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authorBrian Paul <brianp@vmware.com>2009-02-09 11:16:20 -0700
committerBrian Paul <brianp@vmware.com>2009-02-09 11:16:20 -0700
commite13593678f62941db06b7ae1a21b81c643371659 (patch)
tree0d08b544c147ef08fa01a6c8fe3c9ae6efc78e7c /src/mesa/shader
parent22c6c1eaad49692416f45bcbbcdc6424aea2da7c (diff)
re-add MSAA support
(cherry picked from commit f7d80aa00611917bc8ce637136d982b151b8f44f) This also involved adding the new MSAA fields to driCreateConfigs(). Also, re-add prog_instructions->Sampler field for i965 driver. Will have to revisit that.
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/prog_instruction.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h
index f978334ab2..c649b3db5e 100644
--- a/src/mesa/shader/prog_instruction.h
+++ b/src/mesa/shader/prog_instruction.h
@@ -418,7 +418,7 @@ struct prog_instruction
*/
GLint BranchTarget;
-#if 0
+#if 01 /* XXX just use this for i965 driver for now! */
/**
* For TEX instructions in shaders, the sampler to use for the
* texture lookup.