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authorRoland Scheidegger <sroland@vmware.com>2010-02-04 21:35:28 +0100
committerRoland Scheidegger <sroland@vmware.com>2010-02-04 21:35:28 +0100
commit68f93ea3eb83cfad014b8ec93cec3564c1aa9833 (patch)
treea563ebec246a2e741750a8b5198da180e9479e17 /src/mesa/shader
parent2c326e72664e65166c68b027b26aaf373f3be36d (diff)
gallium: add point_quad_rasterization bit to rasterizer state
This determines if points should be rasterized according to GL point rules or as normal quads (GL point sprites / d3d points / d3d point sprites).
Diffstat (limited to 'src/mesa/shader')
0 files changed, 0 insertions, 0 deletions