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authorBrian <brian.paul@tungstengraphics.com>2008-03-20 14:50:17 -0600
committerBrian <brian.paul@tungstengraphics.com>2008-03-20 15:04:08 -0600
commitf6cd3778c54c0329c3f497a7368a158087d653d3 (patch)
tree3bbbcc758206571c4f5dab149dfaee4eca87c995 /src/mesa/sources
parent3ece9ace540447c4f0d340a6f9f27980b54f83fb (diff)
gallium: glBitmap code now separe from glDraw/CopyPixels code
Also, glBitmap now re-uses the vertex buffer to avoid frequent allocations/ deallocations. And, use u_simple_shaders utility code.
Diffstat (limited to 'src/mesa/sources')
-rw-r--r--src/mesa/sources1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/sources b/src/mesa/sources
index 287af7121a..d109dce5bc 100644
--- a/src/mesa/sources
+++ b/src/mesa/sources
@@ -172,6 +172,7 @@ STATETRACKER_SOURCES = \
state_tracker/st_atom_texture.c \
state_tracker/st_atom_viewport.c \
state_tracker/st_cb_accum.c \
+ state_tracker/st_cb_bitmap.c \
state_tracker/st_cb_blit.c \
state_tracker/st_cb_bufferobjects.c \
state_tracker/st_cb_clear.c \