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authorBrian <brian.paul@tungstengraphics.com>2008-03-19 11:12:48 -0600
committerBrian <brian.paul@tungstengraphics.com>2008-03-19 11:14:18 -0600
commit7d95efde0a0e13e13c59444703bc47eb13926385 (patch)
tree807dbe0e71c0c98534fef1957b7317acd306c3a5 /src/mesa/state_tracker/st_cb_drawpixels.c
parent1213c7257335d577cf0217e34edafddf0451ba1b (diff)
gallium: implement CSO save/restore functions for use by meta operations (blit, gen-mipmaps, quad-clear, etc)
Also, additional cso_set_*() functions for viewport, framebuffer, blend color, etc. state.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_drawpixels.c')
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c25
1 files changed, 10 insertions, 15 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 18ec9645c4..33d34445ee 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -650,6 +650,9 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
assert(width <= maxSize);
assert(height <= maxSize);
+ cso_save_rasterizer(cso);
+ cso_save_viewport(cso);
+
/* setup state: just scissor */
{
struct pipe_rasterizer_state setup;
@@ -696,7 +699,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
vp.translate[1] = 0.5 * height;
vp.translate[2] = 0.0;
vp.translate[3] = 0.0;
- pipe->set_viewport_state(pipe, &vp);
+ cso_set_viewport(cso, &vp);
}
/* texture state: */
@@ -719,26 +722,18 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
else
draw_quad(ctx, x0, y0, z, x1, y1, invertTex);
- /* restore GL state */
- pipe->set_sampler_textures(pipe, ctx->st->state.num_textures,
- ctx->st->state.sampler_texture);
-
- pipe->set_viewport_state(pipe, &ctx->st->state.viewport);
-
-#if 0
- /* Can't depend on old state objects still existing -- may have
- * been deleted to make room in the hash, etc. (Should get
- * fixed...)
- */
- st_invalidate_state(ctx, _NEW_COLOR | _NEW_TEXTURE);
-#else
/* restore state */
+ cso_restore_rasterizer(cso);
+ cso_restore_viewport(cso);
+ /* shaders don't go through cso yet */
pipe->bind_fs_state(pipe, st->fp->driver_shader);
pipe->bind_vs_state(pipe, st->vp->driver_shader);
+
cso_set_rasterizer(cso, &st->state.rasterizer);
cso_set_samplers(cso, PIPE_MAX_SAMPLERS,
(const struct pipe_sampler_state **) st->state.sampler_list);
-#endif
+ pipe->set_sampler_textures(pipe, ctx->st->state.num_textures,
+ ctx->st->state.sampler_texture);
}