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authorBrian <brian.paul@tungstengraphics.com>2007-09-20 13:42:37 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-09-20 13:43:23 -0600
commit086734502a614e7778533018846ee66a66df9821 (patch)
tree80fc84b09af1915693bb6cf2c8596fb61a6cb1b4 /src/mesa/state_tracker/st_cb_clear.c
parent745f0cbe0528ac925096f5c1b85de7280fee7fbc (diff)
Checkpoint: vertex attribute clean-up.
Remove/disable the attrib/slot mapping arrays in a few places. Work in progress...
Diffstat (limited to 'src/mesa/state_tracker/st_cb_clear.c')
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index bfc977daa4..5e63205088 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -491,7 +491,7 @@ clear_depth_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
assert(strb->surface->format);
-#if 01
+#if 0
if (ctx->Scissor.Enabled ||
(isDS && ctx->DrawBuffer->Visual.stencilBits > 0)) {
/* scissoring or we have a combined depth/stencil buffer */