diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-08-06 16:29:10 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-08-06 16:29:10 -0600 |
commit | 95d3642122f48439e356b781f62649553f97c7ee (patch) | |
tree | e465aa6260e55fb4a36c372295b48cc1f58b250a /src/mesa/shader/slang | |
parent | 8a40fe06d72aa8b0c3a03b92b60a0f5b4ea61987 (diff) |
mesa: glsl: additional error checking
Diffstat (limited to 'src/mesa/shader/slang')
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 53de4232be..8f07406ee4 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -445,6 +445,18 @@ _slang_link(GLcontext *ctx, _mesa_problem(ctx, "unexpected shader target in slang_link()"); } +#if FEATURE_es2_glsl + /* must have both a vertex and fragment program for ES2 */ + if (!vertProg) { + link_error(shProg, "missing vertex shader\n"); + return; + } + if (!fragProg) { + link_error(shProg, "missing fragment shader\n"); + return; + } +#endif + /* * Make copies of the vertex/fragment programs now since we'll be * changing src/dst registers after merging the uniforms and varying vars. |