diff options
author | Brian Paul <brianp@vmware.com> | 2010-04-29 15:32:36 -0600 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2010-04-30 12:33:40 -0600 |
commit | e648d4a1d1c0c5f70916e38366b863f0bec79a62 (patch) | |
tree | bb0471dbdd4a69594d62fb715641eb3f91f77f5d /src/mesa/state_tracker/st_cb_fbo.c | |
parent | e9bf09a98a624e594bdea2503326bb693b8cf9b8 (diff) |
st/mesa: ignore gl_texture_object::BaseLevel when allocating gallium textures
Previously, when we created a gallium texture for a corresponding Mesa
texture we'd only allocate space for mipmap levels >= BaseLevel.
This patch undoes that mechanism. This fixes a render-to-texture bug
when rendering to level 0 when BaseLevel=1.
Also, it makes sense to allocate the whole texture object memory when
BaseLevel > 0 since a common use of GL_TEXTURE_BASE_LEVEL is to
progressively load/render mipmaps. Eventually, the app almost always
fills in the level=0 mipmap image.
Finally, the texture image code is bit easier to understand now.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_fbo.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_fbo.c | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index e5c956d561..c02121fbd1 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -321,15 +321,13 @@ st_render_texture(GLcontext *ctx, struct pipe_resource *pt = st_get_texobj_resource(att->Texture); struct st_texture_object *stObj; const struct gl_texture_image *texImage; - GLint pt_level; /* When would this fail? Perhaps assert? */ if (!pt) return; - /* The first gallium texture level = Mesa BaseLevel */ - pt_level = MAX2(0, (GLint) att->TextureLevel - att->Texture->BaseLevel); - texImage = att->Texture->Image[att->CubeMapFace][pt_level]; + /* get pointer to texture image we're rendeing to */ + texImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; /* create new renderbuffer which wraps the texture image */ rb = st_new_renderbuffer(ctx, 0); @@ -350,7 +348,7 @@ st_render_texture(GLcontext *ctx, /* point renderbuffer at texobject */ strb->rtt = stObj; - strb->rtt_level = pt_level; + strb->rtt_level = att->TextureLevel; strb->rtt_face = att->CubeMapFace; strb->rtt_slice = att->Zoffset; |