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authorEric Anholt <eric@anholt.net>2008-07-25 12:17:58 -0700
committerEric Anholt <eric@anholt.net>2008-07-25 12:19:50 -0700
commitff60e3fa031504b403766324b1fae3ccacec6650 (patch)
tree277c6cf680446639efb0e9d9bd4ff617c3768448 /src/mesa/shader
parent2e3714380027252ba17a11f23eae851d3f77ab02 (diff)
intel: If a tex image doesn't fit in the object's tree, make a temporary tree.
Previously, we would just store the data as malloced memory hanging off the object, which would get memcpyed in at validate time. This broke an oglconform render-to-texture test, since validate wasn't called but a miptree was expected.
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