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authorBrian <brian.paul@tungstengraphics.com>2007-10-17 16:18:45 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-10-17 16:18:45 -0600
commit49adf51eeec31c9f3c995a70acc5008522689708 (patch)
tree9a722e6d128a8344d3334602d8eb79ffed74b8b5 /src/mesa/shader
parent420c062cb68e4e313ef34bd879852a003101169e (diff)
Add some FLUSH_CURRENT() calls.
Without these we can find ourselves in _mesa_load_state_parameters() computing derived lighting/material values whhen the current material properties haven't been updated from the VBO. This may be a somewhat wide-spread problem that needs more attention...
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