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authorBrian <brian.paul@tungstengraphics.com>2007-12-12 14:55:57 -0700
committerBrian <brian.paul@tungstengraphics.com>2007-12-12 14:55:57 -0700
commit20eae595faa20dba8a59d8a4bfd01aa6b458cecd (patch)
tree3b34a809024e6a3447d94525d7eeef25c6d7f014 /src/mesa/state_tracker/st_framebuffer.c
parenta51d0e419a285c5445061a38fdaf3aca02ad2c3c (diff)
Re-org of st_create_framebuffer() and renderbuffer format selection.
st_create_framebuffer() now takes pipe_formats for the color, depth, stencil buffers. This avoids a round-about chain of calls to pipe->is_format_supported() for window renderbuffers (their format never changes). Renderbuffer format selection code in st_format.c is simpler now too.
Diffstat (limited to 'src/mesa/state_tracker/st_framebuffer.c')
-rw-r--r--src/mesa/state_tracker/st_framebuffer.c31
1 files changed, 16 insertions, 15 deletions
diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c
index 454306b874..b81a894ef1 100644
--- a/src/mesa/state_tracker/st_framebuffer.c
+++ b/src/mesa/state_tracker/st_framebuffer.c
@@ -35,15 +35,16 @@
#include "st_cb_fbo.h"
-struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual,
- boolean createRenderbuffers,
- void *private)
+struct st_framebuffer *
+st_create_framebuffer( const __GLcontextModes *visual,
+ boolean createRenderbuffers, /* XXX remove? */
+ enum pipe_format colorFormat,
+ enum pipe_format depthFormat,
+ enum pipe_format stencilFormat,
+ void *private)
{
- struct st_framebuffer *stfb
- = CALLOC_STRUCT(st_framebuffer);
+ struct st_framebuffer *stfb = CALLOC_STRUCT(st_framebuffer);
if (stfb) {
- GLenum rgbFormat = (visual->redBits == 5 ? GL_RGB5 : GL_RGBA8);
-
_mesa_initialize_framebuffer(&stfb->Base, visual);
if (createRenderbuffers) {
@@ -52,20 +53,20 @@ struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual,
/* XXX allocation should only happen in the unusual case
it's actually needed */
struct gl_renderbuffer *rb
- = st_new_renderbuffer_fb(rgbFormat, GL_TRUE);
+ = st_new_renderbuffer_fb(colorFormat);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
}
if (visual->doubleBufferMode) {
struct gl_renderbuffer *rb
- = st_new_renderbuffer_fb(rgbFormat, GL_TRUE);
+ = st_new_renderbuffer_fb(colorFormat);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
}
if (visual->depthBits == 24 && visual->stencilBits == 8) {
/* combined depth/stencil buffer */
struct gl_renderbuffer *depthStencilRb
- = st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT, GL_FALSE);
+ = st_new_renderbuffer_fb(depthFormat);
/* note: bind RB to two attachment points */
_mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb);
@@ -76,26 +77,26 @@ struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual,
if (visual->depthBits == 32) {
/* 32-bit depth buffer */
struct gl_renderbuffer *depthRb
- = st_new_renderbuffer_fb(GL_DEPTH_COMPONENT32, GL_FALSE);
+ = st_new_renderbuffer_fb(depthFormat);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
}
else if (visual->depthBits == 24) {
/* 24-bit depth buffer, ignore stencil bits */
struct gl_renderbuffer *depthRb
- = st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT, GL_FALSE);
+ = st_new_renderbuffer_fb(depthFormat);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
}
else if (visual->depthBits > 0) {
/* 16-bit depth buffer */
struct gl_renderbuffer *depthRb
- = st_new_renderbuffer_fb(GL_DEPTH_COMPONENT16, GL_FALSE);
+ = st_new_renderbuffer_fb(depthFormat);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
}
if (visual->stencilBits > 0) {
/* 8-bit stencil */
struct gl_renderbuffer *stencilRb
- = st_new_renderbuffer_fb(GL_STENCIL_INDEX8_EXT, GL_FALSE);
+ = st_new_renderbuffer_fb(stencilFormat);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb);
}
}
@@ -103,7 +104,7 @@ struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual,
if (visual->accumRedBits > 0) {
/* 16-bit/channel accum */
struct gl_renderbuffer *accumRb
- = st_new_renderbuffer_fb(GL_RGBA16, GL_FALSE);
+ = st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb);
}
}