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authorKeith Whitwell <keith@tungstengraphics.com>2008-09-20 08:26:11 -0700
committerKeith Whitwell <keith@tungstengraphics.com>2008-09-21 09:46:00 -0700
commit32ef6e75839d6be283e034436e5dd34eabb67958 (patch)
tree7d8ac6e9236a5822d31481936ae0963154efa377 /src/mesa/shader
parente019ead5d76fd4e6e7d47d23e0284058391e1e29 (diff)
mesa: move fixed function vertex program builder from tnl to core mesa
Also unify caching of fragment and vertex programs in shader/prog_cache.c` Brought across from gallium-0.2
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/prog_cache.c193
-rw-r--r--src/mesa/shader/prog_cache.h55
-rw-r--r--src/mesa/shader/prog_statevars.c47
-rw-r--r--src/mesa/shader/prog_statevars.h6
-rw-r--r--src/mesa/shader/program.c6
5 files changed, 296 insertions, 11 deletions
diff --git a/src/mesa/shader/prog_cache.c b/src/mesa/shader/prog_cache.c
new file mode 100644
index 0000000000..36a25377c5
--- /dev/null
+++ b/src/mesa/shader/prog_cache.c
@@ -0,0 +1,193 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "shader/prog_cache.h"
+#include "shader/program.h"
+
+
+struct cache_item
+{
+ GLuint hash;
+ void *key;
+ struct gl_program *program;
+ struct cache_item *next;
+};
+
+struct gl_program_cache
+{
+ struct cache_item **items;
+ GLuint size, n_items;
+};
+
+
+
+/**
+ * Compute hash index from state key.
+ */
+static GLuint
+hash_key(const void *key, GLuint key_size)
+{
+ const GLuint *ikey = (const GLuint *) key;
+ GLuint hash = 0, i;
+
+ assert(key_size >= 4);
+
+ /* Make a slightly better attempt at a hash function:
+ */
+ for (i = 0; i < key_size / sizeof(*ikey); i++)
+ {
+ hash += ikey[i];
+ hash += (hash << 10);
+ hash ^= (hash >> 6);
+ }
+
+ return hash;
+}
+
+
+/**
+ * Rebuild/expand the hash table to accomodate more entries
+ */
+static void
+rehash(struct gl_program_cache *cache)
+{
+ struct cache_item **items;
+ struct cache_item *c, *next;
+ GLuint size, i;
+
+ size = cache->size * 3;
+ items = (struct cache_item**) _mesa_malloc(size * sizeof(*items));
+ _mesa_memset(items, 0, size * sizeof(*items));
+
+ for (i = 0; i < cache->size; i++)
+ for (c = cache->items[i]; c; c = next) {
+ next = c->next;
+ c->next = items[c->hash % size];
+ items[c->hash % size] = c;
+ }
+
+ _mesa_free(cache->items);
+ cache->items = items;
+ cache->size = size;
+}
+
+
+static void
+clear_cache(GLcontext *ctx, struct gl_program_cache *cache)
+{
+ struct cache_item *c, *next;
+ GLuint i;
+
+ for (i = 0; i < cache->size; i++) {
+ for (c = cache->items[i]; c; c = next) {
+ next = c->next;
+ _mesa_free(c->key);
+ _mesa_reference_program(ctx, &c->program, NULL);
+ _mesa_free(c);
+ }
+ cache->items[i] = NULL;
+ }
+
+
+ cache->n_items = 0;
+}
+
+
+
+struct gl_program_cache *
+_mesa_new_program_cache(void)
+{
+ struct gl_program_cache *cache = CALLOC_STRUCT(gl_program_cache);
+ if (cache) {
+ cache->size = 17;
+ cache->items = (struct cache_item **)
+ _mesa_calloc(cache->size * sizeof(struct cache_item));
+ if (!cache->items) {
+ _mesa_free(cache);
+ return NULL;
+ }
+ }
+ return cache;
+}
+
+
+void
+_mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *cache)
+{
+ clear_cache(ctx, cache);
+ _mesa_free(cache->items);
+ _mesa_free(cache);
+}
+
+
+struct gl_program *
+_mesa_search_program_cache(const struct gl_program_cache *cache,
+ const void *key, GLuint keysize)
+{
+ const GLuint hash = hash_key(key, keysize);
+ struct cache_item *c;
+
+ for (c = cache->items[hash % cache->size]; c; c = c->next) {
+ if (c->hash == hash && memcmp(c->key, key, keysize) == 0)
+ return c->program;
+ }
+
+ return NULL;
+}
+
+
+void
+_mesa_program_cache_insert(GLcontext *ctx,
+ struct gl_program_cache *cache,
+ const void *key, GLuint keysize,
+ struct gl_program *program)
+{
+ const GLuint hash = hash_key(key, keysize);
+ struct cache_item *c = CALLOC_STRUCT(cache_item);
+
+ c->hash = hash;
+
+ c->key = _mesa_malloc(keysize);
+ memcpy(c->key, key, keysize);
+
+ c->program = program; /* no refcount change */
+
+ if (cache->n_items > cache->size * 1.5) {
+ if (cache->size < 1000)
+ rehash(cache);
+ else
+ clear_cache(ctx, cache);
+ }
+
+ cache->n_items++;
+ c->next = cache->items[hash % cache->size];
+ cache->items[hash % cache->size] = c;
+}
diff --git a/src/mesa/shader/prog_cache.h b/src/mesa/shader/prog_cache.h
new file mode 100644
index 0000000000..a8c91fba01
--- /dev/null
+++ b/src/mesa/shader/prog_cache.h
@@ -0,0 +1,55 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef PROG_CACHE_H
+#define PROG_CACHE_H
+
+
+/** Opaque type */
+struct gl_program_cache;
+
+
+extern struct gl_program_cache *
+_mesa_new_program_cache(void);
+
+extern void
+_mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *pc);
+
+
+extern struct gl_program *
+_mesa_search_program_cache(const struct gl_program_cache *cache,
+ const void *key, GLuint keysize);
+
+extern void
+_mesa_program_cache_insert(GLcontext *ctx,
+ struct gl_program_cache *cache,
+ const void *key, GLuint keysize,
+ struct gl_program *program);
+
+
+#endif /* PROG_CACHE_H */
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 63f028567d..9d543157f7 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -134,10 +134,6 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
value[3] = 1.0;
}
return;
- case STATE_POSITION_NORMALIZED:
- COPY_4V(value, ctx->Light.Light[ln].EyePosition);
- NORMALIZE_3FV( value );
- return;
default:
_mesa_problem(ctx, "Invalid light state in fetch_state");
return;
@@ -401,7 +397,11 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
case STATE_INTERNAL:
switch (state[1]) {
case STATE_NORMAL_SCALE:
- ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1);
+ ASSIGN_4V(value,
+ ctx->_ModelViewInvScale,
+ ctx->_ModelViewInvScale,
+ ctx->_ModelViewInvScale,
+ 1);
return;
case STATE_TEXRECT_SCALE:
{
@@ -431,15 +431,45 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
value[2] = ctx->Fog.Density * ONE_DIV_LN2;
value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2;
return;
- case STATE_SPOT_DIR_NORMALIZED: {
+
+ case STATE_LIGHT_SPOT_DIR_NORMALIZED: {
/* here, state[2] is the light number */
/* pre-normalize spot dir */
const GLuint ln = (GLuint) state[2];
- COPY_3V(value, ctx->Light.Light[ln].EyeDirection);
- NORMALIZE_3FV(value);
+ COPY_3V(value, ctx->Light.Light[ln]._NormDirection);
value[3] = ctx->Light.Light[ln]._CosCutoff;
return;
}
+
+ case STATE_LIGHT_POSITION: {
+ const GLuint ln = (GLuint) state[2];
+ COPY_4V(value, ctx->Light.Light[ln]._Position);
+ return;
+ }
+
+ case STATE_LIGHT_POSITION_NORMALIZED: {
+ const GLuint ln = (GLuint) state[2];
+ COPY_4V(value, ctx->Light.Light[ln]._Position);
+ NORMALIZE_3FV( value );
+ return;
+ }
+
+ case STATE_LIGHT_HALF_VECTOR: {
+ const GLuint ln = (GLuint) state[2];
+ GLfloat p[3];
+ /* Compute infinite half angle vector:
+ * halfVector = normalize(normalize(lightPos) + (0, 0, 1))
+ * light.EyePosition.w should be 0 for infinite lights.
+ */
+ COPY_3V(p, ctx->Light.Light[ln]._Position);
+ NORMALIZE_3FV(p);
+ ADD_3V(value, p, ctx->_EyeZDir);
+ NORMALIZE_3FV(value);
+ value[3] = 1.0;
+ return;
+ }
+
+
case STATE_PT_SCALE:
value[0] = ctx->Pixel.RedScale;
value[1] = ctx->Pixel.GreenScale;
@@ -711,7 +741,6 @@ append_token(char *dst, gl_state_index k)
append(dst, "normalScale");
break;
case STATE_INTERNAL:
- case STATE_POSITION_NORMALIZED:
append(dst, "(internal)");
break;
case STATE_PT_SCALE:
diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h
index 2efe166e1a..d3091147f8 100644
--- a/src/mesa/shader/prog_statevars.h
+++ b/src/mesa/shader/prog_statevars.h
@@ -106,9 +106,11 @@ typedef enum gl_state_index_ {
STATE_INTERNAL, /* Mesa additions */
STATE_NORMAL_SCALE,
STATE_TEXRECT_SCALE,
- STATE_POSITION_NORMALIZED, /* normalized light position */
STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */
- STATE_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */
+ STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */
+ STATE_LIGHT_POSITION, /* object vs eye space */
+ STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */
+ STATE_LIGHT_HALF_VECTOR, /* object vs eye space */
STATE_PT_SCALE, /**< Pixel transfer RGBA scale */
STATE_PT_BIAS, /**< Pixel transfer RGBA bias */
STATE_PCM_SCALE, /**< Post color matrix RGBA scale */
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index 9f9d5955ea..2932c9ebc5 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -33,6 +33,7 @@
#include "main/context.h"
#include "main/hash.h"
#include "program.h"
+#include "prog_cache.h"
#include "prog_parameter.h"
#include "prog_instruction.h"
@@ -66,6 +67,7 @@ _mesa_init_program(GLcontext *ctx)
ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
}
+ ctx->VertexProgram.Cache = _mesa_new_program_cache();
#endif
#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
@@ -73,8 +75,10 @@ _mesa_init_program(GLcontext *ctx)
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
ctx->Shared->DefaultFragmentProgram);
assert(ctx->FragmentProgram.Current);
+ ctx->FragmentProgram.Cache = _mesa_new_program_cache();
#endif
+
/* XXX probably move this stuff */
#if FEATURE_ATI_fragment_shader
ctx->ATIFragmentShader.Enabled = GL_FALSE;
@@ -93,9 +97,11 @@ _mesa_free_program_data(GLcontext *ctx)
{
#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
+ _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
#endif
#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
+ _mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache);
#endif
/* XXX probably move this stuff */
#if FEATURE_ATI_fragment_shader