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authorBrian Paul <brianp@vmware.com>2009-02-18 17:40:44 -0700
committerBrian Paul <brianp@vmware.com>2009-02-18 17:48:13 -0700
commitb9d8f717d299c388c0dd238d6315e5becd120406 (patch)
treedc0c48e5e256d3a85964dc1f4e518d092bd74dc3 /src/mesa/shader
parent897331ed1545b840aba429d749d283342417323f (diff)
glsl: fix inequality in set_program_uniform()
We were off by one when checking for too many uniform values.
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/shader_api.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 828d3f062a..afd2c2af7d 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -1660,7 +1660,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
for (k = 0; k < count; k++) {
GLfloat *uniformVal;
- if (offset + k > slots) {
+ if (offset + k >= slots) {
/* Extra array data is ignored */
break;
}