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authorMichal Krol <mjkrol@gmail.org>2004-10-21 13:57:24 +0000
committerMichal Krol <mjkrol@gmail.org>2004-10-21 13:57:24 +0000
commit718ba9773bf570b9f5e2cf2a98a6ccf4980da537 (patch)
tree4c2e7c7d19d0e5289c611f2eb1de9e73e0f589bb /src/mesa/shader
parentcbef98c2eae6f4ec3874a226af65f25c5b8526e2 (diff)
change program options numbering to accommodate future
options (up to 256)
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/arbprogram.syn62
-rw-r--r--src/mesa/shader/arbprogram_syn.h16
2 files changed, 50 insertions, 28 deletions
diff --git a/src/mesa/shader/arbprogram.syn b/src/mesa/shader/arbprogram.syn
index 75db7a7942..752ea2aab9 100644
--- a/src/mesa/shader/arbprogram.syn
+++ b/src/mesa/shader/arbprogram.syn
@@ -1,3 +1,33 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.2
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+ /**
+ * \file arbprogram.syn
+ * ARB_fragment/vertex_program syntax
+ * \author Michal Krol
+ */
+
.syntax program;
/*
@@ -18,29 +48,21 @@
.emtcode DECLARATION 0x03
.emtcode END 0x04
-/* GL_ARB_fragment_program option flags */
-.emtcode ARB_PRECISION_HINT_FASTEST 0x01
-.emtcode ARB_PRECISION_HINT_NICEST 0x02
-.emtcode ARB_FOG_EXP 0x04
-.emtcode ARB_FOG_EXP2 0x08
-.emtcode ARB_FOG_LINEAR 0x10
-
-/* GL_ARB_vertex_program option flags */
-.emtcode ARB_POSITION_INVARIANT 0x20
+/* GL_ARB_fragment_program option */
+.emtcode ARB_PRECISION_HINT_FASTEST 0x00
+.emtcode ARB_PRECISION_HINT_NICEST 0x01
+.emtcode ARB_FOG_EXP 0x02
+.emtcode ARB_FOG_EXP2 0x03
+.emtcode ARB_FOG_LINEAR 0x04
-/* GL_ARB_fragment_program_shadow option flags */
-.emtcode ARB_FRAGMENT_PROGRAM_SHADOW 0x40
+/* GL_ARB_vertex_program option */
+.emtcode ARB_POSITION_INVARIANT 0x05
-/* GL_ARB_draw_buffers option flags */
-.emtcode ARB_DRAW_BUFFERS 0x80
+/* GL_ARB_fragment_program_shadow option */
+.emtcode ARB_FRAGMENT_PROGRAM_SHADOW 0x06
-/* if we need more flags, we have three options:
- 1) change the existing flags to indicate an option to a shift, so 0x01 becomes 0 (because
- 1 << 0 is 0x01), 0x02 becomes 1 (1 << 1 == 0x02), and so on - this would give us
- 256 flags,
- 2) mark special value of 0 to say "the following byte will hold the upper 8 bit flags",
- 3) expand all the existing flags to be 2 bytes long
-*/
+/* GL_ARB_draw_buffers option */
+.emtcode ARB_DRAW_BUFFERS 0x07
/* GL_ARB_fragment_program instruction class */
.emtcode OP_ALU_INST 0x00
diff --git a/src/mesa/shader/arbprogram_syn.h b/src/mesa/shader/arbprogram_syn.h
index b67ec4ed66..b87f191caa 100644
--- a/src/mesa/shader/arbprogram_syn.h
+++ b/src/mesa/shader/arbprogram_syn.h
@@ -6,14 +6,14 @@
".emtcode INSTRUCTION 0x02\n"
".emtcode DECLARATION 0x03\n"
".emtcode END 0x04\n"
-".emtcode ARB_PRECISION_HINT_FASTEST 0x01\n"
-".emtcode ARB_PRECISION_HINT_NICEST 0x02\n"
-".emtcode ARB_FOG_EXP 0x04\n"
-".emtcode ARB_FOG_EXP2 0x08\n"
-".emtcode ARB_FOG_LINEAR 0x10\n"
-".emtcode ARB_POSITION_INVARIANT 0x20\n"
-".emtcode ARB_FRAGMENT_PROGRAM_SHADOW 0x40\n"
-".emtcode ARB_DRAW_BUFFERS 0x80\n"
+".emtcode ARB_PRECISION_HINT_FASTEST 0x00\n"
+".emtcode ARB_PRECISION_HINT_NICEST 0x01\n"
+".emtcode ARB_FOG_EXP 0x02\n"
+".emtcode ARB_FOG_EXP2 0x03\n"
+".emtcode ARB_FOG_LINEAR 0x04\n"
+".emtcode ARB_POSITION_INVARIANT 0x05\n"
+".emtcode ARB_FRAGMENT_PROGRAM_SHADOW 0x06\n"
+".emtcode ARB_DRAW_BUFFERS 0x07\n"
".emtcode OP_ALU_INST 0x00\n"
".emtcode OP_TEX_INST 0x01\n"
".emtcode OP_ALU_VECTOR 0x00\n"