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authorIan Romanick <ian.d.romanick@intel.com>2009-09-10 15:33:45 -0700
committerIan Romanick <ian.d.romanick@intel.com>2009-09-10 15:33:45 -0700
commitb8e1e8d2d8ae6ffbf8f271b46ee89788a926b3b0 (patch)
tree5db502ab80287bfc8ff61082784017c7448464f5 /src/mesa/sparc/glapi_sparc.S
parent81722c5d7e8e93d837510b9e6e5d014ec64cf4b3 (diff)
parentd9dc4cb0e4f578da9e50c9d1ba6fd9c22ea2fca6 (diff)
Merge branch 'master' into asm-shader-rework-2
Conflicts: src/mesa/shader/lex.yy.c src/mesa/shader/program_parse.tab.c src/mesa/shader/program_parse.tab.h
Diffstat (limited to 'src/mesa/sparc/glapi_sparc.S')
-rw-r--r--src/mesa/sparc/glapi_sparc.S158
1 files changed, 84 insertions, 74 deletions
diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S
index 34c1e09ad8..50a2037034 100644
--- a/src/mesa/sparc/glapi_sparc.S
+++ b/src/mesa/sparc/glapi_sparc.S
@@ -764,23 +764,33 @@ gl_dispatch_functions_start:
GL_STUB(glBindVertexArray, _gloffset_BindVertexArray)
GL_STUB(glGenVertexArrays, _gloffset_GenVertexArrays)
GL_STUB(glCopyBufferSubData, _gloffset_CopyBufferSubData)
+ GL_STUB(glClientWaitSync, _gloffset_ClientWaitSync)
+ GL_STUB(glDeleteSync, _gloffset_DeleteSync)
+ GL_STUB(glFenceSync, _gloffset_FenceSync)
+ GL_STUB(glGetInteger64v, _gloffset_GetInteger64v)
+ GL_STUB(glGetSynciv, _gloffset_GetSynciv)
+ GL_STUB(glIsSync, _gloffset_IsSync)
+ GL_STUB(glWaitSync, _gloffset_WaitSync)
+ GL_STUB(glDrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex)
+ GL_STUB(glDrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex)
+ GL_STUB(glMultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex)
GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT)
- GL_STUB(gl_dispatch_stub_568, _gloffset_GetPixelTexGenParameterfvSGIS)
- HIDDEN(gl_dispatch_stub_568)
- GL_STUB(gl_dispatch_stub_569, _gloffset_GetPixelTexGenParameterivSGIS)
- HIDDEN(gl_dispatch_stub_569)
- GL_STUB(gl_dispatch_stub_570, _gloffset_PixelTexGenParameterfSGIS)
- HIDDEN(gl_dispatch_stub_570)
- GL_STUB(gl_dispatch_stub_571, _gloffset_PixelTexGenParameterfvSGIS)
- HIDDEN(gl_dispatch_stub_571)
- GL_STUB(gl_dispatch_stub_572, _gloffset_PixelTexGenParameteriSGIS)
- HIDDEN(gl_dispatch_stub_572)
- GL_STUB(gl_dispatch_stub_573, _gloffset_PixelTexGenParameterivSGIS)
- HIDDEN(gl_dispatch_stub_573)
- GL_STUB(gl_dispatch_stub_574, _gloffset_SampleMaskSGIS)
- HIDDEN(gl_dispatch_stub_574)
- GL_STUB(gl_dispatch_stub_575, _gloffset_SamplePatternSGIS)
- HIDDEN(gl_dispatch_stub_575)
+ GL_STUB(gl_dispatch_stub_578, _gloffset_GetPixelTexGenParameterfvSGIS)
+ HIDDEN(gl_dispatch_stub_578)
+ GL_STUB(gl_dispatch_stub_579, _gloffset_GetPixelTexGenParameterivSGIS)
+ HIDDEN(gl_dispatch_stub_579)
+ GL_STUB(gl_dispatch_stub_580, _gloffset_PixelTexGenParameterfSGIS)
+ HIDDEN(gl_dispatch_stub_580)
+ GL_STUB(gl_dispatch_stub_581, _gloffset_PixelTexGenParameterfvSGIS)
+ HIDDEN(gl_dispatch_stub_581)
+ GL_STUB(gl_dispatch_stub_582, _gloffset_PixelTexGenParameteriSGIS)
+ HIDDEN(gl_dispatch_stub_582)
+ GL_STUB(gl_dispatch_stub_583, _gloffset_PixelTexGenParameterivSGIS)
+ HIDDEN(gl_dispatch_stub_583)
+ GL_STUB(gl_dispatch_stub_584, _gloffset_SampleMaskSGIS)
+ HIDDEN(gl_dispatch_stub_584)
+ GL_STUB(gl_dispatch_stub_585, _gloffset_SamplePatternSGIS)
+ HIDDEN(gl_dispatch_stub_585)
GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT)
GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT)
GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT)
@@ -791,10 +801,10 @@ gl_dispatch_functions_start:
GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT)
GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT)
GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT)
- GL_STUB(gl_dispatch_stub_586, _gloffset_CullParameterdvEXT)
- HIDDEN(gl_dispatch_stub_586)
- GL_STUB(gl_dispatch_stub_587, _gloffset_CullParameterfvEXT)
- HIDDEN(gl_dispatch_stub_587)
+ GL_STUB(gl_dispatch_stub_596, _gloffset_CullParameterdvEXT)
+ HIDDEN(gl_dispatch_stub_596)
+ GL_STUB(gl_dispatch_stub_597, _gloffset_CullParameterfvEXT)
+ HIDDEN(gl_dispatch_stub_597)
GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT)
GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT)
GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT)
@@ -819,8 +829,8 @@ gl_dispatch_functions_start:
GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT)
GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT)
GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT)
- GL_STUB(gl_dispatch_stub_612, _gloffset_PixelTexGenSGIX)
- HIDDEN(gl_dispatch_stub_612)
+ GL_STUB(gl_dispatch_stub_622, _gloffset_PixelTexGenSGIX)
+ HIDDEN(gl_dispatch_stub_622)
GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT)
GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV)
GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV)
@@ -862,24 +872,24 @@ gl_dispatch_functions_start:
GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA)
GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA)
GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA)
- GL_STUB(gl_dispatch_stub_654, _gloffset_MultiModeDrawArraysIBM)
- HIDDEN(gl_dispatch_stub_654)
- GL_STUB(gl_dispatch_stub_655, _gloffset_MultiModeDrawElementsIBM)
- HIDDEN(gl_dispatch_stub_655)
- GL_STUB(gl_dispatch_stub_656, _gloffset_DeleteFencesNV)
- HIDDEN(gl_dispatch_stub_656)
- GL_STUB(gl_dispatch_stub_657, _gloffset_FinishFenceNV)
- HIDDEN(gl_dispatch_stub_657)
- GL_STUB(gl_dispatch_stub_658, _gloffset_GenFencesNV)
- HIDDEN(gl_dispatch_stub_658)
- GL_STUB(gl_dispatch_stub_659, _gloffset_GetFenceivNV)
- HIDDEN(gl_dispatch_stub_659)
- GL_STUB(gl_dispatch_stub_660, _gloffset_IsFenceNV)
- HIDDEN(gl_dispatch_stub_660)
- GL_STUB(gl_dispatch_stub_661, _gloffset_SetFenceNV)
- HIDDEN(gl_dispatch_stub_661)
- GL_STUB(gl_dispatch_stub_662, _gloffset_TestFenceNV)
- HIDDEN(gl_dispatch_stub_662)
+ GL_STUB(gl_dispatch_stub_664, _gloffset_MultiModeDrawArraysIBM)
+ HIDDEN(gl_dispatch_stub_664)
+ GL_STUB(gl_dispatch_stub_665, _gloffset_MultiModeDrawElementsIBM)
+ HIDDEN(gl_dispatch_stub_665)
+ GL_STUB(gl_dispatch_stub_666, _gloffset_DeleteFencesNV)
+ HIDDEN(gl_dispatch_stub_666)
+ GL_STUB(gl_dispatch_stub_667, _gloffset_FinishFenceNV)
+ HIDDEN(gl_dispatch_stub_667)
+ GL_STUB(gl_dispatch_stub_668, _gloffset_GenFencesNV)
+ HIDDEN(gl_dispatch_stub_668)
+ GL_STUB(gl_dispatch_stub_669, _gloffset_GetFenceivNV)
+ HIDDEN(gl_dispatch_stub_669)
+ GL_STUB(gl_dispatch_stub_670, _gloffset_IsFenceNV)
+ HIDDEN(gl_dispatch_stub_670)
+ GL_STUB(gl_dispatch_stub_671, _gloffset_SetFenceNV)
+ HIDDEN(gl_dispatch_stub_671)
+ GL_STUB(gl_dispatch_stub_672, _gloffset_TestFenceNV)
+ HIDDEN(gl_dispatch_stub_672)
GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV)
GL_STUB(glBindProgramNV, _gloffset_BindProgramNV)
GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV)
@@ -960,26 +970,26 @@ gl_dispatch_functions_start:
GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI)
GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV)
GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV)
- GL_STUB(gl_dispatch_stub_743, _gloffset_ActiveStencilFaceEXT)
- HIDDEN(gl_dispatch_stub_743)
- GL_STUB(gl_dispatch_stub_744, _gloffset_BindVertexArrayAPPLE)
- HIDDEN(gl_dispatch_stub_744)
- GL_STUB(gl_dispatch_stub_745, _gloffset_DeleteVertexArraysAPPLE)
- HIDDEN(gl_dispatch_stub_745)
- GL_STUB(gl_dispatch_stub_746, _gloffset_GenVertexArraysAPPLE)
- HIDDEN(gl_dispatch_stub_746)
- GL_STUB(gl_dispatch_stub_747, _gloffset_IsVertexArrayAPPLE)
- HIDDEN(gl_dispatch_stub_747)
+ GL_STUB(gl_dispatch_stub_753, _gloffset_ActiveStencilFaceEXT)
+ HIDDEN(gl_dispatch_stub_753)
+ GL_STUB(gl_dispatch_stub_754, _gloffset_BindVertexArrayAPPLE)
+ HIDDEN(gl_dispatch_stub_754)
+ GL_STUB(gl_dispatch_stub_755, _gloffset_DeleteVertexArraysAPPLE)
+ HIDDEN(gl_dispatch_stub_755)
+ GL_STUB(gl_dispatch_stub_756, _gloffset_GenVertexArraysAPPLE)
+ HIDDEN(gl_dispatch_stub_756)
+ GL_STUB(gl_dispatch_stub_757, _gloffset_IsVertexArrayAPPLE)
+ HIDDEN(gl_dispatch_stub_757)
GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV)
GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV)
GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV)
GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV)
GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV)
GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV)
- GL_STUB(gl_dispatch_stub_754, _gloffset_DepthBoundsEXT)
- HIDDEN(gl_dispatch_stub_754)
- GL_STUB(gl_dispatch_stub_755, _gloffset_BlendEquationSeparateEXT)
- HIDDEN(gl_dispatch_stub_755)
+ GL_STUB(gl_dispatch_stub_764, _gloffset_DepthBoundsEXT)
+ HIDDEN(gl_dispatch_stub_764)
+ GL_STUB(gl_dispatch_stub_765, _gloffset_BlendEquationSeparateEXT)
+ HIDDEN(gl_dispatch_stub_765)
GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT)
GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT)
GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT)
@@ -997,28 +1007,28 @@ gl_dispatch_functions_start:
GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT)
GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT)
GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT)
- GL_STUB(gl_dispatch_stub_773, _gloffset_BlitFramebufferEXT)
- HIDDEN(gl_dispatch_stub_773)
- GL_STUB(gl_dispatch_stub_774, _gloffset_BufferParameteriAPPLE)
- HIDDEN(gl_dispatch_stub_774)
- GL_STUB(gl_dispatch_stub_775, _gloffset_FlushMappedBufferRangeAPPLE)
- HIDDEN(gl_dispatch_stub_775)
- GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT)
- GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT)
- GL_STUB(gl_dispatch_stub_778, _gloffset_GetTexParameterPointervAPPLE)
- HIDDEN(gl_dispatch_stub_778)
- GL_STUB(gl_dispatch_stub_779, _gloffset_TextureRangeAPPLE)
- HIDDEN(gl_dispatch_stub_779)
- GL_STUB(gl_dispatch_stub_780, _gloffset_StencilFuncSeparateATI)
- HIDDEN(gl_dispatch_stub_780)
- GL_STUB(gl_dispatch_stub_781, _gloffset_ProgramEnvParameters4fvEXT)
- HIDDEN(gl_dispatch_stub_781)
- GL_STUB(gl_dispatch_stub_782, _gloffset_ProgramLocalParameters4fvEXT)
- HIDDEN(gl_dispatch_stub_782)
- GL_STUB(gl_dispatch_stub_783, _gloffset_GetQueryObjecti64vEXT)
+ GL_STUB(gl_dispatch_stub_783, _gloffset_BlitFramebufferEXT)
HIDDEN(gl_dispatch_stub_783)
- GL_STUB(gl_dispatch_stub_784, _gloffset_GetQueryObjectui64vEXT)
+ GL_STUB(gl_dispatch_stub_784, _gloffset_BufferParameteriAPPLE)
HIDDEN(gl_dispatch_stub_784)
+ GL_STUB(gl_dispatch_stub_785, _gloffset_FlushMappedBufferRangeAPPLE)
+ HIDDEN(gl_dispatch_stub_785)
+ GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT)
+ GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT)
+ GL_STUB(gl_dispatch_stub_788, _gloffset_GetTexParameterPointervAPPLE)
+ HIDDEN(gl_dispatch_stub_788)
+ GL_STUB(gl_dispatch_stub_789, _gloffset_TextureRangeAPPLE)
+ HIDDEN(gl_dispatch_stub_789)
+ GL_STUB(gl_dispatch_stub_790, _gloffset_StencilFuncSeparateATI)
+ HIDDEN(gl_dispatch_stub_790)
+ GL_STUB(gl_dispatch_stub_791, _gloffset_ProgramEnvParameters4fvEXT)
+ HIDDEN(gl_dispatch_stub_791)
+ GL_STUB(gl_dispatch_stub_792, _gloffset_ProgramLocalParameters4fvEXT)
+ HIDDEN(gl_dispatch_stub_792)
+ GL_STUB(gl_dispatch_stub_793, _gloffset_GetQueryObjecti64vEXT)
+ HIDDEN(gl_dispatch_stub_793)
+ GL_STUB(gl_dispatch_stub_794, _gloffset_GetQueryObjectui64vEXT)
+ HIDDEN(gl_dispatch_stub_794)
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)