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authorChia-I Wu <olvaffe@gmail.com>2009-08-05 16:07:19 -0600
committerBrian Paul <brianp@vmware.com>2009-08-05 16:07:19 -0600
commit54a7115fc27c640e2b3f1a362e8e07aac220556d (patch)
treee0e03f538901077152e9171ae5747e438aaea83b /src/mesa/state_tracker/st_texture.h
parent42b6b067ac68ac1309d0570613bea4a88f745559 (diff)
mesa/st: Add support for binding pipe surface to texture.
This commit adds functions to bind a pipe surface to a texture. This allows texturing directly from the surface. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Diffstat (limited to 'src/mesa/state_tracker/st_texture.h')
-rw-r--r--src/mesa/state_tracker/st_texture.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
index b9d447cb56..60868ce067 100644
--- a/src/mesa/state_tracker/st_texture.h
+++ b/src/mesa/state_tracker/st_texture.h
@@ -69,6 +69,11 @@ struct st_texture_object
struct pipe_texture *pt;
GLboolean teximage_realloc;
+
+ /* True if there is/was a surface bound to this texture object. It helps
+ * track whether the texture object is surface based or not.
+ */
+ GLboolean surface_based;
};