diff options
author | Michel Dänzer <daenzer@vmware.com> | 2009-03-04 11:58:48 +0100 |
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committer | Michel Dänzer <daenzer@vmware.com> | 2009-03-04 11:58:48 +0100 |
commit | 5e27cd46c04a9e7b5904cc014bffd0f4daae31fe (patch) | |
tree | a57289f14d69f1977dfaee592af908052d726b8c /src/mesa/state_tracker/st_cb_texture.c | |
parent | 60041203d5847de8ab71842a6ce5d33d96cc4930 (diff) |
gallium: Unify reference counting.
The core reference counting code is centralized in p_refcnt.h.
This has some consequences related to struct pipe_buffer:
* The screen member of struct pipe_buffer must be initialized, or
pipe_buffer_reference() will crash trying to destroy a buffer with reference
count 0. u_simple_screen takes care of this, but I may have missed some of
the drivers not using it.
* Except for rare exceptions deep in winsys code, buffers must always be
allocated via pipe_buffer_create() or via screen->*buffer_create() rather
than via winsys->*buffer_create().
Diffstat (limited to 'src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 3039eb2a87..a504454145 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -938,12 +938,12 @@ fallback_copy_texsubimage(GLcontext *ctx, srcY = strb->Base.Height - srcY - height; } - src_trans = pipe->screen->get_tex_transfer( pipe->screen, - strb->texture, - 0, 0, 0, - PIPE_TRANSFER_READ, - srcX, srcY, - width, height); + src_trans = screen->get_tex_transfer( screen, + strb->texture, + 0, 0, 0, + PIPE_TRANSFER_READ, + srcX, srcY, + width, height); texDest = st_texture_image_map(ctx->st, stImage, 0, PIPE_TRANSFER_WRITE, destX, destY, width, height); @@ -1020,7 +1020,7 @@ fallback_copy_texsubimage(GLcontext *ctx, } st_texture_image_unmap(ctx->st, stImage); - screen->tex_transfer_release(screen, &src_trans); + screen->tex_transfer_destroy(src_trans); } @@ -1413,7 +1413,7 @@ st_finalize_texture(GLcontext *ctx, stObj->pt->depth[0] != firstImage->base.Depth2 || stObj->pt->block.size/stObj->pt->block.width != cpp || /* Nominal bytes per pixel */ stObj->pt->compressed != firstImage->base.IsCompressed) { - pipe_texture_release(&stObj->pt); + pipe_texture_reference(&stObj->pt, NULL); ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER; } } |