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authorBrian Paul <brian.paul@tungstengraphics.com>2008-05-07 16:44:33 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-05-07 16:44:33 -0600
commit1a82d9648b3db780e58e4966924157542d148c58 (patch)
treeff2df9236856e1b13c3f38622d297008a1cbbd95 /src/mesa/state_tracker/st_cb_readpixels.c
parent8f76459f62aaf6f3a130e9be75aa7fe565406d28 (diff)
gallium: fix some render to texture bugs
Before, we were sometimes rendering into a stale texture because st_finalize_texture() would discard the old texture and create a new one. Moved st_update_framebuffer atom after texture validation so that we can create a new renderbuffer surface if the texture changes. Also, split texture validation into two parts: finalize_textures and update_textures. Do finalize_textures first to avoid getting into the situtation where we're doing a pipe->surface_copy() mid-way through state validation. Some debug code still in place, but disabled...
Diffstat (limited to 'src/mesa/state_tracker/st_cb_readpixels.c')
-rw-r--r--src/mesa/state_tracker/st_cb_readpixels.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c
index 0b2b9d544d..3615fafc0a 100644
--- a/src/mesa/state_tracker/st_cb_readpixels.c
+++ b/src/mesa/state_tracker/st_cb_readpixels.c
@@ -183,6 +183,8 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
struct gl_pixelstore_attrib clippedPacking = *pack;
struct pipe_surface *surf;
+ assert(ctx->ReadBuffer->Width > 0);
+
/* XXX convolution not done yet */
assert((transferOps & IMAGE_CONVOLUTION_BIT) == 0);