summaryrefslogtreecommitdiff
path: root/src/mesa/state_tracker/st_framebuffer.c
diff options
context:
space:
mode:
authorChia-I Wu <olv@lunarg.com>2010-04-12 16:13:33 +0800
committerChia-I Wu <olv@lunarg.com>2010-04-13 15:15:43 +0800
commitda8412ec19ad00627ae9139dc02f46f344bbb6ac (patch)
tree2d94aaab96316afb0267251d978830812ed701af /src/mesa/state_tracker/st_framebuffer.c
parenta1dbd009d4a725b432a08093dc52486f896915d9 (diff)
st/mesa: Drop st_public support.
There is no user of st_public now.
Diffstat (limited to 'src/mesa/state_tracker/st_framebuffer.c')
-rw-r--r--src/mesa/state_tracker/st_framebuffer.c408
1 files changed, 0 insertions, 408 deletions
diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c
deleted file mode 100644
index 819b4487ac..0000000000
--- a/src/mesa/state_tracker/st_framebuffer.c
+++ /dev/null
@@ -1,408 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#include "main/imports.h"
-#include "main/buffers.h"
-#include "main/context.h"
-#include "main/framebuffer.h"
-#include "main/renderbuffer.h"
-#include "st_context.h"
-#include "st_cb_fbo.h"
-#include "st_public.h"
-#include "pipe/p_defines.h"
-#include "util/u_inlines.h"
-
-
-struct st_framebuffer *
-st_create_framebuffer( const __GLcontextModes *visual,
- enum pipe_format colorFormat,
- enum pipe_format depthFormat,
- enum pipe_format stencilFormat,
- uint width, uint height,
- void *private)
-{
- struct st_framebuffer *stfb = ST_CALLOC_STRUCT(st_framebuffer);
- if (stfb) {
- int samples = st_get_msaa();
- int i;
-
- if (visual->sampleBuffers)
- samples = visual->samples;
-
- _mesa_initialize_window_framebuffer(&stfb->Base, visual);
-
- if (visual->doubleBufferMode) {
- struct gl_renderbuffer *rb
- = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
- }
- else {
- /* Only allocate front buffer right now if we're single buffered.
- * If double-buffered, allocate front buffer on demand later.
- * See check_create_front_buffers() and st_set_framebuffer_surface().
- */
- struct gl_renderbuffer *rb
- = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
- }
-
- if (depthFormat == stencilFormat && depthFormat != PIPE_FORMAT_NONE) {
- /* combined depth/stencil buffer */
- struct gl_renderbuffer *depthStencilRb
- = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
- /* note: bind RB to two attachment points */
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb);
- }
- else {
- /* separate depth and/or stencil */
-
- if (visual->depthBits == 32) {
- /* 32-bit depth buffer */
- struct gl_renderbuffer *depthRb
- = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
- }
- else if (visual->depthBits == 24) {
- /* 24-bit depth buffer, ignore stencil bits */
- struct gl_renderbuffer *depthRb
- = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
- }
- else if (visual->depthBits > 0) {
- /* 16-bit depth buffer */
- struct gl_renderbuffer *depthRb
- = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
- }
-
- if (visual->stencilBits > 0) {
- /* 8-bit stencil */
- struct gl_renderbuffer *stencilRb
- = st_new_renderbuffer_fb(stencilFormat, samples, FALSE);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb);
- }
- }
-
- if (visual->accumRedBits > 0) {
- /* 16-bit/channel accum */
- /* TODO: query the pipe screen for accumulation buffer format support */
- struct gl_renderbuffer *accumRb
- = st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM, 0, TRUE);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb);
- }
-
- for (i = 0; i < visual->numAuxBuffers; i++) {
- struct gl_renderbuffer *aux
- = st_new_renderbuffer_fb(colorFormat, 0, FALSE);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_AUX0 + i, aux);
- }
-
- stfb->Base.Initialized = GL_TRUE;
- stfb->InitWidth = width;
- stfb->InitHeight = height;
- stfb->Private = private;
- }
- return stfb;
-}
-
-
-void st_resize_framebuffer( struct st_framebuffer *stfb,
- uint width, uint height )
-{
- if (stfb->Base.Width != width || stfb->Base.Height != height) {
- GET_CURRENT_CONTEXT(ctx);
- if (ctx) {
- _mesa_check_init_viewport(ctx, width, height);
-
- _mesa_resize_framebuffer(ctx, &stfb->Base, width, height);
-
- assert(stfb->Base.Width == width);
- assert(stfb->Base.Height == height);
- }
- }
-}
-
-
-void st_unreference_framebuffer( struct st_framebuffer *stfb )
-{
- _mesa_reference_framebuffer((struct gl_framebuffer **) &stfb, NULL);
-}
-
-
-
-/**
- * Set/replace a framebuffer surface.
- * The user of the state tracker can use this instead of
- * st_resize_framebuffer() to provide new surfaces when a window is resized.
- * \param surfIndex an ST_SURFACE_x index
- */
-void
-st_set_framebuffer_surface(struct st_framebuffer *stfb,
- uint surfIndex, struct pipe_surface *surf)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct st_renderbuffer *strb;
-
- /* sanity checks */
- assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
- assert(ST_SURFACE_BACK_LEFT == BUFFER_BACK_LEFT);
- assert(ST_SURFACE_FRONT_RIGHT == BUFFER_FRONT_RIGHT);
- assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
- assert(ST_SURFACE_DEPTH == BUFFER_DEPTH);
-
- assert(surfIndex < BUFFER_COUNT);
-
- strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
-
- if (!strb) {
- /* create new renderbuffer for this surface now */
- const GLuint numSamples = stfb->Base.Visual.samples;
- struct gl_renderbuffer *rb =
- st_new_renderbuffer_fb(surf->format, numSamples, FALSE);
- if (!rb) {
- /* out of memory */
- _mesa_warning(ctx, "Out of memory allocating renderbuffer");
- return;
- }
- _mesa_add_renderbuffer(&stfb->Base, surfIndex, rb);
- strb = st_renderbuffer(rb);
- }
-
- /* replace the renderbuffer's surface/texture pointers */
- pipe_surface_reference( &strb->surface, surf );
- pipe_resource_reference( &strb->texture, surf->texture );
- pipe_sampler_view_reference(&strb->sampler_view, NULL);
-
- if (ctx) {
- /* If ctx isn't set, we've likely not made current yet.
- * But when we do, we need to start setting this dirty bit
- * to ensure the renderbuffer attachements are up-to-date
- * via update_framebuffer.
- * Core Mesa's state validation will update the parent framebuffer's
- * size info, etc.
- */
- ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
- ctx->NewState |= _NEW_BUFFERS;
- }
-
- /* update renderbuffer's width/height */
- strb->Base.Width = surf->width;
- strb->Base.Height = surf->height;
-}
-
-
-
-/**
- * Return the pipe_surface for the given renderbuffer.
- */
-int
-st_get_framebuffer_surface(struct st_framebuffer *stfb, uint surfIndex, struct pipe_surface **surface)
-{
- struct st_renderbuffer *strb;
-
- assert(surfIndex <= ST_SURFACE_DEPTH);
-
- /* sanity checks, ST tokens should match Mesa tokens */
- assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
- assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
-
- strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
- if (strb) {
- *surface = strb->surface;
- return GL_TRUE;
- }
-
- *surface = NULL;
- return GL_FALSE;
-}
-
-int
-st_get_framebuffer_texture(struct st_framebuffer *stfb, uint surfIndex, struct pipe_resource **texture)
-{
- struct st_renderbuffer *strb;
-
- assert(surfIndex <= ST_SURFACE_DEPTH);
-
- /* sanity checks, ST tokens should match Mesa tokens */
- assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
- assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
-
- strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
- if (strb) {
- *texture = strb->texture;
- return GL_TRUE;
- }
-
- *texture = NULL;
- return GL_FALSE;
-}
-
-/**
- * This function is to be called prior to SwapBuffers on the given
- * framebuffer. It checks if the current context is bound to the framebuffer
- * and flushes rendering if needed.
- */
-void
-st_notify_swapbuffers(struct st_framebuffer *stfb)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (ctx && ctx->DrawBuffer == &stfb->Base) {
- st_flush( ctx->st,
- PIPE_FLUSH_RENDER_CACHE |
- PIPE_FLUSH_SWAPBUFFERS |
- PIPE_FLUSH_FRAME,
- NULL );
- if (st_renderbuffer(stfb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer))
- ctx->st->frontbuffer_status = FRONT_STATUS_COPY_OF_BACK;
- }
-}
-
-
-/**
- * Swap the front/back color buffers. Exchange the front/back pointers
- * and update some derived state.
- * No need to call st_notify_swapbuffers() first.
- *
- * For a single-buffered framebuffer, no swap occurs, but we still return
- * the pointer(s) to the front color buffer(s).
- *
- * \param front_left returns pointer to front-left renderbuffer after swap
- * \param front_right returns pointer to front-right renderbuffer after swap
- */
-void
-st_swapbuffers(struct st_framebuffer *stfb,
- struct pipe_surface **front_left,
- struct pipe_surface **front_right)
-{
- struct gl_framebuffer *fb = &stfb->Base;
-
- GET_CURRENT_CONTEXT(ctx);
-
- if (ctx && ctx->DrawBuffer == &stfb->Base) {
- st_flush( ctx->st,
- PIPE_FLUSH_RENDER_CACHE |
- PIPE_FLUSH_SWAPBUFFERS |
- PIPE_FLUSH_FRAME,
- NULL );
- }
-
- if (!fb->Visual.doubleBufferMode) {
- /* single buffer mode - return pointers to front surfaces */
- if (front_left) {
- struct st_renderbuffer *strb =
- st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
- *front_left = strb->surface;
- }
- if (front_right) {
- struct st_renderbuffer *strb =
- st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
- *front_right = strb ? strb->surface : NULL;
- }
- return;
- }
-
- /* swap left buffers */
- if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer &&
- fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer) {
- struct gl_renderbuffer *rbTemp;
- rbTemp = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
- fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer =
- fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
- fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer = rbTemp;
- if (front_left) {
- struct st_renderbuffer *strb =
- st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
- *front_left = strb->surface;
- }
- /* mark back buffer contents as undefined */
- {
- struct st_renderbuffer *back =
- st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
- back->defined = GL_FALSE;
- }
- }
- else {
- /* no front buffer, display the back buffer */
- if (front_left) {
- struct st_renderbuffer *strb =
- st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
- *front_left = strb->surface;
- }
- }
-
- /* swap right buffers (for stereo) */
- if (fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer &&
- fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer) {
- struct gl_renderbuffer *rbTemp;
- rbTemp = fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer;
- fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer =
- fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer;
- fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer = rbTemp;
- if (front_right) {
- struct st_renderbuffer *strb =
- st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
- *front_right = strb->surface;
- }
- /* mark back buffer contents as undefined */
- {
- struct st_renderbuffer *back =
- st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
- back->defined = GL_FALSE;
- }
- }
- else {
- /* no front right buffer, display back right buffer (if exists) */
- if (front_right) {
- struct st_renderbuffer *strb =
- st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
- *front_right = strb ? strb->surface : NULL;
- }
- }
-
- /* Update the _ColorDrawBuffers[] array and _ColorReadBuffer pointer */
- _mesa_update_framebuffer(ctx);
-
- /* Make sure we draw into the new back surface */
- st_invalidate_state(ctx, _NEW_BUFFERS);
-}
-
-
-void *st_framebuffer_private( struct st_framebuffer *stfb )
-{
- return stfb->Private;
-}
-
-void st_get_framebuffer_dimensions( struct st_framebuffer *stfb,
- uint *width,
- uint *height)
-{
- *width = stfb->Base.Width;
- *height = stfb->Base.Height;
-}