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author | Eric Anholt <eric@anholt.net> | 2008-07-25 12:17:58 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2008-07-25 12:19:50 -0700 |
commit | ff60e3fa031504b403766324b1fae3ccacec6650 (patch) | |
tree | 277c6cf680446639efb0e9d9bd4ff617c3768448 /src/mesa/shader | |
parent | 2e3714380027252ba17a11f23eae851d3f77ab02 (diff) |
intel: If a tex image doesn't fit in the object's tree, make a temporary tree.
Previously, we would just store the data as malloced memory hanging off the
object, which would get memcpyed in at validate time. This broke an
oglconform render-to-texture test, since validate wasn't called but a miptree
was expected.
Diffstat (limited to 'src/mesa/shader')
0 files changed, 0 insertions, 0 deletions