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author | Brian <brian.paul@tungstengraphics.com> | 2007-09-20 13:42:37 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-09-20 13:43:23 -0600 |
commit | 086734502a614e7778533018846ee66a66df9821 (patch) | |
tree | 80fc84b09af1915693bb6cf2c8596fb61a6cb1b4 /src/mesa/state_tracker/st_cb_clear.c | |
parent | 745f0cbe0528ac925096f5c1b85de7280fee7fbc (diff) |
Checkpoint: vertex attribute clean-up.
Remove/disable the attrib/slot mapping arrays in a few places.
Work in progress...
Diffstat (limited to 'src/mesa/state_tracker/st_cb_clear.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index bfc977daa4..5e63205088 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -491,7 +491,7 @@ clear_depth_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) assert(strb->surface->format); -#if 01 +#if 0 if (ctx->Scissor.Enabled || (isDS && ctx->DrawBuffer->Visual.stencilBits > 0)) { /* scissoring or we have a combined depth/stencil buffer */ |