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authorBrian <brian.paul@tungstengraphics.com>2007-12-19 13:45:00 -0700
committerBrian <brian.paul@tungstengraphics.com>2007-12-19 13:45:00 -0700
commitc664302c3e34a29b4bbb02fd3789dd3f7d92849c (patch)
treeb691a49e42d79be672a6f699962327eb6fcba837 /src/mesa/state_tracker/st_framebuffer.c
parent1575763a6f57d1f13c707b709f188b0617c8955a (diff)
Fix problem with initial viewport/scissor size.
If an app never called glViewport, the viewport size was always 0 by 0 pixels. Now pass initial size to st_create_framebuffer() and initialize the viewport and scissor bounds in st_make_current(). This could also be fixed by ensuring the gl_framebuffers passed to _mesa_make_current() were initialized to the right size. But that involves allocating the renderbuffers/pipe_surfaces earlier and that runs into some other issues ATM. Also remove obsolete createRenderbuffers param to st_create_framebuffer().
Diffstat (limited to 'src/mesa/state_tracker/st_framebuffer.c')
-rw-r--r--src/mesa/state_tracker/st_framebuffer.c109
1 files changed, 54 insertions, 55 deletions
diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c
index b81a894ef1..5e0943f75c 100644
--- a/src/mesa/state_tracker/st_framebuffer.c
+++ b/src/mesa/state_tracker/st_framebuffer.c
@@ -37,80 +37,79 @@
struct st_framebuffer *
st_create_framebuffer( const __GLcontextModes *visual,
- boolean createRenderbuffers, /* XXX remove? */
enum pipe_format colorFormat,
enum pipe_format depthFormat,
enum pipe_format stencilFormat,
+ uint width, uint height,
void *private)
{
struct st_framebuffer *stfb = CALLOC_STRUCT(st_framebuffer);
if (stfb) {
_mesa_initialize_framebuffer(&stfb->Base, visual);
- if (createRenderbuffers) {
- {
- /* fake frontbuffer */
- /* XXX allocation should only happen in the unusual case
- it's actually needed */
- struct gl_renderbuffer *rb
- = st_new_renderbuffer_fb(colorFormat);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
- }
+ {
+ /* fake frontbuffer */
+ /* XXX allocation should only happen in the unusual case
+ it's actually needed */
+ struct gl_renderbuffer *rb
+ = st_new_renderbuffer_fb(colorFormat);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
+ }
- if (visual->doubleBufferMode) {
- struct gl_renderbuffer *rb
- = st_new_renderbuffer_fb(colorFormat);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
- }
+ if (visual->doubleBufferMode) {
+ struct gl_renderbuffer *rb
+ = st_new_renderbuffer_fb(colorFormat);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
+ }
+
+ if (visual->depthBits == 24 && visual->stencilBits == 8) {
+ /* combined depth/stencil buffer */
+ struct gl_renderbuffer *depthStencilRb
+ = st_new_renderbuffer_fb(depthFormat);
+ /* note: bind RB to two attachment points */
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb);
+ }
+ else {
+ /* separate depth and/or stencil */
- if (visual->depthBits == 24 && visual->stencilBits == 8) {
- /* combined depth/stencil buffer */
- struct gl_renderbuffer *depthStencilRb
+ if (visual->depthBits == 32) {
+ /* 32-bit depth buffer */
+ struct gl_renderbuffer *depthRb
= st_new_renderbuffer_fb(depthFormat);
- /* note: bind RB to two attachment points */
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
}
- else {
- /* separate depth and/or stencil */
-
- if (visual->depthBits == 32) {
- /* 32-bit depth buffer */
- struct gl_renderbuffer *depthRb
- = st_new_renderbuffer_fb(depthFormat);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
- }
- else if (visual->depthBits == 24) {
- /* 24-bit depth buffer, ignore stencil bits */
- struct gl_renderbuffer *depthRb
- = st_new_renderbuffer_fb(depthFormat);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
- }
- else if (visual->depthBits > 0) {
- /* 16-bit depth buffer */
- struct gl_renderbuffer *depthRb
- = st_new_renderbuffer_fb(depthFormat);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
- }
-
- if (visual->stencilBits > 0) {
- /* 8-bit stencil */
- struct gl_renderbuffer *stencilRb
- = st_new_renderbuffer_fb(stencilFormat);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb);
- }
+ else if (visual->depthBits == 24) {
+ /* 24-bit depth buffer, ignore stencil bits */
+ struct gl_renderbuffer *depthRb
+ = st_new_renderbuffer_fb(depthFormat);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
+ }
+ else if (visual->depthBits > 0) {
+ /* 16-bit depth buffer */
+ struct gl_renderbuffer *depthRb
+ = st_new_renderbuffer_fb(depthFormat);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
}
- if (visual->accumRedBits > 0) {
- /* 16-bit/channel accum */
- struct gl_renderbuffer *accumRb
- = st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb);
+ if (visual->stencilBits > 0) {
+ /* 8-bit stencil */
+ struct gl_renderbuffer *stencilRb
+ = st_new_renderbuffer_fb(stencilFormat);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb);
}
}
- stfb->Base.Initialized = GL_TRUE;
+ if (visual->accumRedBits > 0) {
+ /* 16-bit/channel accum */
+ struct gl_renderbuffer *accumRb
+ = st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb);
+ }
+ stfb->Base.Initialized = GL_TRUE;
+ stfb->InitWidth = width;
+ stfb->InitHeight = height;
stfb->Private = private;
}
return stfb;