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authorBrian Paul <brianp@vmware.com>2010-04-23 14:00:50 -0600
committerBrian Paul <brianp@vmware.com>2010-04-23 15:41:49 -0600
commit76c7ad2e7d387feefe58dc2116b613fe11a8b273 (patch)
tree9ae2e05bb2f23c22134737a64213652c7a2c95e3 /src/mesa/state_tracker/st_cb_clear.c
parent57fc2e7802d1903848c2d7799f7e36308818b2e2 (diff)
st/mesa: clean-up: use st_context() everywhere
Diffstat (limited to 'src/mesa/state_tracker/st_cb_clear.c')
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index 2f77aff7a6..736180ddc6 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -109,11 +109,10 @@ st_destroy_clear(struct st_context *st)
* Coords are clip coords with y=0=bottom.
*/
static void
-draw_quad(GLcontext *ctx,
+draw_quad(struct st_context *st,
float x0, float y0, float x1, float y1, GLfloat z,
const GLfloat color[4])
{
- struct st_context *st = ctx->st;
struct pipe_context *pipe = st->pipe;
/* XXX: Need to improve buffer_write to allow NO_WAIT (as well as
@@ -193,7 +192,7 @@ static void
clear_with_quad(GLcontext *ctx,
GLboolean color, GLboolean depth, GLboolean stencil)
{
- struct st_context *st = ctx->st;
+ struct st_context *st = st_context(ctx);
const struct gl_framebuffer *fb = ctx->DrawBuffer;
const GLfloat fb_width = (GLfloat) fb->Width;
const GLfloat fb_height = (GLfloat) fb->Height;
@@ -295,7 +294,7 @@ clear_with_quad(GLcontext *ctx,
cso_set_vertex_shader_handle(st->cso_context, st->clear.vs);
/* draw quad matching scissor rect (XXX verify coord round-off) */
- draw_quad(ctx, x0, y0, x1, y1,
+ draw_quad(st, x0, y0, x1, y1,
(GLfloat) ctx->Depth.Clear, ctx->Color.ClearColor);
/* Restore pipe state */
@@ -448,7 +447,7 @@ st_Clear(GLcontext *ctx, GLbitfield mask)
{
static const GLbitfield BUFFER_BITS_DS
= (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
- struct st_context *st = ctx->st;
+ struct st_context *st = st_context(ctx);
struct gl_renderbuffer *depthRb
= ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
struct gl_renderbuffer *stencilRb
@@ -530,8 +529,8 @@ st_Clear(GLcontext *ctx, GLbitfield mask)
mask & BUFFER_BIT_DEPTH,
mask & BUFFER_BIT_STENCIL);
} else if (clear_buffers)
- ctx->st->pipe->clear(ctx->st->pipe, clear_buffers, ctx->Color.ClearColor,
- ctx->Depth.Clear, ctx->Stencil.Clear);
+ st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColor,
+ ctx->Depth.Clear, ctx->Stencil.Clear);
if (mask & BUFFER_BIT_ACCUM)
st_clear_accum_buffer(ctx,