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authorZack Rusin <zack@tungstengraphics.com>2007-09-20 07:50:33 -0400
committerZack Rusin <zack@tungstengraphics.com>2007-09-20 07:50:33 -0400
commitdaf5b0f41baa50951e7c2f9ea5cd90b119085a7f (patch)
treed273c4ae95a8cb617412c9f7a1b943dc4364420f /src/mesa/state_tracker/st_draw.c
parent37cf13ed9a429c755f121daa1776b1b30a985ab3 (diff)
Switch fragment/vertex shaders to the new caching semantics.
Allow driver custom allocation within cached objects. The shaders are currently twiced (by cso layer and by the program itself).
Diffstat (limited to 'src/mesa/state_tracker/st_draw.c')
-rw-r--r--src/mesa/state_tracker/st_draw.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index 238ade00ac..633e4d9470 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -198,7 +198,7 @@ st_draw_vbo(GLcontext *ctx,
/* must get these after state validation! */
vp = ctx->st->vp;
- vs = ctx->st->state.vs;
+ vs = &ctx->st->state.vs->state;
/* loop over TGSI shader inputs */
for (attr = 0; attr < vs->num_inputs; attr++) {
@@ -405,8 +405,8 @@ st_feedback_draw_vbo(GLcontext *ctx,
assert(draw);
draw_set_viewport_state(draw, &st->state.viewport);
draw_set_clip_state(draw, &st->state.clip);
- draw_set_rasterizer_state(draw, st->state.rasterizer->data);
- draw_set_vertex_shader(draw, st->state.vs);
+ draw_set_rasterizer_state(draw, &st->state.rasterizer->state);
+ draw_set_vertex_shader(draw, &st->state.vs->state);
/* XXX need to set vertex info too */