binding (self, quant, id, tbl->entries[i].address, index))
- return GL_FALSE;
- }
- }
-
- return GL_TRUE;
-}
-
-/*
- * slang_varying_bindings
- */
-
-static GLvoid slang_varying_bindings_ctr (slang_varying_bindings *self)
-{
- self->binding_count = 0;
- self->slot_count = 0;
-}
-
-static GLvoid slang_varying_bindings_dtr (slang_varying_bindings *self)
-{
- GLuint i;
-
- for (i = 0; i < self->binding_count; i++)
- slang_alloc_free (self->bindings[i].name);
-}
-
-static GLvoid update_varying_slots (slang_varying_slot *slots, GLuint count, GLboolean is_vert,
- GLuint addr, GLuint do_offset)
-{
- GLuint i;
-
- for (i = 0; i < count; i++)
- *(is_vert ? &slots[i].vert_addr : &slots[i].frag_addr) = addr + i * 4 * do_offset;
-}
-
-static GLboolean add_varying_binding (slang_varying_bindings *self,
- slang_export_data_quant *q, const char *name, GLboolean is_vert, GLuint addr)
-{
- const GLuint n = self->binding_count;
- const GLuint slot_span =
- slang_export_data_quant_components (q) * slang_export_data_quant_elements (q);
- GLuint i;
-
- for (i = 0; i < n; i++)
- if (slang_string_compare (self->bindings[i].name, name) == 0)
- {
- /* TODO: data quantities must match, or else link fails */
- update_varying_slots (&self->slots[self->bindings[i].first_slot_index], slot_span,
- is_vert, addr, 1);
- return GL_TRUE;
- }
-
- if (self->slot_count + slot_span > MAX_VARYING_FLOATS)
- {
- /* TODO: info log: error: MAX_VARYING_FLOATS exceeded */
- return GL_FALSE;
- }
-
- self->bindings[n].quant = q;
- self->bindings[n].name = slang_string_duplicate (name);
- if (self->bindings[n].name == NULL)
- return GL_FALSE;
- self->bindings[n].first_slot_index = self->slot_count;
- self->binding_count++;
-
- update_varying_slots (&self->slots[self->bindings[n].first_slot_index], slot_span, is_vert,
- addr, 1);
- update_varying_slots (&self->slots[self->bindings[n].first_slot_index], slot_span, !is_vert,
- ~0, 0);
- self->slot_count += slot_span;
-
- return GL_TRUE;
-}
-
-static GLboolean gather_varying_bindings (slang_varying_bindings *self,
- slang_export_data_table *tbl, GLboolean is_vert)
-{
- GLuint i;
-
- for (i = 0; i < tbl->count; i++)
- if (tbl->entries[i].access == slang_exp_varying &&
- !entry_has_gl_prefix (tbl->entries[i].quant.name, tbl->atoms))
- {
- if (!add_varying_binding (self, &tbl->entries[i].quant, slang_atom_pool_id (tbl->atoms,
- tbl->entries[i].quant.name), is_vert, tbl->entries[i].address))
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-/*
- * slang_texture_bindings
- */
-
-GLvoid slang_texture_usages_ctr (slang_texture_usages *self)
-{
- self->table = NULL;
- self->count = 0;
-}
-
-GLvoid slang_texture_usages_dtr (slang_texture_usages *self)
-{
- slang_alloc_free (self->table);
-}
-
-/*
- * slang_program
- */
-
-GLvoid slang_program_ctr (slang_program *self)
-{
- GLuint i;
-
- slang_active_variables_ctr (&self->active_uniforms);
- slang_active_variables_ctr (&self->active_attribs);
- slang_attrib_overrides_ctr (&self->attrib_overrides);
- slang_uniform_bindings_ctr (&self->uniforms);
- slang_attrib_bindings_ctr (&self->attribs);
- slang_varying_bindings_ctr (&self->varyings);
- slang_texture_usages_ctr (&self->texture_usage);
- for (i = 0; i < SLANG_SHADER_MAX; i++)
- {
- GLuint j;
-
- for (j = 0; j < SLANG_COMMON_FIXED_MAX; j++)
- self->common_fixed_entries[i][j] = ~0;
- for (j = 0; j < SLANG_COMMON_CODE_MAX; j++)
- self->code[i][j] = ~0;
- self->machines[i] = NULL;
- self->assemblies[i] = NULL;
- }
- for (i = 0; i < SLANG_VERTEX_FIXED_MAX; i++)
- self->vertex_fixed_entries[i] = ~0;
- for (i = 0; i < SLANG_FRAGMENT_FIXED_MAX; i++)
- self->fragment_fixed_entries[i] = ~0;
-}
-
-GLvoid slang_program_dtr (slang_program *self)
-{
- slang_active_variables_dtr (&self->active_uniforms);
- slang_active_variables_dtr (&self->active_attribs);
- slang_attrib_overrides_dtr (&self->attrib_overrides);
- slang_uniform_bindings_dtr (&self->uniforms);
- slang_attrib_bindings_dtr (&self->attribs);
- slang_varying_bindings_dtr (&self->varyings);
- slang_texture_usages_dtr (&self->texture_usage);
-}
-
-static GLvoid slang_program_rst (slang_program *self)
-{
- GLuint i;
-
- slang_active_variables_dtr (&self->active_uniforms);
- slang_active_variables_dtr (&self->active_attribs);
- slang_uniform_bindings_dtr (&self->uniforms);
- slang_attrib_bindings_dtr (&self->attribs);
- slang_varying_bindings_dtr (&self->varyings);
- slang_texture_usages_dtr (&self->texture_usage);
-
- slang_active_variables_ctr (&self->active_uniforms);
- slang_active_variables_ctr (&self->active_attribs);
- slang_uniform_bindings_ctr (&self->uniforms);
- slang_attrib_bindings_ctr (&self->attribs);
- slang_varying_bindings_ctr (&self->varyings);
- slang_texture_usages_ctr (&self->texture_usage);
- for (i = 0; i < SLANG_SHADER_MAX; i++)
- {
- GLuint j;
-
- for (j = 0; j < SLANG_COMMON_FIXED_MAX; j++)
- self->common_fixed_entries[i][j] = ~0;
- for (j = 0; j < SLANG_COMMON_CODE_MAX; j++)
- self->code[i][j] = ~0;
- }
- for (i = 0; i < SLANG_VERTEX_FIXED_MAX; i++)
- self->vertex_fixed_entries[i] = ~0;
- for (i = 0; i < SLANG_FRAGMENT_FIXED_MAX; i++)
- self->fragment_fixed_entries[i] = ~0;
-}
-
-/*
- * _slang_link()
- */
-
-static GLuint gd (slang_export_data_table *tbl, const char *name)
-{
- slang_atom atom;
- GLuint i;
-
- atom = slang_atom_pool_atom (tbl->atoms, name);
- if (atom == SLANG_ATOM_NULL)
- return ~0;
-
- for (i = 0; i < tbl->count; i++)
- if (atom == tbl->entries[i].quant.name)
- return tbl->entries[i].address;
- return ~0;
-}
-
-static GLvoid resolve_common_fixed (GLuint e[], slang_export_data_table *tbl)
-{
- e[SLANG_COMMON_FIXED_MODELVIEWMATRIX] = gd (tbl, "gl_ModelViewMatrix");
- e[SLANG_COMMON_FIXED_PROJECTIONMATRIX] = gd (tbl, "gl_ProjectionMatrix");
- e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX] = gd (tbl, "gl_ModelViewProjectionMatrix");
- e[SLANG_COMMON_FIXED_TEXTUREMATRIX] = gd (tbl, "gl_TextureMatrix");
- e[SLANG_COMMON_FIXED_NORMALMATRIX] = gd (tbl, "gl_NormalMatrix");
- e[SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE] = gd (tbl, "gl_ModelViewMatrixInverse");
- e[SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE] = gd (tbl, "gl_ProjectionMatrixInverse");
- e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE] =
- gd (tbl, "gl_ModelViewProjectionMatrixInverse");
- e[SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE] = gd (tbl, "gl_TextureMatrixInverse");
- e[SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE] = gd (tbl, "gl_ModelViewMatrixTranspose");
- e[SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE] = gd (tbl, "gl_ProjectionMatrixTranspose");
- e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE] =
- gd (tbl, "gl_ModelViewProjectionMatrixTranspose");
- e[SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE] = gd (tbl, "gl_TextureMatrixTranspose");
- e[SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE] =
- gd (tbl, "gl_ModelViewMatrixInverseTranspose");
- e[SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE] =
- gd (tbl, "gl_ProjectionMatrixInverseTranspose");
- e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE] =
- gd (tbl, "gl_ModelViewProjectionMatrixInverseTranspose");
- e[SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE] =
- gd (tbl, "gl_TextureMatrixInverseTranspose");
- e[SLANG_COMMON_FIXED_NORMALSCALE] = gd (tbl, "gl_NormalScale");
- e[SLANG_COMMON_FIXED_DEPTHRANGE] = gd (tbl, "gl_DepthRange");
- e[SLANG_COMMON_FIXED_CLIPPLANE] = gd (tbl, "gl_ClipPlane");
- e[SLANG_COMMON_FIXED_POINT] = gd (tbl, "gl_Point");
- e[SLANG_COMMON_FIXED_FRONTMATERIAL] = gd (tbl, "gl_FrontMaterial");
- e[SLANG_COMMON_FIXED_BACKMATERIAL] = gd (tbl, "gl_BackMaterial");
- e[SLANG_COMMON_FIXED_LIGHTSOURCE] = gd (tbl, "gl_LightSource");
- e[SLANG_COMMON_FIXED_LIGHTMODEL] = gd (tbl, "gl_LightModel");
- e[SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT] = gd (tbl, "gl_FrontLightModelProduct");
- e[SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT] = gd (tbl, "gl_BackLightModelProduct");
- e[SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT] = gd (tbl, "gl_FrontLightProduct");
- e[SLANG_COMMON_FIXED_BACKLIGHTPRODUCT] = gd (tbl, "gl_BackLightProduct");
- e[SLANG_COMMON_FIXED_TEXTUREENVCOLOR] = gd (tbl, "gl_TextureEnvColor");
- e[SLANG_COMMON_FIXED_EYEPLANES] = gd (tbl, "gl_EyePlaneS");
- e[SLANG_COMMON_FIXED_EYEPLANET] = gd (tbl, "gl_EyePlaneT");
- e[SLANG_COMMON_FIXED_EYEPLANER] = gd (tbl, "gl_EyePlaneR");
- e[SLANG_COMMON_FIXED_EYEPLANEQ] = gd (tbl, "gl_EyePlaneQ");
- e[SLANG_COMMON_FIXED_OBJECTPLANES] = gd (tbl, "gl_ObjectPlaneS");
- e[SLANG_COMMON_FIXED_OBJECTPLANET] = gd (tbl, "gl_ObjectPlaneT");
- e[SLANG_COMMON_FIXED_OBJECTPLANER] = gd (tbl, "gl_ObjectPlaneR");
- e[SLANG_COMMON_FIXED_OBJECTPLANEQ] = gd (tbl, "gl_ObjectPlaneQ");
- e[SLANG_COMMON_FIXED_FOG] = gd (tbl, "gl_Fog");
-}
-
-static GLvoid resolve_vertex_fixed (GLuint e[], slang_export_data_table *tbl)
-{
- e[SLANG_VERTEX_FIXED_POSITION] = gd (tbl, "gl_Position");
- e[SLANG_VERTEX_FIXED_POINTSIZE] = gd (tbl, "gl_PointSize");
- e[SLANG_VERTEX_FIXED_CLIPVERTEX] = gd (tbl, "gl_ClipVertex");
- e[SLANG_VERTEX_FIXED_COLOR] = gd (tbl, "gl_Color");
- e[SLANG_VERTEX_FIXED_SECONDARYCOLOR] = gd (tbl, "gl_SecondaryColor");
- e[SLANG_VERTEX_FIXED_NORMAL] = gd (tbl, "gl_Normal");
- e[SLANG_VERTEX_FIXED_VERTEX] = gd (tbl, "gl_Vertex");
- e[SLANG_VERTEX_FIXED_MULTITEXCOORD0] = gd (tbl, "gl_MultiTexCoord0");
- e[SLANG_VERTEX_FIXED_MULTITEXCOORD1] = gd (tbl, "gl_MultiTexCoord1");
- e[SLANG_VERTEX_FIXED_MULTITEXCOORD2] = gd (tbl, "gl_MultiTexCoord2");
- e[SLANG_VERTEX_FIXED_MULTITEXCOORD3] = gd (tbl, "gl_MultiTexCoord3");
- e[SLANG_VERTEX_FIXED_MULTITEXCOORD4] = gd (tbl, "gl_MultiTexCoord4");
- e[SLANG_VERTEX_FIXED_MULTITEXCOORD5] = gd (tbl, "gl_MultiTexCoord5");
- e[SLANG_VERTEX_FIXED_MULTITEXCOORD6] = gd (tbl, "gl_MultiTexCoord6");
- e[SLANG_VERTEX_FIXED_MULTITEXCOORD7] = gd (tbl, "gl_MultiTexCoord7");
- e[SLANG_VERTEX_FIXED_FOGCOORD] = gd (tbl, "gl_FogCoord");
- e[SLANG_VERTEX_FIXED_FRONTCOLOR] = gd (tbl, "gl_FrontColor");
- e[SLANG_VERTEX_FIXED_BACKCOLOR] = gd (tbl, "gl_BackColor");
- e[SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR] = gd (tbl, "gl_FrontSecondaryColor");
- e[SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR] = gd (tbl, "gl_BackSecondaryColor");
- e[SLANG_VERTEX_FIXED_TEXCOORD] = gd (tbl, "gl_TexCoord");
- e[SLANG_VERTEX_FIXED_FOGFRAGCOORD] = gd (tbl, "gl_FogFragCoord");
-}
-
-static GLvoid resolve_fragment_fixed (GLuint e[], slang_export_data_table *tbl)
-{
- e[SLANG_FRAGMENT_FIXED_FRAGCOORD] = gd (tbl, "gl_FragCoord");
- e[SLANG_FRAGMENT_FIXED_FRONTFACING] = gd (tbl, "gl_FrontFacing");
- e[SLANG_FRAGMENT_FIXED_FRAGCOLOR] = gd (tbl, "gl_FragColor");
- e[SLANG_FRAGMENT_FIXED_FRAGDATA] = gd (tbl, "gl_FragData");
- e[SLANG_FRAGMENT_FIXED_FRAGDEPTH] = gd (tbl, "gl_FragDepth");
- e[SLANG_FRAGMENT_FIXED_COLOR] = gd (tbl, "gl_Color");
- e[SLANG_FRAGMENT_FIXED_SECONDARYCOLOR] = gd (tbl, "gl_SecondaryColor");
- e[SLANG_FRAGMENT_FIXED_TEXCOORD] = gd (tbl, "gl_TexCoord");
- e[SLANG_FRAGMENT_FIXED_FOGFRAGCOORD] = gd (tbl, "gl_FogFragCoord");
-}
-
-static GLuint gc (slang_export_code_table *tbl, const char *name)
-{
- slang_atom atom;
- GLuint i;
-
- atom = slang_atom_pool_atom (tbl->atoms, name);
- if (atom == SLANG_ATOM_NULL)
- return ~0;
-
- for (i = 0; i < tbl->count; i++)
- if (atom == tbl->entries[i].name)
- return tbl->entries[i].address;
- return ~0;
-}
-
-static GLvoid resolve_common_code (GLuint code[], slang_export_code_table *tbl)
-{
- code[SLANG_COMMON_CODE_MAIN] = gc (tbl, "@main");
-}
-
-GLboolean _slang_link (slang_program *prog, slang_translation_unit **units, GLuint count)
-{
- GLuint i;
-
- slang_program_rst (prog);
-
- for (i = 0; i < count; i++)
- {
- GLuint index;
-
- if (units[i]->type == slang_unit_fragment_shader)
- {
- index = SLANG_SHADER_FRAGMENT;
- resolve_fragment_fixed (prog->fragment_fixed_entries, &units[i]->exp_data);
- }
- else
- {
- index = SLANG_SHADER_VERTEX;
- resolve_vertex_fixed (prog->vertex_fixed_entries, &units[i]->exp_data);
- if (!gather_attrib_bindings (&prog->attribs, &units[i]->exp_data,
- &prog->attrib_overrides))
- return GL_FALSE;
- }
-
- if (!gather_active_variables (&prog->active_uniforms, &units[i]->exp_data,
- slang_exp_uniform))
- return GL_FALSE;
- if (!gather_active_variables (&prog->active_attribs, &units[i]->exp_data,
- slang_exp_attribute))
- return GL_FALSE;
- if (!gather_uniform_bindings (&prog->uniforms, &units[i]->exp_data, index))
- return GL_FALSE;
- if (!gather_varying_bindings (&prog->varyings, &units[i]->exp_data,
- index == SLANG_SHADER_VERTEX))
- return GL_FALSE;
- resolve_common_fixed (prog->common_fixed_entries[index], &units[i]->exp_data);
- resolve_common_code (prog->code[index], &units[i]->exp_code);
- prog->machines[index] = units[i]->machine;
- prog->assemblies[index] = units[i]->assembly;
- }
-
- /* TODO: all varyings read by fragment shader must be written by vertex shader */
-
- if (!_slang_analyse_texture_usage (prog))
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file slang_link.c
+ * slang linker
+ * \author Michal Krol
+ */
+
+#include "imports.h"
+#include "slang_link.h"
+#include "slang_analyse.h"
+
+static GLboolean entry_has_gl_prefix (slang_atom name, slang_atom_pool *atoms)
+{
+ const char *str = slang_atom_pool_id (atoms, name);
+ return str[0] == 'g' && str[1] == 'l' && str[2] == '_';
+}
+
+/*
+ * slang_active_variables
+ */
+
+static GLvoid slang_active_variables_ctr (slang_active_variables *self)
+{
+ self->table = NULL;
+ self->count = 0;
+}
+
+static GLvoid slang_active_variables_dtr (slang_active_variables *self)
+{
+ GLuint i;
+
+ for (i = 0; i < self->count; i++)
+ slang_alloc_free (self->table[i].name);
+ slang_alloc_free (self->table);
+}
+
+static GLboolean add_simple_variable (slang_active_variables *self, slang_export_data_quant *q,
+ const char *name)
+{
+ const GLuint n = self->count;
+
+ self->table = (slang_active_variable *) slang_alloc_realloc (self->table,
+ n * sizeof (slang_active_variable), (n + 1) * sizeof (slang_active_variable));
+ if (self->table == NULL)
+ return GL_FALSE;
+
+ self->table[n].quant = q;
+ self->table[n].name = slang_string_duplicate (name);
+ if (self->table[n].name == NULL)
+ return GL_FALSE;
+ self->count++;
+
+ return GL_TRUE;
+}
+
+static GLboolean add_complex_variable (slang_active_variables *self, slang_export_data_quant *q,
+ char *name, slang_atom_pool *atoms)
+{
+ slang_string_concat (name, slang_atom_pool_id (atoms, q->name));
+ if (slang_export_data_quant_array (q))
+ slang_string_concat (name, "[0]");
+
+ if (slang_export_data_quant_struct (q))
+ {
+ GLuint dot_pos, i;
+ const GLuint fields = slang_export_data_quant_fields (q);
+
+ slang_string_concat (name, ".");
+ dot_pos = slang_string_length (name);
+
+ for (i = 0; i < fields; i++)
+ {
+ if (!add_complex_variable (self, &q->structure[i], name, atoms))
+ return GL_FALSE;
+
+ name[dot_pos] = '\0';
+ }
+
+ return GL_TRUE;
+ }
+
+ return add_simple_variable (self, q, name);
+}
+
+static GLboolean gather_active_variables (slang_active_variables *self,
+ slang_export_data_table *tbl, slang_export_data_access access)
+{
+ GLuint i;
+
+ for (i = 0; i < tbl->count; i++)
+ if (tbl->entries[i].access == access)
+ {
+ char name[1024] = "";
+
+ if (!add_complex_variable (self, &tbl->entries[i].quant, name, tbl->atoms))
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+/*
+ * slang_attrib_overrides
+ */
+
+static GLvoid slang_attrib_overrides_ctr (slang_attrib_overrides *self)
+{
+ self->table = NULL;
+ self->count = 0;
+}
+
+static GLvoid slang_attrib_overrides_dtr (slang_attrib_overrides *self)
+{
+ GLuint i;
+
+ for (i = 0; i < self->count; i++)
+ slang_alloc_free (self->table[i].name);
+ slang_alloc_free (self->table);
+}
+
+GLboolean slang_attrib_overrides_add (slang_attrib_overrides *self, GLuint index, const GLchar *name)
+{
+ const GLuint n = self->count;
+ GLuint i;
+
+ for (i = 0; i < n; i++)
+ if (slang_string_compare (name, self->table[i].name) == 0)
+ {
+ self->table[i].index = index;
+ return GL_TRUE;
+ }
+
+ self->table = (slang_attrib_override *) slang_alloc_realloc (self->table,
+ n * sizeof (slang_attrib_override), (n + 1) * sizeof (slang_attrib_override));
+ if (self->table == NULL)
+ return GL_FALSE;
+
+ self->table[n].index = index;
+ self->table[n].name = slang_string_duplicate (name);
+ if (self->table[n].name == NULL)
+ return GL_FALSE;
+ self->count++;
+
+ return GL_TRUE;
+}
+
+static GLuint lookup_attrib_override (slang_attrib_overrides *self, const GLchar *name)
+{
+ GLuint i;
+
+ for (i = 0; self->count; i++)
+ if (slang_string_compare (name, self->table[i].name) == 0)
+ return self->table[i].index;
+ return MAX_VERTEX_ATTRIBS;
+}
+
+/*
+ * slang_uniform_bindings
+ */
+
+static GLvoid slang_uniform_bindings_ctr (slang_uniform_bindings *self)
+{
+ self->table = NULL;
+ self->count = 0;
+}
+
+static GLvoid slang_uniform_bindings_dtr (slang_uniform_bindings *self)
+{
+ GLuint i;
+
+ for (i = 0; i < self->count; i++)
+ slang_alloc_free (self->table[i].name);
+ slang_alloc_free (self->table);
+}
+
+static GLboolean add_simple_uniform_binding (slang_uniform_bindings *self,
+ slang_export_data_quant *q, const char *name, GLuint index, GLuint addr)
+{
+ const GLuint n = self->count;
+ GLuint i;
+
+ for (i = 0; i < n; i++)
+ if (slang_string_compare (self->table[i].name, name) == 0)
+ {
+ self->table[i].address[index] = addr;
+ return GL_TRUE;
+ }
+
+ self->table = (slang_uniform_binding *) slang_alloc_realloc (self->table,
+ n * sizeof (slang_uniform_binding), (n + 1) * sizeof (slang_uniform_binding));
+ if (self->table == NULL)
+ return GL_FALSE;
+
+ self->table[n].quant = q;
+ self->table[n].name = slang_string_duplicate (name);
+ if (self->table[n].name == NULL)
+ return GL_FALSE;
+ for (i = 0; i < SLANG_SHADER_MAX; i++)
+ self->table[n].address[i] = ~0;
+ self->table[n].address[index] = addr;
+ self->count++;
+
+ return GL_TRUE;
+}
+
+static GLboolean add_complex_uniform_binding (slang_uniform_bindings *self,
+ slang_export_data_quant *q, char *name, slang_atom_pool *atoms, GLuint index, GLuint addr)
+{
+ GLuint count, i;
+
+ slang_string_concat (name, slang_atom_pool_id (atoms, q->name));
+ count = slang_export_data_quant_elements (q);
+ for (i = 0; i < count; i++)
+ {
+ GLuint bracket_pos;
+
+ bracket_pos = slang_string_length (name);
+ if (slang_export_data_quant_array (q))
+ _mesa_sprintf (name + slang_string_length (name), "[%d]", i);
+
+ if (slang_export_data_quant_struct (q))
+ {
+ GLuint dot_pos, i;
+ const GLuint fields = slang_export_data_quant_fields (q);
+
+ slang_string_concat (name, ".");
+ dot_pos = slang_string_length (name);
+
+ for (i = 0; i < fields; i++)
+ {
+ if (!add_complex_uniform_binding (self, &q->structure[i], name, atoms, index, addr))
+ return GL_FALSE;
+
+ name[dot_pos] = '\0';
+ addr += slang_export_data_quant_size (&q->structure[i]);
+ }
+ }
+ else
+ {
+ if (!add_simple_uniform_binding (self, q, name, index, addr))
+ return GL_FALSE;
+
+ addr += slang_export_data_quant_size (q);
+ }
+
+ name[bracket_pos] = '\0';
+ }
+
+ return GL_TRUE;
+}
+
+static GLboolean gather_uniform_bindings (slang_uniform_bindings *self,
+ slang_export_data_table *tbl, GLuint index)
+{
+ GLuint i;
+
+ for (i = 0; i < tbl->count; i++)
+ if (tbl->entries[i].access == slang_exp_uniform)
+ {
+ char name[1024] = "";
+
+ if (!add_complex_uniform_binding (self, &tbl->entries[i].quant, name, tbl->atoms, index,
+ tbl->entries[i].address))
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+/*
+ * slang_attrib_bindings
+ */
+
+static GLvoid slang_attrib_bindings_ctr (slang_attrib_bindings *self)
+{
+ GLuint i;
+
+ self->binding_count = 0;
+ for (i = 0; i < MAX_VERTEX_ATTRIBS; i++)
+ self->slots[i].addr = ~0;
+}
+
+static GLvoid slang_attrib_bindings_dtr (slang_attrib_bindings *self)
+{
+ GLuint i;
+
+ for (i = 0; i < self->binding_count; i++)
+ slang_alloc_free (self->bindings[i].name);
+}
+
+static GLuint can_allocate_attrib_slots (slang_attrib_bindings *self, GLuint index, GLuint count)
+{
+ GLuint i;
+
+ for (i = 0; i < count; i++)
+ if (self->slots[index + i].addr != ~0)
+ break;
+ return i;
+}
+
+static GLuint allocate_attrib_slots (slang_attrib_bindings *self, GLuint count)
+{
+ GLuint i;
+
+ for (i = 0; i <= MAX_VERTEX_ATTRIBS - count; i++)
+ {
+ GLuint size;
+
+ size = can_allocate_attrib_slots (self, i, count);
+ if (size == count)
+ return i;
+
+ /* speed-up the search a bit */
+ i += count;
+ }
+ return MAX_VERTEX_ATTRIBS;
+}
+
+static GLboolean add_attrib_binding (slang_attrib_bindings *self, slang_export_data_quant *q,
+ const char *name, GLuint addr, GLuint index_override)
+{
+ const GLuint n = self->binding_count;
+ GLuint slot_span, slot_index;
+ GLuint i;
+
+ assert (slang_export_data_quant_simple (q));
+
+ switch (slang_export_data_quant_type (q))
+ {
+ case GL_FLOAT:
+ case GL_FLOAT_VEC2:
+ case GL_FLOAT_VEC3:
+ case GL_FLOAT_VEC4:
+ slot_span = 1;
+ break;
+ case GL_FLOAT_MAT2:
+ slot_span = 2;
+ break;
+ case GL_FLOAT_MAT3:
+ slot_span = 3;
+ break;
+ case GL_FLOAT_MAT4:
+ slot_span = 4;
+ break;
+ default:
+ assert (0);
+ }
+
+ if (index_override == MAX_VERTEX_ATTRIBS)
+ slot_index = allocate_attrib_slots (self, slot_span);
+ else if (can_allocate_attrib_slots (self, index_override, slot_span) == slot_span)
+ slot_index = index_override;
+ else
+ slot_index = MAX_VERTEX_ATTRIBS;
+
+ if (slot_index == MAX_VERTEX_ATTRIBS)
+ {
+ /* TODO: info log: error: MAX_VERTEX_ATTRIBS exceeded */
+ return GL_FALSE;
+ }
+
+ self->bindings[n].quant = q;
+ self->bindings[n].name = slang_string_duplicate (name);
+ if (self->bindings[n].name == NULL)
+ return GL_FALSE;
+ self->bindings[n].first_slot_index = slot_index;
+ self->binding_count++;
+
+ for (i = 0; i < slot_span; i++)
+ self->slots[self->bindings[n].first_slot_index + i].addr = addr + i * 4;
+
+ return GL_TRUE;
+}
+
+static GLboolean gather_attrib_bindings (slang_attrib_bindings *self, slang_export_data_table *tbl,
+ slang_attrib_overrides *ovr)
+{
+ GLuint i;
+
+ /* First pass. Gather attribs that have overriden index slots. */
+ for (i = 0; i < tbl->count; i++)
+ if (tbl->entries[i].access == slang_exp_attribute &&
+ !entry_has_gl_prefix (tbl->entries[i].quant.name, tbl->atoms))
+ {
+ slang_export_data_quant *quant = &tbl->entries[i].quant;
+ const GLchar *id = slang_atom_pool_id (tbl->atoms, quant->name);
+ GLuint index = lookup_attrib_override (ovr, id);
+
+ if (index != MAX_VERTEX_ATTRIBS)
+ {
+ if (!add_attrib_binding (self, quant, id, tbl->entries[i].address, index))
+ return GL_FALSE;
+ }
+ }
+
+ /* Second pass. Gather attribs that have *NOT* overriden index slots. */
+ for (i = 0; i < tbl->count; i++)
+ if (tbl->entries[i].access == slang_exp_attribute &&
+ !entry_has_gl_prefix (tbl->entries[i].quant.name, tbl->atoms))
+ {
+ slang_export_data_quant *quant = &tbl->entries[i].quant;
+ const GLchar *id = slang_atom_pool_id (tbl->atoms, quant->name);
+ GLuint index = lookup_attrib_override (ovr, id);
+
+ if (index == MAX_VERTEX_ATTRIBS)
+ {
+ if (!add_attrib_binding (self, quant, id, tbl->entries[i].address, index))
+ return GL_FALSE;
+ }
+ }
+
+ return GL_TRUE;
+}
+
+/*
+ * slang_varying_bindings
+ */
+
+static GLvoid slang_varying_bindings_ctr (slang_varying_bindings *self)
+{
+ self->binding_count = 0;
+ self->slot_count = 0;
+}
+
+static GLvoid slang_varying_bindings_dtr (slang_varying_bindings *self)
+{
+ GLuint i;
+
+ for (i = 0; i < self->binding_count; i++)
+ slang_alloc_free (self->bindings[i].name);
+}
+
+static GLvoid update_varying_slots (slang_varying_slot *slots, GLuint count, GLboolean is_vert,
+ GLuint addr, GLuint do_offset)
+{
+ GLuint i;
+
+ for (i = 0; i < count; i++)
+ *(is_vert ? &slots[i].vert_addr : &slots[i].frag_addr) = addr + i * 4 * do_offset;
+}
+
+static GLboolean add_varying_binding (slang_varying_bindings *self,
+ slang_export_data_quant *q, const char *name, GLboolean is_vert, GLuint addr)
+{
+ const GLuint n = self->binding_count;
+ const GLuint slot_span =
+ slang_export_data_quant_components (q) * slang_export_data_quant_elements (q);
+ GLuint i;
+
+ for (i = 0; i < n; i++)
+ if (slang_string_compare (self->bindings[i].name, name) == 0)
+ {
+ /* TODO: data quantities must match, or else link fails */
+ update_varying_slots (&self->slots[self->bindings[i].first_slot_index], slot_span,
+ is_vert, addr, 1);
+ return GL_TRUE;
+ }
+
+ if (self->slot_count + slot_span > MAX_VARYING_FLOATS)
+ {
+ /* TODO: info log: error: MAX_VARYING_FLOATS exceeded */
+ return GL_FALSE;
+ }
+
+ self->bindings[n].quant = q;
+ self->bindings[n].name = slang_string_duplicate (name);
+ if (self->bindings[n].name == NULL)
+ return GL_FALSE;
+ self->bindings[n].first_slot_index = self->slot_count;
+ self->binding_count++;
+
+ update_varying_slots (&self->slots[self->bindings[n].first_slot_index], slot_span, is_vert,
+ addr, 1);
+ update_varying_slots (&self->slots[self->bindings[n].first_slot_index], slot_span, !is_vert,
+ ~0, 0);
+ self->slot_count += slot_span;
+
+ return GL_TRUE;
+}
+
+static GLboolean gather_varying_bindings (slang_varying_bindings *self,
+ slang_export_data_table *tbl, GLboolean is_vert)
+{
+ GLuint i;
+
+ for (i = 0; i < tbl->count; i++)
+ if (tbl->entries[i].access == slang_exp_varying &&
+ !entry_has_gl_prefix (tbl->entries[i].quant.name, tbl->atoms))
+ {
+ if (!add_varying_binding (self, &tbl->entries[i].quant, slang_atom_pool_id (tbl->atoms,
+ tbl->entries[i].quant.name), is_vert, tbl->entries[i].address))
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+/*
+ * slang_texture_bindings
+ */
+
+GLvoid slang_texture_usages_ctr (slang_texture_usages *self)
+{
+ self->table = NULL;
+ self->count = 0;
+}
+
+GLvoid slang_texture_usages_dtr (slang_texture_usages *self)
+{
+ slang_alloc_free (self->table);
+}
+
+/*
+ * slang_program
+ */
+
+GLvoid slang_program_ctr (slang_program *self)
+{
+ GLuint i;
+
+ slang_active_variables_ctr (&self->active_uniforms);
+ slang_active_variables_ctr (&self->active_attribs);
+ slang_attrib_overrides_ctr (&self->attrib_overrides);
+ slang_uniform_bindings_ctr (&self->uniforms);
+ slang_attrib_bindings_ctr (&self->attribs);
+ slang_varying_bindings_ctr (&self->varyings);
+ slang_texture_usages_ctr (&self->texture_usage);
+ for (i = 0; i < SLANG_SHADER_MAX; i++)
+ {
+ GLuint j;
+
+ for (j = 0; j < SLANG_COMMON_FIXED_MAX; j++)
+ self->common_fixed_entries[i][j] = ~0;
+ for (j = 0; j < SLANG_COMMON_CODE_MAX; j++)
+ self->code[i][j] = ~0;
+ self->machines[i] = NULL;
+ self->assemblies[i] = NULL;
+ }
+ for (i = 0; i < SLANG_VERTEX_FIXED_MAX; i++)
+ self->vertex_fixed_entries[i] = ~0;
+ for (i = 0; i < SLANG_FRAGMENT_FIXED_MAX; i++)
+ self->fragment_fixed_entries[i] = ~0;
+}
+
+GLvoid slang_program_dtr (slang_program *self)
+{
+ slang_active_variables_dtr (&self->active_uniforms);
+ slang_active_variables_dtr (&self->active_attribs);
+ slang_attrib_overrides_dtr (&self->attrib_overrides);
+ slang_uniform_bindings_dtr (&self->uniforms);
+ slang_attrib_bindings_dtr (&self->attribs);
+ slang_varying_bindings_dtr (&self->varyings);
+ slang_texture_usages_dtr (&self->texture_usage);
+}
+
+static GLvoid slang_program_rst (slang_program *self)
+{
+ GLuint i;
+
+ slang_active_variables_dtr (&self->active_uniforms);
+ slang_active_variables_dtr (&self->active_attribs);
+ slang_uniform_bindings_dtr (&self->uniforms);
+ slang_attrib_bindings_dtr (&self->attribs);
+ slang_varying_bindings_dtr (&self->varyings);
+ slang_texture_usages_dtr (&self->texture_usage);
+
+ slang_active_variables_ctr (&self->active_uniforms);
+ slang_active_variables_ctr (&self->active_attribs);
+ slang_uniform_bindings_ctr (&self->uniforms);
+ slang_attrib_bindings_ctr (&self->attribs);
+ slang_varying_bindings_ctr (&self->varyings);
+ slang_texture_usages_ctr (&self->texture_usage);
+ for (i = 0; i < SLANG_SHADER_MAX; i++)
+ {
+ GLuint j;
+
+ for (j = 0; j < SLANG_COMMON_FIXED_MAX; j++)
+ self->common_fixed_entries[i][j] = ~0;
+ for (j = 0; j < SLANG_COMMON_CODE_MAX; j++)
+ self->code[i][j] = ~0;
+ }
+ for (i = 0; i < SLANG_VERTEX_FIXED_MAX; i++)
+ self->vertex_fixed_entries[i] = ~0;
+ for (i = 0; i < SLANG_FRAGMENT_FIXED_MAX; i++)
+ self->fragment_fixed_entries[i] = ~0;
+}
+
+/*
+ * _slang_link()
+ */
+
+static GLuint gd (slang_export_data_table *tbl, const char *name)
+{
+ slang_atom atom;
+ GLuint i;
+
+ atom = slang_atom_pool_atom (tbl->atoms, name);
+ if (atom == SLANG_ATOM_NULL)
+ return ~0;
+
+ for (i = 0; i < tbl->count; i++)
+ if (atom == tbl->entries[i].quant.name)
+ return tbl->entries[i].address;
+ return ~0;
+}
+
+static GLvoid resolve_common_fixed (GLuint e[], slang_export_data_table *tbl)
+{
+ e[SLANG_COMMON_FIXED_MODELVIEWMATRIX] = gd (tbl, "gl_ModelViewMatrix");
+ e[SLANG_COMMON_FIXED_PROJECTIONMATRIX] = gd (tbl, "gl_ProjectionMatrix");
+ e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX] = gd (tbl, "gl_ModelViewProjectionMatrix");
+ e[SLANG_COMMON_FIXED_TEXTUREMATRIX] = gd (tbl, "gl_TextureMatrix");
+ e[SLANG_COMMON_FIXED_NORMALMATRIX] = gd (tbl, "gl_NormalMatrix");
+ e[SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE] = gd (tbl, "gl_ModelViewMatrixInverse");
+ e[SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE] = gd (tbl, "gl_ProjectionMatrixInverse");
+ e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE] =
+ gd (tbl, "gl_ModelViewProjectionMatrixInverse");
+ e[SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE] = gd (tbl, "gl_TextureMatrixInverse");
+ e[SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE] = gd (tbl, "gl_ModelViewMatrixTranspose");
+ e[SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE] = gd (tbl, "gl_ProjectionMatrixTranspose");
+ e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE] =
+ gd (tbl, "gl_ModelViewProjectionMatrixTranspose");
+ e[SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE] = gd (tbl, "gl_TextureMatrixTranspose");
+ e[SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE] =
+ gd (tbl, "gl_ModelViewMatrixInverseTranspose");
+ e[SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE] =
+ gd (tbl, "gl_ProjectionMatrixInverseTranspose");
+ e[SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE] =
+ gd (tbl, "gl_ModelViewProjectionMatrixInverseTranspose");
+ e[SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE] =
+ gd (tbl, "gl_TextureMatrixInverseTranspose");
+ e[SLANG_COMMON_FIXED_NORMALSCALE] = gd (tbl, "gl_NormalScale");
+ e[SLANG_COMMON_FIXED_DEPTHRANGE] = gd (tbl, "gl_DepthRange");
+ e[SLANG_COMMON_FIXED_CLIPPLANE] = gd (tbl, "gl_ClipPlane");
+ e[SLANG_COMMON_FIXED_POINT] = gd (tbl, "gl_Point");
+ e[SLANG_COMMON_FIXED_FRONTMATERIAL] = gd (tbl, "gl_FrontMaterial");
+ e[SLANG_COMMON_FIXED_BACKMATERIAL] = gd (tbl, "gl_BackMaterial");
+ e[SLANG_COMMON_FIXED_LIGHTSOURCE] = gd (tbl, "gl_LightSource");
+ e[SLANG_COMMON_FIXED_LIGHTMODEL] = gd (tbl, "gl_LightModel");
+ e[SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT] = gd (tbl, "gl_FrontLightModelProduct");
+ e[SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT] = gd (tbl, "gl_BackLightModelProduct");
+ e[SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT] = gd (tbl, "gl_FrontLightProduct");
+ e[SLANG_COMMON_FIXED_BACKLIGHTPRODUCT] = gd (tbl, "gl_BackLightProduct");
+ e[SLANG_COMMON_FIXED_TEXTUREENVCOLOR] = gd (tbl, "gl_TextureEnvColor");
+ e[SLANG_COMMON_FIXED_EYEPLANES] = gd (tbl, "gl_EyePlaneS");
+ e[SLANG_COMMON_FIXED_EYEPLANET] = gd (tbl, "gl_EyePlaneT");
+ e[SLANG_COMMON_FIXED_EYEPLANER] = gd (tbl, "gl_EyePlaneR");
+ e[SLANG_COMMON_FIXED_EYEPLANEQ] = gd (tbl, "gl_EyePlaneQ");
+ e[SLANG_COMMON_FIXED_OBJECTPLANES] = gd (tbl, "gl_ObjectPlaneS");
+ e[SLANG_COMMON_FIXED_OBJECTPLANET] = gd (tbl, "gl_ObjectPlaneT");
+ e[SLANG_COMMON_FIXED_OBJECTPLANER] = gd (tbl, "gl_ObjectPlaneR");
+ e[SLANG_COMMON_FIXED_OBJECTPLANEQ] = gd (tbl, "gl_ObjectPlaneQ");
+ e[SLANG_COMMON_FIXED_FOG] = gd (tbl, "gl_Fog");
+}
+
+static GLvoid resolve_vertex_fixed (GLuint e[], slang_export_data_table *tbl)
+{
+ e[SLANG_VERTEX_FIXED_POSITION] = gd (tbl, "gl_Position");
+ e[SLANG_VERTEX_FIXED_POINTSIZE] = gd (tbl, "gl_PointSize");
+ e[SLANG_VERTEX_FIXED_CLIPVERTEX] = gd (tbl, "gl_ClipVertex");
+ e[SLANG_VERTEX_FIXED_COLOR] = gd (tbl, "gl_Color");
+ e[SLANG_VERTEX_FIXED_SECONDARYCOLOR] = gd (tbl, "gl_SecondaryColor");
+ e[SLANG_VERTEX_FIXED_NORMAL] = gd (tbl, "gl_Normal");
+ e[SLANG_VERTEX_FIXED_VERTEX] = gd (tbl, "gl_Vertex");
+ e[SLANG_VERTEX_FIXED_MULTITEXCOORD0] = gd (tbl, "gl_MultiTexCoord0");
+ e[SLANG_VERTEX_FIXED_MULTITEXCOORD1] = gd (tbl, "gl_MultiTexCoord1");
+ e[SLANG_VERTEX_FIXED_MULTITEXCOORD2] = gd (tbl, "gl_MultiTexCoord2");
+ e[SLANG_VERTEX_FIXED_MULTITEXCOORD3] = gd (tbl, "gl_MultiTexCoord3");
+ e[SLANG_VERTEX_FIXED_MULTITEXCOORD4] = gd (tbl, "gl_MultiTexCoord4");
+ e[SLANG_VERTEX_FIXED_MULTITEXCOORD5] = gd (tbl, "gl_MultiTexCoord5");
+ e[SLANG_VERTEX_FIXED_MULTITEXCOORD6] = gd (tbl, "gl_MultiTexCoord6");
+ e[SLANG_VERTEX_FIXED_MULTITEXCOORD7] = gd (tbl, "gl_MultiTexCoord7");
+ e[SLANG_VERTEX_FIXED_FOGCOORD] = gd (tbl, "gl_FogCoord");
+ e[SLANG_VERTEX_FIXED_FRONTCOLOR] = gd (tbl, "gl_FrontColor");
+ e[SLANG_VERTEX_FIXED_BACKCOLOR] = gd (tbl, "gl_BackColor");
+ e[SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR] = gd (tbl, "gl_FrontSecondaryColor");
+ e[SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR] = gd (tbl, "gl_BackSecondaryColor");
+ e[SLANG_VERTEX_FIXED_TEXCOORD] = gd (tbl, "gl_TexCoord");
+ e[SLANG_VERTEX_FIXED_FOGFRAGCOORD] = gd (tbl, "gl_FogFragCoord");
+}
+
+static GLvoid resolve_fragment_fixed (GLuint e[], slang_export_data_table *tbl)
+{
+ e[SLANG_FRAGMENT_FIXED_FRAGCOORD] = gd (tbl, "gl_FragCoord");
+ e[SLANG_FRAGMENT_FIXED_FRONTFACING] = gd (tbl, "gl_FrontFacing");
+ e[SLANG_FRAGMENT_FIXED_FRAGCOLOR] = gd (tbl, "gl_FragColor");
+ e[SLANG_FRAGMENT_FIXED_FRAGDATA] = gd (tbl, "gl_FragData");
+ e[SLANG_FRAGMENT_FIXED_FRAGDEPTH] = gd (tbl, "gl_FragDepth");
+ e[SLANG_FRAGMENT_FIXED_COLOR] = gd (tbl, "gl_Color");
+ e[SLANG_FRAGMENT_FIXED_SECONDARYCOLOR] = gd (tbl, "gl_SecondaryColor");
+ e[SLANG_FRAGMENT_FIXED_TEXCOORD] = gd (tbl, "gl_TexCoord");
+ e[SLANG_FRAGMENT_FIXED_FOGFRAGCOORD] = gd (tbl, "gl_FogFragCoord");
+}
+
+static GLuint gc (slang_export_code_table *tbl, const char *name)
+{
+ slang_atom atom;
+ GLuint i;
+
+ atom = slang_atom_pool_atom (tbl->atoms, name);
+ if (atom == SLANG_ATOM_NULL)
+ return ~0;
+
+ for (i = 0; i < tbl->count; i++)
+ if (atom == tbl->entries[i].name)
+ return tbl->entries[i].address;
+ return ~0;
+}
+
+static GLvoid resolve_common_code (GLuint code[], slang_export_code_table *tbl)
+{
+ code[SLANG_COMMON_CODE_MAIN] = gc (tbl, "@main");
+}
+
+GLboolean _slang_link (slang_program *prog, slang_translation_unit **units, GLuint count)
+{
+ GLuint i;
+
+ slang_program_rst (prog);
+
+ for (i = 0; i < count; i++)
+ {
+ GLuint index;
+
+ if (units[i]->type == slang_unit_fragment_shader)
+ {
+ index = SLANG_SHADER_FRAGMENT;
+ resolve_fragment_fixed (prog->fragment_fixed_entries, &units[i]->exp_data);
+ }
+ else
+ {
+ index = SLANG_SHADER_VERTEX;
+ resolve_vertex_fixed (prog->vertex_fixed_entries, &units[i]->exp_data);
+ if (!gather_attrib_bindings (&prog->attribs, &units[i]->exp_data,
+ &prog->attrib_overrides))
+ return GL_FALSE;
+ }
+
+ if (!gather_active_variables (&prog->active_uniforms, &units[i]->exp_data,
+ slang_exp_uniform))
+ return GL_FALSE;
+ if (!gather_active_variables (&prog->active_attribs, &units[i]->exp_data,
+ slang_exp_attribute))
+ return GL_FALSE;
+ if (!gather_uniform_bindings (&prog->uniforms, &units[i]->exp_data, index))
+ return GL_FALSE;
+ if (!gather_varying_bindings (&prog->varyings, &units[i]->exp_data,
+ index == SLANG_SHADER_VERTEX))
+ return GL_FALSE;
+ resolve_common_fixed (prog->common_fixed_entries[index], &units[i]->exp_data);
+ resolve_common_code (prog->code[index], &units[i]->exp_code);
+ prog->machines[index] = units[i]->machine;
+ prog->assemblies[index] = units[i]->assembly;
+ }
+
+ /* TODO: all varyings read by fragment shader must be written by vertex shader */
+
+ if (!_slang_analyse_texture_usage (prog))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
diff --git a/src/mesa/shader/slang/slang_link.h b/src/mesa/shader/slang/slang_link.h
index 6f63a9d31d..c569130086 100644
--- a/src/mesa/shader/slang/slang_link.h
+++ b/src/mesa/shader/slang/slang_link.h
@@ -1,313 +1,313 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_LINK_H
-#define SLANG_LINK_H
-
-#include "slang_compile.h"
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-enum
-{
- SLANG_SHADER_VERTEX,
- SLANG_SHADER_FRAGMENT,
- SLANG_SHADER_MAX
-};
-
-/* Active variables.
- *
- * Active uniforms or attribs can be queried by the application to get a list of uniforms
- * or attribs actually used by shaders (uniforms) or vertex shader (attribs).
- */
-
-typedef struct
-{
- slang_export_data_quant *quant;
- char *name;
-} slang_active_variable;
-
-typedef struct
-{
- slang_active_variable *table;
- GLuint count;
-} slang_active_variables;
-
-/*
- * Attrib binding override.
- *
- * The application can override GL attrib binding by specifying its preferred index assignment
- * for a given attrib name. Those overrides are taken into account while linking the program.
- */
-
-typedef struct
-{
- GLuint index;
- GLchar *name;
-} slang_attrib_override;
-
-typedef struct
-{
- slang_attrib_override *table;
- GLuint count;
-} slang_attrib_overrides;
-
-GLboolean slang_attrib_overrides_add (slang_attrib_overrides *, GLuint, const GLchar *);
-
-/*
- * Uniform bindings.
- *
- * Each slang_uniform_binding holds an array of addresses to actual memory locations in those
- * shader types that use that uniform. Uniform bindings are held in an array and accessed
- * by array index which is seen to the application as a uniform location.
- *
- * When the application writes to a particular uniform, it specifies its location.
- * This location is treated as an array index to slang_uniform_bindings::table and tested
- * against slang_uniform_bindings::count limit. The result is a pointer to slang_uniform_binding.
- * The type of data being written to uniform is tested against slang_uniform_binding::quant.
- * If the types are compatible, the array slang_uniform_binding::address is iterated for
- * each shader type and if the address is valid (i.e. the uniform is used by this shader type),
- * the new uniform value is written at that address.
- */
-
-typedef struct
-{
- slang_export_data_quant *quant;
- char *name;
- GLuint address[SLANG_SHADER_MAX];
-} slang_uniform_binding;
-
-typedef struct
-{
- slang_uniform_binding *table;
- GLuint count;
-} slang_uniform_bindings;
-
-/*
- * Attrib bindings.
- *
- * There is a fixed number of vertex attrib vectors (attrib slots). The slang_attrib_slot::addr
- * maps vertex attrib index to the actual memory location of the attrib in vertex shader.
- * One vertex attrib can span over many attrib slots (this is the case for matrices). The
- * slang_attrib_binding::first_slot_index holds the first slot index that the attrib is bound to.
- */
-
-typedef struct
-{
- slang_export_data_quant *quant;
- char *name;
- GLuint first_slot_index;
-} slang_attrib_binding;
-
-typedef struct
-{
- GLuint addr;
-} slang_attrib_slot;
-
-typedef struct
-{
- slang_attrib_binding bindings[MAX_VERTEX_ATTRIBS];
- GLuint binding_count;
- slang_attrib_slot slots[MAX_VERTEX_ATTRIBS];
-} slang_attrib_bindings;
-
-/*
- * Varying bindings.
- *
- * There is a fixed number of varying floats (varying slots). The slang_varying_slot::vert_addr
- * maps varying float index to the actual memory location of the output variable in vertex shader.
- * The slang_varying_slot::frag_addr maps varying float index to the actual memory location of
- * the input variable in fragment shader.
- */
-
-typedef struct
-{
- GLuint vert_addr;
- GLuint frag_addr;
-} slang_varying_slot;
-
-typedef struct
-{
- slang_export_data_quant *quant;
- char *name;
- GLuint first_slot_index;
-} slang_varying_binding;
-
-typedef struct
-{
- slang_varying_binding bindings[MAX_VARYING_FLOATS];
- GLuint binding_count;
- slang_varying_slot slots[MAX_VARYING_FLOATS];
- GLuint slot_count;
-} slang_varying_bindings;
-
-/*
- * Texture usage.
- *
- * A slang_texture_usage struct holds indirect information about texture image unit usage. The
- * slang_texture_usages::table is derived from active uniform table by extracting only uniforms
- * that are samplers.
- *
- * To collect current texture usage one must iterate the slang_texture_usages::table and read
- * uniform at address slang_texture_usage::frag_address to get texture unit index. This
- * index, coupled with texture access type (target) taken from slang_texture_usage::quant
- * forms texture usage for that texture unit.
- */
-
-typedef struct
-{
- slang_export_data_quant *quant;
- GLuint frag_address;
-} slang_texture_usage;
-
-typedef struct
-{
- slang_texture_usage *table;
- GLuint count;
-} slang_texture_usages;
-
-GLvoid slang_texture_usages_ctr (slang_texture_usages *);
-GLvoid slang_texture_usages_dtr (slang_texture_usages *);
-
-enum
-{
- SLANG_COMMON_FIXED_MODELVIEWMATRIX,
- SLANG_COMMON_FIXED_PROJECTIONMATRIX,
- SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX,
- SLANG_COMMON_FIXED_TEXTUREMATRIX,
- SLANG_COMMON_FIXED_NORMALMATRIX,
- SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE,
- SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE,
- SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE,
- SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE,
- SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE,
- SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE,
- SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE,
- SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE,
- SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE,
- SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE,
- SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE,
- SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE,
- SLANG_COMMON_FIXED_NORMALSCALE,
- SLANG_COMMON_FIXED_DEPTHRANGE,
- SLANG_COMMON_FIXED_CLIPPLANE,
- SLANG_COMMON_FIXED_POINT,
- SLANG_COMMON_FIXED_FRONTMATERIAL,
- SLANG_COMMON_FIXED_BACKMATERIAL,
- SLANG_COMMON_FIXED_LIGHTSOURCE,
- SLANG_COMMON_FIXED_LIGHTMODEL,
- SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT,
- SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT,
- SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT,
- SLANG_COMMON_FIXED_BACKLIGHTPRODUCT,
- SLANG_COMMON_FIXED_TEXTUREENVCOLOR,
- SLANG_COMMON_FIXED_EYEPLANES,
- SLANG_COMMON_FIXED_EYEPLANET,
- SLANG_COMMON_FIXED_EYEPLANER,
- SLANG_COMMON_FIXED_EYEPLANEQ,
- SLANG_COMMON_FIXED_OBJECTPLANES,
- SLANG_COMMON_FIXED_OBJECTPLANET,
- SLANG_COMMON_FIXED_OBJECTPLANER,
- SLANG_COMMON_FIXED_OBJECTPLANEQ,
- SLANG_COMMON_FIXED_FOG,
- SLANG_COMMON_FIXED_MAX
-};
-
-enum
-{
- SLANG_VERTEX_FIXED_POSITION,
- SLANG_VERTEX_FIXED_POINTSIZE,
- SLANG_VERTEX_FIXED_CLIPVERTEX,
- SLANG_VERTEX_FIXED_COLOR,
- SLANG_VERTEX_FIXED_SECONDARYCOLOR,
- SLANG_VERTEX_FIXED_NORMAL,
- SLANG_VERTEX_FIXED_VERTEX,
- SLANG_VERTEX_FIXED_MULTITEXCOORD0,
- SLANG_VERTEX_FIXED_MULTITEXCOORD1,
- SLANG_VERTEX_FIXED_MULTITEXCOORD2,
- SLANG_VERTEX_FIXED_MULTITEXCOORD3,
- SLANG_VERTEX_FIXED_MULTITEXCOORD4,
- SLANG_VERTEX_FIXED_MULTITEXCOORD5,
- SLANG_VERTEX_FIXED_MULTITEXCOORD6,
- SLANG_VERTEX_FIXED_MULTITEXCOORD7,
- SLANG_VERTEX_FIXED_FOGCOORD,
- SLANG_VERTEX_FIXED_FRONTCOLOR,
- SLANG_VERTEX_FIXED_BACKCOLOR,
- SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR,
- SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR,
- SLANG_VERTEX_FIXED_TEXCOORD,
- SLANG_VERTEX_FIXED_FOGFRAGCOORD,
- SLANG_VERTEX_FIXED_MAX
-};
-
-enum
-{
- SLANG_FRAGMENT_FIXED_FRAGCOORD,
- SLANG_FRAGMENT_FIXED_FRONTFACING,
- SLANG_FRAGMENT_FIXED_FRAGCOLOR,
- SLANG_FRAGMENT_FIXED_FRAGDATA,
- SLANG_FRAGMENT_FIXED_FRAGDEPTH,
- SLANG_FRAGMENT_FIXED_COLOR,
- SLANG_FRAGMENT_FIXED_SECONDARYCOLOR,
- SLANG_FRAGMENT_FIXED_TEXCOORD,
- SLANG_FRAGMENT_FIXED_FOGFRAGCOORD,
- SLANG_FRAGMENT_FIXED_MAX
-};
-
-enum
-{
- SLANG_COMMON_CODE_MAIN,
- SLANG_COMMON_CODE_MAX
-};
-
-typedef struct
-{
- slang_active_variables active_uniforms;
- slang_active_variables active_attribs;
- slang_attrib_overrides attrib_overrides;
- slang_uniform_bindings uniforms;
- slang_attrib_bindings attribs;
- slang_varying_bindings varyings;
- slang_texture_usages texture_usage;
- GLuint common_fixed_entries[SLANG_SHADER_MAX][SLANG_COMMON_FIXED_MAX];
- GLuint vertex_fixed_entries[SLANG_VERTEX_FIXED_MAX];
- GLuint fragment_fixed_entries[SLANG_FRAGMENT_FIXED_MAX];
- GLuint code[SLANG_SHADER_MAX][SLANG_COMMON_CODE_MAX];
- slang_machine *machines[SLANG_SHADER_MAX];
- slang_assembly_file *assemblies[SLANG_SHADER_MAX];
-} slang_program;
-
-GLvoid slang_program_ctr (slang_program *);
-GLvoid slang_program_dtr (slang_program *);
-
-GLboolean _slang_link (slang_program *, slang_translation_unit **, GLuint);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#if !defined SLANG_LINK_H
+#define SLANG_LINK_H
+
+#include "slang_compile.h"
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+enum
+{
+ SLANG_SHADER_VERTEX,
+ SLANG_SHADER_FRAGMENT,
+ SLANG_SHADER_MAX
+};
+
+/* Active variables.
+ *
+ * Active uniforms or attribs can be queried by the application to get a list of uniforms
+ * or attribs actually used by shaders (uniforms) or vertex shader (attribs).
+ */
+
+typedef struct
+{
+ slang_export_data_quant *quant;
+ char *name;
+} slang_active_variable;
+
+typedef struct
+{
+ slang_active_variable *table;
+ GLuint count;
+} slang_active_variables;
+
+/*
+ * Attrib binding override.
+ *
+ * The application can override GL attrib binding by specifying its preferred index assignment
+ * for a given attrib name. Those overrides are taken into account while linking the program.
+ */
+
+typedef struct
+{
+ GLuint index;
+ GLchar *name;
+} slang_attrib_override;
+
+typedef struct
+{
+ slang_attrib_override *table;
+ GLuint count;
+} slang_attrib_overrides;
+
+GLboolean slang_attrib_overrides_add (slang_attrib_overrides *, GLuint, const GLchar *);
+
+/*
+ * Uniform bindings.
+ *
+ * Each slang_uniform_binding holds an array of addresses to actual memory locations in those
+ * shader types that use that uniform. Uniform bindings are held in an array and accessed
+ * by array index which is seen to the application as a uniform location.
+ *
+ * When the application writes to a particular uniform, it specifies its location.
+ * This location is treated as an array index to slang_uniform_bindings::table and tested
+ * against slang_uniform_bindings::count limit. The result is a pointer to slang_uniform_binding.
+ * The type of data being written to uniform is tested against slang_uniform_binding::quant.
+ * If the types are compatible, the array slang_uniform_binding::address is iterated for
+ * each shader type and if the address is valid (i.e. the uniform is used by this shader type),
+ * the new uniform value is written at that address.
+ */
+
+typedef struct
+{
+ slang_export_data_quant *quant;
+ char *name;
+ GLuint address[SLANG_SHADER_MAX];
+} slang_uniform_binding;
+
+typedef struct
+{
+ slang_uniform_binding *table;
+ GLuint count;
+} slang_uniform_bindings;
+
+/*
+ * Attrib bindings.
+ *
+ * There is a fixed number of vertex attrib vectors (attrib slots). The slang_attrib_slot::addr
+ * maps vertex attrib index to the actual memory location of the attrib in vertex shader.
+ * One vertex attrib can span over many attrib slots (this is the case for matrices). The
+ * slang_attrib_binding::first_slot_index holds the first slot index that the attrib is bound to.
+ */
+
+typedef struct
+{
+ slang_export_data_quant *quant;
+ char *name;
+ GLuint first_slot_index;
+} slang_attrib_binding;
+
+typedef struct
+{
+ GLuint addr;
+} slang_attrib_slot;
+
+typedef struct
+{
+ slang_attrib_binding bindings[MAX_VERTEX_ATTRIBS];
+ GLuint binding_count;
+ slang_attrib_slot slots[MAX_VERTEX_ATTRIBS];
+} slang_attrib_bindings;
+
+/*
+ * Varying bindings.
+ *
+ * There is a fixed number of varying floats (varying slots). The slang_varying_slot::vert_addr
+ * maps varying float index to the actual memory location of the output variable in vertex shader.
+ * The slang_varying_slot::frag_addr maps varying float index to the actual memory location of
+ * the input variable in fragment shader.
+ */
+
+typedef struct
+{
+ GLuint vert_addr;
+ GLuint frag_addr;
+} slang_varying_slot;
+
+typedef struct
+{
+ slang_export_data_quant *quant;
+ char *name;
+ GLuint first_slot_index;
+} slang_varying_binding;
+
+typedef struct
+{
+ slang_varying_binding bindings[MAX_VARYING_FLOATS];
+ GLuint binding_count;
+ slang_varying_slot slots[MAX_VARYING_FLOATS];
+ GLuint slot_count;
+} slang_varying_bindings;
+
+/*
+ * Texture usage.
+ *
+ * A slang_texture_usage struct holds indirect information about texture image unit usage. The
+ * slang_texture_usages::table is derived from active uniform table by extracting only uniforms
+ * that are samplers.
+ *
+ * To collect current texture usage one must iterate the slang_texture_usages::table and read
+ * uniform at address slang_texture_usage::frag_address to get texture unit index. This
+ * index, coupled with texture access type (target) taken from slang_texture_usage::quant
+ * forms texture usage for that texture unit.
+ */
+
+typedef struct
+{
+ slang_export_data_quant *quant;
+ GLuint frag_address;
+} slang_texture_usage;
+
+typedef struct
+{
+ slang_texture_usage *table;
+ GLuint count;
+} slang_texture_usages;
+
+GLvoid slang_texture_usages_ctr (slang_texture_usages *);
+GLvoid slang_texture_usages_dtr (slang_texture_usages *);
+
+enum
+{
+ SLANG_COMMON_FIXED_MODELVIEWMATRIX,
+ SLANG_COMMON_FIXED_PROJECTIONMATRIX,
+ SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX,
+ SLANG_COMMON_FIXED_TEXTUREMATRIX,
+ SLANG_COMMON_FIXED_NORMALMATRIX,
+ SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE,
+ SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE,
+ SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE,
+ SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE,
+ SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE,
+ SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE,
+ SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE,
+ SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE,
+ SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE,
+ SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE,
+ SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE,
+ SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE,
+ SLANG_COMMON_FIXED_NORMALSCALE,
+ SLANG_COMMON_FIXED_DEPTHRANGE,
+ SLANG_COMMON_FIXED_CLIPPLANE,
+ SLANG_COMMON_FIXED_POINT,
+ SLANG_COMMON_FIXED_FRONTMATERIAL,
+ SLANG_COMMON_FIXED_BACKMATERIAL,
+ SLANG_COMMON_FIXED_LIGHTSOURCE,
+ SLANG_COMMON_FIXED_LIGHTMODEL,
+ SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT,
+ SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT,
+ SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT,
+ SLANG_COMMON_FIXED_BACKLIGHTPRODUCT,
+ SLANG_COMMON_FIXED_TEXTUREENVCOLOR,
+ SLANG_COMMON_FIXED_EYEPLANES,
+ SLANG_COMMON_FIXED_EYEPLANET,
+ SLANG_COMMON_FIXED_EYEPLANER,
+ SLANG_COMMON_FIXED_EYEPLANEQ,
+ SLANG_COMMON_FIXED_OBJECTPLANES,
+ SLANG_COMMON_FIXED_OBJECTPLANET,
+ SLANG_COMMON_FIXED_OBJECTPLANER,
+ SLANG_COMMON_FIXED_OBJECTPLANEQ,
+ SLANG_COMMON_FIXED_FOG,
+ SLANG_COMMON_FIXED_MAX
+};
+
+enum
+{
+ SLANG_VERTEX_FIXED_POSITION,
+ SLANG_VERTEX_FIXED_POINTSIZE,
+ SLANG_VERTEX_FIXED_CLIPVERTEX,
+ SLANG_VERTEX_FIXED_COLOR,
+ SLANG_VERTEX_FIXED_SECONDARYCOLOR,
+ SLANG_VERTEX_FIXED_NORMAL,
+ SLANG_VERTEX_FIXED_VERTEX,
+ SLANG_VERTEX_FIXED_MULTITEXCOORD0,
+ SLANG_VERTEX_FIXED_MULTITEXCOORD1,
+ SLANG_VERTEX_FIXED_MULTITEXCOORD2,
+ SLANG_VERTEX_FIXED_MULTITEXCOORD3,
+ SLANG_VERTEX_FIXED_MULTITEXCOORD4,
+ SLANG_VERTEX_FIXED_MULTITEXCOORD5,
+ SLANG_VERTEX_FIXED_MULTITEXCOORD6,
+ SLANG_VERTEX_FIXED_MULTITEXCOORD7,
+ SLANG_VERTEX_FIXED_FOGCOORD,
+ SLANG_VERTEX_FIXED_FRONTCOLOR,
+ SLANG_VERTEX_FIXED_BACKCOLOR,
+ SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR,
+ SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR,
+ SLANG_VERTEX_FIXED_TEXCOORD,
+ SLANG_VERTEX_FIXED_FOGFRAGCOORD,
+ SLANG_VERTEX_FIXED_MAX
+};
+
+enum
+{
+ SLANG_FRAGMENT_FIXED_FRAGCOORD,
+ SLANG_FRAGMENT_FIXED_FRONTFACING,
+ SLANG_FRAGMENT_FIXED_FRAGCOLOR,
+ SLANG_FRAGMENT_FIXED_FRAGDATA,
+ SLANG_FRAGMENT_FIXED_FRAGDEPTH,
+ SLANG_FRAGMENT_FIXED_COLOR,
+ SLANG_FRAGMENT_FIXED_SECONDARYCOLOR,
+ SLANG_FRAGMENT_FIXED_TEXCOORD,
+ SLANG_FRAGMENT_FIXED_FOGFRAGCOORD,
+ SLANG_FRAGMENT_FIXED_MAX
+};
+
+enum
+{
+ SLANG_COMMON_CODE_MAIN,
+ SLANG_COMMON_CODE_MAX
+};
+
+typedef struct
+{
+ slang_active_variables active_uniforms;
+ slang_active_variables active_attribs;
+ slang_attrib_overrides attrib_overrides;
+ slang_uniform_bindings uniforms;
+ slang_attrib_bindings attribs;
+ slang_varying_bindings varyings;
+ slang_texture_usages texture_usage;
+ GLuint common_fixed_entries[SLANG_SHADER_MAX][SLANG_COMMON_FIXED_MAX];
+ GLuint vertex_fixed_entries[SLANG_VERTEX_FIXED_MAX];
+ GLuint fragment_fixed_entries[SLANG_FRAGMENT_FIXED_MAX];
+ GLuint code[SLANG_SHADER_MAX][SLANG_COMMON_CODE_MAX];
+ slang_machine *machines[SLANG_SHADER_MAX];
+ slang_assembly_file *assemblies[SLANG_SHADER_MAX];
+} slang_program;
+
+GLvoid slang_program_ctr (slang_program *);
+GLvoid slang_program_dtr (slang_program *);
+
+GLboolean _slang_link (slang_program *, slang_translation_unit **, GLuint);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+