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authorNicolai Hähnle <nhaehnle@gmail.com>2009-09-09 19:56:57 +0200
committerNicolai Hähnle <nhaehnle@gmail.com>2009-09-21 12:56:16 +0200
commit736e1ae42fd61f2b9f982b0491ca7daea7e615ed (patch)
tree4237ef2f34e7110b6f2453ba29c2d5f48950a568 /src/mesa/shader
parent1d4dbd8d9b00cdba8c4aef4a3994d8763fea0dff (diff)
r300: Fix handling of NV_vertex_program parameters
The handling is a bit inefficient, unfortunately, but I don't want to make any intrusive changes for Mesa 7.6. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/program.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index 963478fccd..2cd6eb8a38 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -502,6 +502,7 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog)
= (const struct gl_vertex_program *) prog;
struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone;
vpc->IsPositionInvariant = vp->IsPositionInvariant;
+ vpc->IsNVProgram = vp->IsNVProgram;
}
break;
case GL_FRAGMENT_PROGRAM_ARB: