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author | Roland Scheidegger <sroland@vmware.com> | 2010-02-04 21:35:28 +0100 |
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committer | Roland Scheidegger <sroland@vmware.com> | 2010-02-04 21:35:28 +0100 |
commit | 68f93ea3eb83cfad014b8ec93cec3564c1aa9833 (patch) | |
tree | a563ebec246a2e741750a8b5198da180e9479e17 /src/mesa/shader | |
parent | 2c326e72664e65166c68b027b26aaf373f3be36d (diff) |
gallium: add point_quad_rasterization bit to rasterizer state
This determines if points should be rasterized according to GL point rules
or as normal quads (GL point sprites / d3d points / d3d point sprites).
Diffstat (limited to 'src/mesa/shader')
0 files changed, 0 insertions, 0 deletions