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author | Eric Anholt <eric@anholt.net> | 2009-05-15 12:32:51 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2009-06-17 11:06:38 -0700 |
commit | 66bfd025c84ca6d4fb73f394adcdd41418ab6b25 (patch) | |
tree | 625eab995bcf7e1be4c76afe2fae06696e2fc284 /src/mesa/state_tracker/st_texture.h | |
parent | fbd554d07456cf393a20cb86d1c0e81c416843aa (diff) |
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
The _Enabled field isn't updated at the point that DrawBuffers is called,
and the Driver.Enable() function does the testing for stencil buffer
presence anyway.
bug #21608 for Radeon
(cherry picked from commit 4c6f82989983eecc0b3b724716cb3bcb675664c5)
Diffstat (limited to 'src/mesa/state_tracker/st_texture.h')
0 files changed, 0 insertions, 0 deletions