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authorBrian Paul <brianp@vmware.com>2010-12-16 08:43:21 -0700
committerBrian Paul <brianp@vmware.com>2010-12-16 10:18:23 -0700
commitaa5ba96d294698809186cc4b59034abbd3076812 (patch)
treedcbbc0ee1dcebfe1d1ce9012f983fa6daddda928 /src/mesa/state_tracker/st_cb_drawpixels.c
parentc52adfc2e1d130effea940e75690897eb5d3ceaa (diff)
st/mesa: s/varient/variant
Diffstat (limited to 'src/mesa/state_tracker/st_cb_drawpixels.c')
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 323e7e357e..1fc47688e4 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -846,12 +846,12 @@ draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
* Get fragment program variant for a glDrawPixels or glCopyPixels
* command for RGBA data.
*/
-static struct st_fp_varient *
-get_color_fp_varient(struct st_context *st)
+static struct st_fp_variant *
+get_color_fp_variant(struct st_context *st)
{
struct gl_context *ctx = st->ctx;
- struct st_fp_varient_key key;
- struct st_fp_varient *fpv;
+ struct st_fp_variant_key key;
+ struct st_fp_variant *fpv;
memset(&key, 0, sizeof(key));
@@ -867,7 +867,7 @@ get_color_fp_varient(struct st_context *st)
ctx->Pixel.AlphaScale != 1.0);
key.pixelMaps = ctx->Pixel.MapColorFlag;
- fpv = st_get_fp_varient(st, st->fp, &key);
+ fpv = st_get_fp_variant(st, st->fp, &key);
return fpv;
}
@@ -877,12 +877,12 @@ get_color_fp_varient(struct st_context *st)
* Get fragment program variant for a glDrawPixels or glCopyPixels
* command for depth/stencil data.
*/
-static struct st_fp_varient *
-get_depth_stencil_fp_varient(struct st_context *st, GLboolean write_depth,
+static struct st_fp_variant *
+get_depth_stencil_fp_variant(struct st_context *st, GLboolean write_depth,
GLboolean write_stencil)
{
- struct st_fp_varient_key key;
- struct st_fp_varient *fpv;
+ struct st_fp_variant_key key;
+ struct st_fp_variant *fpv;
memset(&key, 0, sizeof(key));
@@ -891,7 +891,7 @@ get_depth_stencil_fp_varient(struct st_context *st, GLboolean write_depth,
key.drawpixels_z = write_depth;
key.drawpixels_stencil = write_stencil;
- fpv = st_get_fp_varient(st, st->fp, &key);
+ fpv = st_get_fp_variant(st, st->fp, &key);
return fpv;
}
@@ -914,7 +914,7 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
struct pipe_sampler_view *sv[2];
int num_sampler_view = 1;
enum pipe_format stencil_format = PIPE_FORMAT_NONE;
- struct st_fp_varient *fpv;
+ struct st_fp_variant *fpv;
if (format == GL_DEPTH_STENCIL)
write_stencil = write_depth = GL_TRUE;
@@ -951,7 +951,7 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
* Get vertex/fragment shaders
*/
if (write_depth || write_stencil) {
- fpv = get_depth_stencil_fp_varient(st, write_depth, write_stencil);
+ fpv = get_depth_stencil_fp_variant(st, write_depth, write_stencil);
driver_fp = fpv->driver_shader;
@@ -960,7 +960,7 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
color = ctx->Current.RasterColor;
}
else {
- fpv = get_color_fp_varient(st);
+ fpv = get_color_fp_variant(st);
driver_fp = fpv->driver_shader;
@@ -1156,7 +1156,7 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
GLint readX, readY, readW, readH;
GLuint sample_count;
struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
- struct st_fp_varient *fpv;
+ struct st_fp_variant *fpv;
st_validate_state(st);
@@ -1173,7 +1173,7 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
rbRead = st_get_color_read_renderbuffer(ctx);
color = NULL;
- fpv = get_color_fp_varient(st);
+ fpv = get_color_fp_variant(st);
driver_fp = fpv->driver_shader;
driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
@@ -1188,7 +1188,7 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- fpv = get_depth_stencil_fp_varient(st, GL_TRUE, GL_FALSE);
+ fpv = get_depth_stencil_fp_variant(st, GL_TRUE, GL_FALSE);
driver_fp = fpv->driver_shader;
driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);