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authorKeith Whitwell <keith@tungstengraphics.com>2008-05-02 16:46:31 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2008-05-02 16:46:31 +0100
commita73ae3d5eb8419feab5aea26573aa41b72f941eb (patch)
tree74fa3e6004be0ef5d266680bd57c2fccec521a4e /src/mesa/state_tracker/st_texture.h
parent4a159132082429d5492f5298c2ccb0df551c9f65 (diff)
gallium: Add texture usage flags, special-case allocation of display targets
For many envirionments it's necessary to allocate display targets in a window-system friendly manner. Add facilities so that a driver can tell if a texture is likely to be used to generate a display surface and if use special allocation paths if necessary. Hook up softpipe to call into the winsys->surface_alloc_storage() routine in this case, though we probably want to change that interface slightly also.
Diffstat (limited to 'src/mesa/state_tracker/st_texture.h')
-rw-r--r--src/mesa/state_tracker/st_texture.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
index f6d5733e21..6a9f08ec6b 100644
--- a/src/mesa/state_tracker/st_texture.h
+++ b/src/mesa/state_tracker/st_texture.h
@@ -105,7 +105,8 @@ st_texture_create(struct st_context *st,
GLuint width0,
GLuint height0,
GLuint depth0,
- GLuint compress_byte);
+ GLuint compress_byte,
+ GLuint tex_usage );
/* Check if an image fits into an existing texture object.