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authorBrian Paul <brianp@vmware.com>2010-06-23 22:30:26 -0600
committerBrian Paul <brianp@vmware.com>2010-06-23 22:30:26 -0600
commitca12aefdacd22fb42e3f1d3852db4c12de886554 (patch)
treeb7462a02c678d3d755896c22a0f7f8387cb148c0 /src/mesa/slang/slang_ir.h
parentf2122d47248e59a0f23c15d7f647d7e2072c8d79 (diff)
parentec2b92f98c2e7f161521b447cc1d9a36bce3707c (diff)
Merge branch 'shader-file-reorg'
1. Move all GL entrypoint functions and files into src/mesa/main/ This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits that were in src/mesa/shader/ 2. Move src/mesa/shader/slang/ to src/mesa/slang/ to reduce the tree depth 3. Rename src/mesa/shader/ to src/mesa/program/ since all the remaining files are concerned with GPU programs. 4. Misc code refactoring. In particular, I got rid of most of the GLSL-related ctx->Driver hook functions. None of the drivers used them. Conflicts: src/mesa/drivers/dri/i965/brw_context.c
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diff --git a/src/mesa/slang/slang_ir.h b/src/mesa/slang/slang_ir.h
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+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2005-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file slang_ir.h
+ * Mesa GLSL Intermediate Representation tree types and constants.
+ * \author Brian Paul
+ */
+
+
+#ifndef SLANG_IR_H
+#define SLANG_IR_H
+
+
+#include "main/imports.h"
+#include "slang_compile.h"
+#include "slang_label.h"
+#include "main/mtypes.h"
+
+
+/**
+ * Intermediate Representation opcodes
+ */
+typedef enum
+{
+ IR_NOP = 0,
+ IR_SEQ, /* sequence (eval left, then right) */
+ IR_SCOPE, /* new variable scope (one child) */
+
+ IR_LABEL, /* target of a jump or cjump */
+
+ IR_COND, /* conditional expression/predicate */
+
+ IR_IF, /* high-level IF/then/else */
+ /* Children[0] = conditional expression */
+ /* Children[1] = if-true part */
+ /* Children[2] = if-else part, or NULL */
+
+ IR_BEGIN_SUB, /* begin subroutine */
+ IR_END_SUB, /* end subroutine */
+ IR_RETURN, /* return from subroutine */
+ IR_CALL, /* call subroutine */
+
+ IR_LOOP, /* high-level loop-begin / loop-end */
+ /* Children[0] = loop body */
+ /* Children[1] = loop tail code, or NULL */
+
+ IR_CONT, /* continue loop */
+ /* n->Parent = ptr to parent IR_LOOP Node */
+ IR_BREAK, /* break loop */
+
+ IR_BREAK_IF_TRUE, /**< Children[0] = the condition expression */
+ IR_CONT_IF_TRUE,
+
+ IR_COPY, /**< assignment/copy */
+ IR_MOVE, /**< assembly MOV instruction */
+
+ /* vector ops: */
+ IR_ADD, /**< assembly ADD instruction */
+ IR_SUB,
+ IR_MUL,
+ IR_DIV,
+ IR_DOT4,
+ IR_DOT3,
+ IR_DOT2,
+ IR_NRM4,
+ IR_NRM3,
+ IR_CROSS, /* vec3 cross product */
+ IR_LRP,
+ IR_CLAMP,
+ IR_MIN,
+ IR_MAX,
+ IR_CMP, /* = (op0 < 0) ? op1 : op2 */
+ IR_SEQUAL, /* Set if args are equal (vector) */
+ IR_SNEQUAL, /* Set if args are not equal (vector) */
+ IR_SGE, /* Set if greater or equal (vector) */
+ IR_SGT, /* Set if greater than (vector) */
+ IR_SLE, /* Set if less or equal (vector) */
+ IR_SLT, /* Set if less than (vector) */
+ IR_POW, /* x^y */
+ IR_EXP, /* e^x */
+ IR_EXP2, /* 2^x */
+ IR_LOG2, /* log base 2 */
+ IR_RSQ, /* 1/sqrt() */
+ IR_RCP, /* reciprocol */
+ IR_FLOOR,
+ IR_FRAC,
+ IR_ABS, /* absolute value */
+ IR_NEG, /* negate */
+ IR_DDX, /* derivative w.r.t. X */
+ IR_DDY, /* derivative w.r.t. Y */
+ IR_SIN, /* sine */
+ IR_COS, /* cosine */
+ IR_NOISE1, /* noise(x) */
+ IR_NOISE2, /* noise(x, y) */
+ IR_NOISE3, /* noise(x, y, z) */
+ IR_NOISE4, /* noise(x, y, z, w) */
+
+ IR_EQUAL, /* boolean equality */
+ IR_NOTEQUAL,/* boolean inequality */
+ IR_NOT, /* boolean not */
+
+ IR_VAR, /* variable reference */
+ IR_VAR_DECL,/* var declaration */
+
+ IR_ELEMENT, /* array element */
+ IR_FIELD, /* struct field */
+ IR_SWIZZLE, /* swizzled storage access */
+
+ IR_TEX, /* texture lookup */
+ IR_TEXB, /* texture lookup with LOD bias */
+ IR_TEXP, /* texture lookup with projection */
+
+ IR_TEX_SH, /* texture lookup, shadow compare */
+ IR_TEXB_SH, /* texture lookup with LOD bias, shadow compare */
+ IR_TEXP_SH, /* texture lookup with projection, shadow compare */
+
+ IR_FLOAT,
+ IR_I_TO_F, /* int[4] to float[4] conversion */
+ IR_F_TO_I, /* float[4] to int[4] conversion */
+
+ IR_KILL /* fragment kill/discard */
+} slang_ir_opcode;
+
+
+/**
+ * Describes where data/variables are stored in the various register files.
+ *
+ * In the simple case, the File, Index and Size fields indicate where
+ * a variable is stored. For example, a vec3 variable may be stored
+ * as (File=PROGRAM_TEMPORARY, Index=6, Size=3). Or, File[Index].
+ * Or, a program input like color may be stored as
+ * (File=PROGRAM_INPUT,Index=3,Size=4);
+ *
+ * For single-float values, the Swizzle field indicates which component
+ * of the vector contains the float.
+ *
+ * If IsIndirect is set, the storage is accessed through an indirect
+ * register lookup. The value in question will be located at:
+ * File[Index + IndirectFile[IndirectIndex]]
+ *
+ * This is primary used for indexing arrays. For example, consider this
+ * GLSL code:
+ * uniform int i;
+ * float a[10];
+ * float x = a[i];
+ *
+ * here, storage for a[i] would be described by (File=PROGRAM_TEMPORAY,
+ * Index=aPos, IndirectFile=PROGRAM_UNIFORM, IndirectIndex=iPos), which
+ * would mean TEMP[aPos + UNIFORM[iPos]]
+ */
+struct slang_ir_storage_
+{
+ gl_register_file File; /**< PROGRAM_TEMPORARY, PROGRAM_INPUT, etc */
+ GLint Index; /**< -1 means unallocated */
+ GLint Size; /**< number of floats or ints */
+ GLuint Swizzle; /**< Swizzle AND writemask info */
+ GLint RefCount; /**< Used during IR tree delete */
+
+ GLboolean RelAddr; /* we'll remove this eventually */
+
+ GLboolean IsIndirect;
+ gl_register_file IndirectFile;
+ GLint IndirectIndex;
+ GLuint IndirectSwizzle;
+ GLuint TexTarget; /**< If File==PROGRAM_SAMPLER, one of TEXTURE_x_INDEX */
+
+ /** If Parent is non-null, Index is relative to parent.
+ * The other fields are ignored.
+ */
+ struct slang_ir_storage_ *Parent;
+};
+
+typedef struct slang_ir_storage_ slang_ir_storage;
+
+
+/**
+ * Intermediate Representation (IR) tree node
+ * Basically a binary tree, but IR_LRP and IR_CLAMP have three children.
+ */
+typedef struct slang_ir_node_
+{
+ slang_ir_opcode Opcode;
+ struct slang_ir_node_ *Children[3];
+ slang_ir_storage *Store; /**< location of result of this operation */
+ GLint InstLocation; /**< Location of instruction emitted for this node */
+
+ /** special fields depending on Opcode: */
+ const char *Field; /**< If Opcode == IR_FIELD */
+ GLfloat Value[4]; /**< If Opcode == IR_FLOAT */
+ slang_variable *Var; /**< If Opcode == IR_VAR or IR_VAR_DECL */
+ struct slang_ir_node_ *List; /**< For various linked lists */
+ struct slang_ir_node_ *Parent; /**< Pointer to logical parent (ie. loop) */
+ slang_label *Label; /**< Used for branches */
+ const char *Comment; /**< If Opcode == IR_COMMENT */
+} slang_ir_node;
+
+
+
+/**
+ * Assembly and IR info
+ */
+typedef struct
+{
+ slang_ir_opcode IrOpcode;
+ const char *IrName;
+ gl_inst_opcode InstOpcode;
+ GLuint ResultSize, NumParams;
+} slang_ir_info;
+
+
+
+extern const slang_ir_info *
+_slang_ir_info(slang_ir_opcode opcode);
+
+
+extern void
+_slang_init_ir_storage(slang_ir_storage *st,
+ gl_register_file file, GLint index, GLint size,
+ GLuint swizzle);
+
+extern slang_ir_storage *
+_slang_new_ir_storage(gl_register_file file, GLint index, GLint size);
+
+
+extern slang_ir_storage *
+_slang_new_ir_storage_swz(gl_register_file file, GLint index, GLint size,
+ GLuint swizzle);
+
+extern slang_ir_storage *
+_slang_new_ir_storage_relative(GLint index, GLint size,
+ slang_ir_storage *parent);
+
+
+extern slang_ir_storage *
+_slang_new_ir_storage_indirect(gl_register_file file,
+ GLint index,
+ GLint size,
+ gl_register_file indirectFile,
+ GLint indirectIndex,
+ GLuint indirectSwizzle);
+
+extern slang_ir_storage *
+_slang_new_ir_storage_sampler(GLint sampNum, GLuint texTarget, GLint size);
+
+
+extern void
+_slang_copy_ir_storage(slang_ir_storage *dst, const slang_ir_storage *src);
+
+
+extern void
+_slang_free_ir_tree(slang_ir_node *n);
+
+
+extern void
+_slang_print_ir_tree(const slang_ir_node *n, int indent);
+
+
+#endif /* SLANG_IR_H */