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authorBrian Paul <brian.paul@tungstengraphics.com>2008-08-12 10:00:02 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-08-12 10:00:02 -0600
commit49c2ee9d99e25c8977c67c490af2416f85d3092b (patch)
treebe87688bc853b20a9cdc91882d5ee375bc6fe3ce /src/mesa/shader
parent0fe0dc32e44b62e51b20645288360c7ce97ea436 (diff)
mesa: allow _mesa_remove_output_reads() to work on fragment programs
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/programopt.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c
index d6a3231055..56f1eb832e 100644
--- a/src/mesa/shader/programopt.c
+++ b/src/mesa/shader/programopt.c
@@ -368,9 +368,9 @@ _mesa_count_texture_instructions(struct gl_program *prog)
/**
* Scan/rewrite program to remove reads of custom (output) registers.
- * The passed type has to be either PROGRAM_VARYING or PROGRAM_OUTPUT.
- * In GLSL vertex shaders, varying vars can be read and written.
- * Normally, vertex varying vars are implemented as output registers.
+ * The passed type has to be either PROGRAM_OUTPUT or PROGRAM_VARYING
+ * (for vertex shaders).
+ * In GLSL shaders, varying vars can be read and written.
* On some hardware, trying to read an output register causes trouble.
* So, rewrite the program to use a temporary register in this case.
*/
@@ -381,8 +381,8 @@ _mesa_remove_output_reads(struct gl_program *prog, enum register_file type)
GLint outputMap[VERT_RESULT_MAX];
GLuint numVaryingReads = 0;
- assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
assert(type == PROGRAM_VARYING || type == PROGRAM_OUTPUT);
+ assert(prog->Target == GL_VERTEX_PROGRAM_ARB || type != PROGRAM_VARYING);
for (i = 0; i < VERT_RESULT_MAX; i++)
outputMap[i] = -1;